More Avlis Haks!

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MadK@
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More Avlis Haks!

Post by MadK@ » Thu Apr 12, 2007 12:42 pm

Announcing the next Avlis hak coming to a server near you! Get it while its hot!

Avlis_main1_6.hak

New content:
- Cloaks set to show wings and tails
- Backward chairs "fixed"
- All spells can now target items to allow scribing.
- Added support for new radial abilities
- Added over 50 new creature appearance models

Available from Here
or go directly to our friendly Nighthawk4 File Mirror
Last edited by MadK@ on Mon May 28, 2007 4:27 pm, edited 1 time in total.
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Post by Fifty » Thu Apr 12, 2007 3:23 pm

When is this hak going live? Immediately?
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Post by Li'll Divvil » Thu Apr 12, 2007 3:45 pm

Awesome, is it all inclusive so can i remove 1_5 then? My hak folder is getting a bit sluggish.
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Post by rshampshire » Thu Apr 12, 2007 4:04 pm

Fifty wrote:When is this hak going live? Immediately?
Soon... :wink:




Probably best to download it as soon as you can.
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Post by Fifty » Thu Apr 12, 2007 4:24 pm

Oh, it is already downloaded, I just hate keeping the old haks any longer than I need to.
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Re: More Avlis Haks!

Post by Marijn » Thu Apr 12, 2007 4:31 pm

MadK@ wrote: - Added over 50 new creature appearance models
Prepare to die.

Horribly.

:D
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Post by Zandel » Thu Apr 12, 2007 4:34 pm

witch brings up a good question I have all the down rev haks cause I am never sure oif the new ones are additive or inclusive of all the preveous ones. are there any that we need to keeo the old versions of?
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Re: More Avlis Haks!

Post by swoods » Thu Apr 12, 2007 4:39 pm

Marijn wrote:
MadK@ wrote: - Added over 50 new creature appearance models
Prepare to die.

Horribly.

:D
:twisted:
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Post by mhogar » Thu Apr 12, 2007 5:09 pm

any cute little wemics in there?

:lol:
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Re: More Avlis Haks!

Post by Darkfire » Thu Apr 12, 2007 8:28 pm

swoods241078 wrote:
Marijn wrote:
MadK@ wrote: - Added over 50 new creature appearance models
Prepare to die.

Horribly.

:D
:twisted:
But die by a nifty new looking model, right?
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Re: More Avlis Haks!

Post by Marijn » Thu Apr 12, 2007 8:35 pm

Darkfire wrote:
swoods241078 wrote:
Marijn wrote:
MadK@ wrote: - Added over 50 new creature appearance models
Prepare to die.

Horribly.

:D
:twisted:
But die by a nifty new looking model, right?
Yep. You will be killed by an extremely cool new model. ;)
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Post by Buddha » Thu Apr 12, 2007 8:54 pm

Does this mean the Otyugh is finally coming to an Avlis server near me?! :lol:

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Post by DarknessFallsLight » Thu Apr 12, 2007 9:58 pm

Fifty wrote:Oh, it is already downloaded, I just hate keeping the old haks any longer than I need to.
Always a good idea to keep the old hak for just a little after the new ones go live in case the worst should happen and it has to be reverted.
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Post by terror2001 » Thu Apr 12, 2007 10:16 pm

Will it have the dynamic models for PC Orcs, Ogres, Kobolds, etc., already included?
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Post by Adm.Venge » Fri Apr 13, 2007 12:13 am

terror2001 wrote:Will it have the dynamic models for PC Orcs, Ogres, Kobolds, etc., already included?
Best solution for dynamic orcs was to use the half-orc model.

The half-ogre model has clipping problems and many people dont like the way it walks. However, I would take these problems in a heartbeat, if it ment Gak could be seen in full armor, with an equipped shield, and be able to use CEP seating objects. It may sound weird, but I spent 2 hours sitting on Hala just for the novelty of seeing Gak in a chair.

The problem with dynamic kobolds, shaahesk, gnolls, goblins, (and any other static custom races I forgot) is that there are no female models. As a result, female characters will be "invisible". Last I heard, this is why those models have not been updated yet.
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Post by spool32 » Fri Apr 13, 2007 12:16 am

OMG HAX!!!!!1111!!11one
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Post by Beary666 » Fri Apr 13, 2007 1:04 am

Adm.Venge wrote:
terror2001 wrote:Will it have the dynamic models for PC Orcs, Ogres, Kobolds, etc., already included?
Best solution for dynamic orcs was to use the half-orc model.

The half-ogre model has clipping problems and many people dont like the way it walks. However, I would take these problems in a heartbeat, if it ment Gak could be seen in full armor, with an equipped shield, and be able to use CEP seating objects. It may sound weird, but I spent 2 hours sitting on Hala just for the novelty of seeing Gak in a chair.

