What I am trying to do is to make the lizardman model dynamic. I know that's a pretty tall order, and I am entirely prepered for utter failure. But at the very least, I'd like to be able to have the lizardman display a shield (when equipped). That'd at least be a step in the right direction.
So, the questions I have about this:
1) In appearance.2da, the modeltype for the lizardmen is FT. As I understand it, type F models should be able to show weapons and shields, I should just have to add the correct node for the shield in 3DSM.
2) I have 3DSM5 and NWmax. What other tools do I need, specifically how do I get the model out of NWN so I can edit it? I have not found any good information on that. Plenty of stuff on how to edit the information, but nothing on getting to the data itself.
3) I'm going to test the models by using the SetAppearance console command. Is that what I should use, or should I dm_setrace instead? Is there a difference?
and finally,
4) Am I wasting my time?
adding shields to existing models
Moderator: Event DM
- pincushionman
- Apprentice Scholar
- Posts: 979
- Joined: Thu Mar 17, 2005 3:59 pm
- Location: Big, flat Kansas (GMT-6)
- Contact:
Try checking here http://ccg.dladventures.com/index.php/Main_Page
(same site http://ccg.dladventures.com/index.php/C ... f_Contents )
Has some nice tutorial on how to make custom content.
Made a simple placeable chest following on of their tutorial and i'm a complete 3d-noob
(same site http://ccg.dladventures.com/index.php/C ... f_Contents )
Has some nice tutorial on how to make custom content.
Made a simple placeable chest following on of their tutorial and i'm a complete 3d-noob
Bragir Huginstunge
--------------------------------------------------------
Ashen Order of Tthe Stars - (Former Great Mage of Arms)
Master of the AKN
--------------------------------------------------------
--------------------------------------------------------
Ashen Order of Tthe Stars - (Former Great Mage of Arms)
Master of the AKN
--------------------------------------------------------
-
- Team Member; Retired with Honors
- Posts: 6261
- Joined: Fri May 14, 2004 4:59 pm
- Location: VA (GMT -4)
- Contact:
Re: adding shields to existing models
viewtopic.php?t=27836pincushionman wrote:Am I wasting my time?
No, but you might to talk Gimlor about helping out if you're really interested in working on this and/or seeing them in-game.
- pincushionman
- Apprentice Scholar
- Posts: 979
- Joined: Thu Mar 17, 2005 3:59 pm
- Location: Big, flat Kansas (GMT-6)
- Contact: