adding shields to existing models

Moderator: Event DM

Post Reply
User avatar
pincushionman
Apprentice Scholar
Posts: 979
Joined: Thu Mar 17, 2005 3:59 pm
Location: Big, flat Kansas (GMT-6)
Contact:

adding shields to existing models

Post by pincushionman » Fri Apr 01, 2005 5:07 pm

What I am trying to do is to make the lizardman model dynamic. I know that's a pretty tall order, and I am entirely prepered for utter failure. But at the very least, I'd like to be able to have the lizardman display a shield (when equipped). That'd at least be a step in the right direction.

So, the questions I have about this:

1) In appearance.2da, the modeltype for the lizardmen is FT. As I understand it, type F models should be able to show weapons and shields, I should just have to add the correct node for the shield in 3DSM.

2) I have 3DSM5 and NWmax. What other tools do I need, specifically how do I get the model out of NWN so I can edit it? I have not found any good information on that. Plenty of stuff on how to edit the information, but nothing on getting to the data itself.

3) I'm going to test the models by using the SetAppearance console command. Is that what I should use, or should I dm_setrace instead? Is there a difference?

and finally,

4) Am I wasting my time?
bragir
Prince of Bloated Discourse
Posts: 175
Joined: Tue Nov 09, 2004 1:44 pm
Location: Danmark

Post by bragir » Fri Apr 01, 2005 6:04 pm

Try checking here http://ccg.dladventures.com/index.php/Main_Page

(same site http://ccg.dladventures.com/index.php/C ... f_Contents )

Has some nice tutorial on how to make custom content.

Made a simple placeable chest following on of their tutorial and i'm a complete 3d-noob
Bragir Huginstunge
--------------------------------------------------------
Ashen Order of Tthe Stars - (Former Great Mage of Arms)

Master of the AKN
--------------------------------------------------------
dougnoel
Team Member; Retired with Honors
Posts: 6261
Joined: Fri May 14, 2004 4:59 pm
Location: VA (GMT -4)
Contact:

Re: adding shields to existing models

Post by dougnoel » Fri Apr 01, 2005 6:23 pm

pincushionman wrote:Am I wasting my time?
viewtopic.php?t=27836

No, but you might to talk Gimlor about helping out if you're really interested in working on this and/or seeing them in-game.
User avatar
pincushionman
Apprentice Scholar
Posts: 979
Joined: Thu Mar 17, 2005 3:59 pm
Location: Big, flat Kansas (GMT-6)
Contact:

Post by pincushionman » Fri Apr 01, 2005 6:58 pm

Hmmm...it seems that he's beyond the point where I can be of any real use...especially with some of the issues with .plt's and such...but I'll keep up with it and see if I can at least add opinions.
Post Reply