Question about weapons

Moderator: Event DM

Post Reply
captainle
Prince of Bloated Discourse
Posts: 203
Joined: Fri Apr 30, 2004 8:37 pm
Location: please wait, locating.....

Question about weapons

Post by captainle » Thu Jun 09, 2005 5:41 pm

Hi,

Is a weapon that has property "Attack Bonus +1" considered
magical for DR purpose? Or do you need "weapon +1" specifically?
dougnoel
Team Member; Retired with Honors
Posts: 6261
Joined: Fri May 14, 2004 4:59 pm
Location: VA (GMT -4)
Contact:

Re: Question about weapons

Post by dougnoel » Thu Jun 09, 2005 5:51 pm

captainle wrote:Is a weapon that has property "Attack Bonus +1" considered magical for DR purpose?
Yes
User avatar
Midknight
Scholar
Posts: 1379
Joined: Tue Apr 06, 2004 6:02 am
Location: British Columbia, Canada, GMT - 7 Hours (PDT)

Post by Midknight » Thu Jun 09, 2005 11:51 pm

More specifically, yes in NWN, due to the way Bioware coded it.

In PnP, it requires an enhancement bonus.
"I often quote myself. It adds spice to my conversation."
-George Bernard Shaw
User avatar
Dirk Cutlass
Elder Sage
Posts: 4691
Joined: Mon Jan 27, 2003 9:42 am
Location: GMT

Re: Question about weapons

Post by Dirk Cutlass » Fri Jun 10, 2005 10:43 am

captainle wrote:Hi,

Is a weapon that has property "Attack Bonus +1" considered
magical for DR purpose? Or do you need "weapon +1" specifically?
With regards to ranged weapons it is slighly more confusing. It used to be just the "attack bonus" of the bow/sling/etc. and nothing to do with the ammo. But apparantly it is now either the "attack bonus" of the bow/sling/etc. or the "enchantment bonus" of the ammo! (I don't know when this patch came in, I only heard about it last week and haven't tested it yet).
User avatar
mortzestus
Team Member; Retired with Honors
Posts: 3964
Joined: Wed Sep 17, 2003 4:34 pm
Location: Madrid, Spain (GMT +1)

Re: Question about weapons

Post by mortzestus » Fri Jun 10, 2005 3:37 pm

Dirk Cutlass wrote:
captainle wrote:Hi,

Is a weapon that has property "Attack Bonus +1" considered
magical for DR purpose? Or do you need "weapon +1" specifically?
With regards to ranged weapons it is slighly more confusing. It used to be just the "attack bonus" of the bow/sling/etc. and nothing to do with the ammo. But apparantly it is now either the "attack bonus" of the bow/sling/etc. or the "enchantment bonus" of the ammo! (I don't know when this patch came in, I only heard about it last week and haven't tested it yet).
This remains unchanged. The attack bonus of the launcher is used to bypass damage reduction, you can't put enhancement or attack bonus on ammunition.

Launcher: attack bonus
Ammunition: damage bonus
User avatar
Dirk Cutlass
Elder Sage
Posts: 4691
Joined: Mon Jan 27, 2003 9:42 am
Location: GMT

Re: Question about weapons

Post by Dirk Cutlass » Fri Jun 10, 2005 3:39 pm

mortzestus wrote:
Dirk Cutlass wrote:
captainle wrote:Hi,

Is a weapon that has property "Attack Bonus +1" considered
magical for DR purpose? Or do you need "weapon +1" specifically?
With regards to ranged weapons it is slighly more confusing. It used to be just the "attack bonus" of the bow/sling/etc. and nothing to do with the ammo. But apparantly it is now either the "attack bonus" of the bow/sling/etc. or the "enchantment bonus" of the ammo! (I don't know when this patch came in, I only heard about it last week and haven't tested it yet).
This remains unchanged. The attack bonus of the launcher is used to bypass damage reduction, you can't put enhancement or attack bonus on ammunition.

Launcher: attack bonus
Ammunition: damage bonus
Are you absolutely certain (i.e. tested) ? A recent thread on this subject concluded that it had been changed (although I have not tested it myself)
Anniko
Scholar of Fools
Posts: 313
Joined: Mon May 24, 2004 10:50 am
Location: Australia, Brisbane (GMT +10)

Re: Question about weapons

Post by Anniko » Fri Jun 10, 2005 6:43 pm

mortzestus wrote:
Dirk Cutlass wrote:
captainle wrote:Hi,

Is a weapon that has property "Attack Bonus +1" considered
magical for DR purpose? Or do you need "weapon +1" specifically?
With regards to ranged weapons it is slighly more confusing. It used to be just the "attack bonus" of the bow/sling/etc. and nothing to do with the ammo. But apparantly it is now either the "attack bonus" of the bow/sling/etc. or the "enchantment bonus" of the ammo! (I don't know when this patch came in, I only heard about it last week and haven't tested it yet).
This remains unchanged. The attack bonus of the launcher is used to bypass damage reduction, you can't put enhancement or attack bonus on ammunition.