The problem with dynamic kobolds, shaahesk, gnolls, goblins, (and any other static custom races I forgot) is that there are no female models. As a result, female characters will be "invisible". Last I heard, this is why those models have not been updated yet.
There are so some hot female Shaahesk NPC models :P 2 I think.
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Post by mhogar » Fri Apr 13, 2007 11:39 am

Buddha wrote:Does this mean the Otyugh is finally coming to an Avlis server near me?! :lol:

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Post by gwydion2 » Fri Apr 13, 2007 11:44 am

I never understood the need for female Shaahesk and Kobold models.

They are reptiles, with no external genetalia, mammary glands etc.
You shouldn't be able to tell them apart without a detailed physical examination, especially if it's wearing clothes.

How many people can tell what sex an alligator is just by looking at it?

I love the Hala Half-ogre model by the way. That bumbling Gorilla walk is great :)



Great to hear the new hak's coming in anyway. I've been looking forward to scribing the new scrolls for ages. Great work. :D
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Post by Kinarr » Fri Apr 13, 2007 3:13 pm

gwydion2 wrote:I never understood the need for female Shaahesk and Kobold models.

They are reptiles, with no external genetalia, mammary glands etc.
You shouldn't be able to tell them apart without a detailed physical examination, especially if it's wearing clothes.
Many species of reptiles do have differences in the sexes. Usually with males having brighter and more varied colorings, larger dewlaps (extendable throat skin), crests, spines.

That would be possible to make skin colorings now, which would be pretty cool. But it's a lot of work setting up new dynamic models, which is why the rest of the PC races have never yet been made dynamic. Even what we have now is incomplete (and bad looking without armor) and can't be officially used for PCs unless some form of female models are made.
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Post by Li'll Divvil » Fri Apr 13, 2007 3:47 pm

Kinarr wrote:
gwydion2 wrote:I never understood the need for female Shaahesk and Kobold models.

They are reptiles, with no external genetalia, mammary glands etc.
You shouldn't be able to tell them apart without a detailed physical examination, especially if it's wearing clothes.
Many species of reptiles do have differences in the sexes. Usually with males having brighter and more varied colorings, larger dewlaps (extendable throat skin), crests, spines.

That would be possible to make skin colorings now, which would be pretty cool. But it's a lot of work setting up new dynamic models, which is why the rest of the PC races have never yet been made dynamic. Even what we have now is incomplete (and bad looking without armor) and can't be officially used for PCs unless some form of female models are made.
Yes and female models in the NWN tradition usually means, make it smaller, give it breasts and long hair, DUH, a biologists nightmare.

They even gave female reptilians breasts so obviously someone there failed bio 101 in highschool.

On the other hand, this being a fantasy game and all, plus as an aside how many female shaahesk, kobolds and goblins have been made for that matter. I have seen many and they are all male. So why don't you do the "sereg" thing (and those had perfectly fine female models :) ) and disable the creation of female kobolds, goblins, and shaahesk, and pretend the females are busy laying eggs or some such. Even all the NPC shaahesk, kobolds and goblins I have seen are male.
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Post by Fire Monkey » Fri Apr 13, 2007 4:08 pm

Li'll Divvil wrote:Awesome, is it all inclusive so can i remove 1_5 then? My hak folder is getting a bit sluggish.
ditto
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Re: More Avlis Haks!

Post by szabot » Fri Apr 13, 2007 4:11 pm

MadK@ wrote:- Added support for new radial abilities
Is that support for new radial abilities that already recently went in, or are there new radial abilities coming soon? If the latter, what are they? Or, is that too spoilerish still? ;)
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Post by chamalscuro » Fri Apr 13, 2007 4:29 pm

Li'll Divvil wrote: On the other hand, this being a fantasy game and all, plus as an aside how many female shaahesk, kobolds and goblins have been made for that matter. I have seen many and they are all male. So why don't you do the "sereg" thing (and those had perfectly fine female models :) ) and disable the creation of female kobolds, goblins, and shaahesk, and pretend the females are busy laying eggs or some such. Even all the NPC shaahesk, kobolds and goblins I have seen are male.
I agree. The dynamic humanoid race forms seem to be getting hung-up on relatively unimportant snags.
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Post by Zyndro » Fri Apr 13, 2007 4:55 pm

Yes and female models in the NWN tradition usually means, make it smaller, give it breasts and long hair, DUH, a biologists nightmare.

They even gave female reptilians breasts so obviously someone there failed bio 101 in highschool.
Just solve the problem by using male models for males and females. Some reptiles have females that are larger and more "masculine" than their males, anyway. Might make sense for both to use male voices too.
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