Launcher: attack bonus
Ammunition: damage bonus
You can put an enhancement bonus on ammo, it just wont do much other than raise the price of the ammo and give it a damage bonus
<Fuzz> thankfully, no one quotes me
<GairusWHO> I think so... but don't quote me on that.
<NWDuneAuron> in other news, study proves studies don't prove anything!
User avatar
Tigg
Elder Sage
Posts: 3486
Joined: Wed Feb 09, 2005 11:18 pm
Location: Into the sunset/Hyboria

Post by Tigg » Fri Jun 10, 2005 6:51 pm

I am pretty sure that ammo enhancement raises both the 'to hit' and damage.

Example of the arcane archer. Also seem to recall it working that way for a character of mine with sling bullets or something.

But that was a while ago and tricky old Bioware is often tweaking this or that so I wouldn't bet money on it!

:) :)
User avatar
Papainhell
Sage
Posts: 2138
Joined: Wed Oct 01, 2003 1:09 am
Timezone: Time?
Location: Kodiak, Alaska (for now)
Contact:

Post by Papainhell » Fri Jun 10, 2005 8:49 pm

Correct, enchantment adds the same amount to AB as well as dmg, no matter if it's melee or missile i.e. ammo for the launcher. Launchers only receive TO HIT bonuses.
Image
Playing as:
Master Odel Helmsplitter
Odel Helmsplitter- Hammer Fist Stylist, monk of The Order of The Dragon.
User avatar
mortzestus
Team Member; Retired with Honors
Posts: 3964
Joined: Wed Sep 17, 2003 4:34 pm
Location: Madrid, Spain (GMT +1)

Post by mortzestus » Sat Jun 11, 2005 9:40 am

Dirk Cutlass wrote:Are you absolutely certain (i.e. tested) ? A recent thread on this subject concluded that it had been changed (although I have not tested it myself)
Yes, i actually tested it again. Point me to that thread and i'll prove them wrong.

Anniko wrote:You can put an enhancement bonus on ammo
Tigg wrote:I am pretty sure that ammo enhancement raises both the 'to hit' and damage.
Papainhell wrote:Correct, enchantment adds the same amount to AB as well as dmg, no matter if it's melee or missile
As the image below shows, enhancement can't be added to ammunition, period. Thus, ammunition can only have a damage bonus but never an attack bonus and it will never bypass damage reduction by itself: it is the launcher what matters. To test this, try to kill an iron golem (DR 30/+3) with a mundane longbow and arrows +3, that should be guaranteed fun. :lol:

Arcane archers are an entirely different matter.

Image
User avatar
Papainhell
Sage
Posts: 2138
Joined: Wed Oct 01, 2003 1:09 am
Timezone: Time?
Location: Kodiak, Alaska (for now)
Contact:

Post by Papainhell » Sat Jun 11, 2005 11:48 am

*eats words*

Still had to open my toolset to check though. I never really make weapons, but .. blah, oh well 8)
Image
Playing as:
Master Odel Helmsplitter
Odel Helmsplitter- Hammer Fist Stylist, monk of The Order of The Dragon.
Bigdaddy037
Scholar
Posts: 1154
Joined: Wed Jun 09, 2004 9:48 pm
Location: Raleigh NC USA
Contact:

Post by Bigdaddy037 » Sat Jun 11, 2005 7:16 pm

Arcane archers are an entirely different matter.
Can someone sum what the AA bonus and how it effects DR?

I figure it is:
+x to hit and +x, where x is the current AA enchant arrow ability
and that this stacks with bow bonus, might bonus and arrow damage bonus.

example:
Level 1 AA equiped with +3 Composite Bow with +5 Mighty (w/str to use it), and Burning arrows (+2fire damage). Dex 10 for argument sakes.

To hit bonus would be +4
Damage would be +5 piercing and 2 fire

Is this thinking correct?
Anniko
Scholar of Fools
Posts: 313
Joined: Mon May 24, 2004 10:50 am
Location: Australia, Brisbane (GMT +10)

Post by Anniko » Sat Jun 11, 2005 9:10 pm

No, an AA with that bow would get +4 AB, +6 piercing and +2 fire damage
<Fuzz> thankfully, no one quotes me
<GairusWHO> I think so... but don't quote me on that.
<NWDuneAuron> in other news, study proves studies don't prove anything!
User avatar
denor firefly
Sage
Posts: 2123
Joined: Fri Nov 29, 2002 8:33 am
Location: Belgium GMT+1

Post by denor firefly » Sat Jun 11, 2005 9:17 pm

the damage bonus will aply as enchantment for ammunition.
Player of Swordmaster Arkn'sterod Bloodsaik, Erin Whisperhill and loads of alts

Erin Whisperhill ~ Nature Pwns YOU
Moredo
Team Member; Retired with Honors
Posts: 8337
Joined: Mon May 26, 2003 3:47 pm
Timezone: +2
Location: Norway (GMT +2)

Post by Moredo » Sat Jun 11, 2005 10:38 pm

Papainhell wrote:*eats words*
Hah, that'll teach you to discuss NWN game mechanics with mortzestus! :wink:
Always consider alignment as a tool, not a straitjacket that restricts the character.
— AD&D, 2nd Edition Player's Handbook
Bigdaddy037
Scholar
Posts: 1154
Joined: Wed Jun 09, 2004 9:48 pm
Location: Raleigh NC USA
Contact:

Post by Bigdaddy037 » Sun Jun 12, 2005 1:06 am

No, an AA with that bow would get +4 AB, +6 piercing and +2 fire damage
Great, thanks for the confirmation
Post Reply