Proper discussions IC and OCC
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- Lord of Blithering Idiots
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Proper discussions IC and OCC
I have a few questions about IC and OOC talk during dead times.
On occasion after a server crash or some other interruption and before everyone is back in place and settled someone will have a question about game mechanics or alignment or something of that nature. Is it frowned upon to discuss such things during this time? If so is any one channel more appropriate than another, party, pm, or ((ooc))? I understand that it is all OOC.
How much discussion of the game OOC is considered acceptable and are any things strictly forbidden. I will give an example. During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Any input would be appreciated thank you.
On occasion after a server crash or some other interruption and before everyone is back in place and settled someone will have a question about game mechanics or alignment or something of that nature. Is it frowned upon to discuss such things during this time? If so is any one channel more appropriate than another, party, pm, or ((ooc))? I understand that it is all OOC.
How much discussion of the game OOC is considered acceptable and are any things strictly forbidden. I will give an example. During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Any input would be appreciated thank you.
- WrathOG777
- Master Sage
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I personaly never ever ever want to see OOC. Ever. Not in any channel.
If you absolutely must and cannot possibly just stay IC, use party chat.
If you have questions about mechanics, feats, what spells should I take, how, blah blah blah. Send tells. A lot of folks are willing to answer your questions here on the boards. and I will answer just about anyones questions in game if I am not busy.
But for the sake of everyones fun, never, under any cicumstances use OOC in normal talk, ever. I do not care why. I do not care if your cat ran over your keyboard and blew up ten commoners. Deal with it IC, it DID happen. If you have to go afk make an excuse IC. Say you are tired, go to sleep under a tree, take a piss break IC too and stand by a bush. As long as I do not have to see OOC ever.
If you absolutely must and cannot possibly just stay IC, use party chat.
If you have questions about mechanics, feats, what spells should I take, how, blah blah blah. Send tells. A lot of folks are willing to answer your questions here on the boards. and I will answer just about anyones questions in game if I am not busy.
But for the sake of everyones fun, never, under any cicumstances use OOC in normal talk, ever. I do not care why. I do not care if your cat ran over your keyboard and blew up ten commoners. Deal with it IC, it DID happen. If you have to go afk make an excuse IC. Say you are tired, go to sleep under a tree, take a piss break IC too and stand by a bush. As long as I do not have to see OOC ever.
That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
- slave_of_emotions
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*my house starts to burn*WrathOG777 wrote:I personaly never ever ever want to see OOC. Ever. Not in any channel.
If you absolutely must and cannot possibly just stay IC, use party chat.
If you have questions about mechanics, feats, what spells should I take, how, blah blah blah. Send tells. A lot of folks are willing to answer your questions here on the boards. and I will answer just about anyones questions in game if I am not busy.
But for the sake of everyones fun, never, under any cicumstances use OOC in normal talk, ever. I do not care why. I do not care if your cat ran over your keyboard and blew up ten commoners. Deal with it IC, it DID happen. If you have to go afk make an excuse IC. Say you are tired, go to sleep under a tree, take a piss break IC too and stand by a bush. As long as I do not have to see OOC ever.
Oh excuse me guys, i need to go lighten me over at the tree.
*slaps forehead*
There are diferent circumstances and you should be polite enought to understand that. Besides that, since when can your character hear what someone types short ooc ? How does one line distrub your roleplaying ?
*shakes head*
- WrathOG777
- Master Sage
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if there is a real emergency, do not waste your time typeing me anything. Take care of RL.
If you have time to type, you have time to make up an IC excuse.
If you have time to type, you have time to make up an IC excuse.
That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
- Melindha
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My preference is to treat OOC things, like a server crash, OOCly. Rather than talk about the chaos going on, just pick up from where you left off when everyone gets back.
If you need help with game mechanics, or things like that, tells are the way to go. Most people around here are very friendly and open to tells. I try to keep OOC stuff limited to tells as much as possible. If, however, you need to say something OOC to more than one person, I prefer to just use the talk channel, since the party channel spams the DM channel. Most people in my experience don't mind a quick ((afk, brb)) or some such, just don't try to have a conversation OOCly.
If you need help with game mechanics, or things like that, tells are the way to go. Most people around here are very friendly and open to tells. I try to keep OOC stuff limited to tells as much as possible. If, however, you need to say something OOC to more than one person, I prefer to just use the talk channel, since the party channel spams the DM channel. Most people in my experience don't mind a quick ((afk, brb)) or some such, just don't try to have a conversation OOCly.
- Melindha
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My understanding, and I'm pretty sure about this, is that the loot is determined by the level of the person who get's the "kill." Not who picks up the loot. So have anyone you want pick it up.Nitro18 wrote:Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
I'd rather have one of the lower levels pick up the loot and be "treasurer," especially if they can't be too useful in killing the spawns. At least give them something to do to feel useful.Nitro18 wrote:Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
- TripleAught
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*Thinks about all the army patrols on which he has been asked to collect the loot*Dralix wrote:I'd rather have one of the lower levels pick up the loot and be "treasurer," especially if they can't be too useful in the spawns. At least give them something to do to feel useful.Nitro18 wrote:Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
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- Serineth Swiftpaw
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Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Serineth "Wildmane" Swiftpaw
- Psyco
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Wrong.Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.
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- Serineth Swiftpaw
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Why do random creatures have things like healing potions and barkskin potions on them then? (other than static drops) and doesn't this make the pick pocket skill useless other than in CvC? (not arguing, just curious)Psyco wrote:Wrong.Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.
Serineth "Wildmane" Swiftpaw
- Psyco
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Wrong.Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.
Player Housing info - This answers most questions people have. Read this before asking.
- Midknight
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Doesn't count as loot, in the case of potions - every creature does spawn with a set of "equipment". Additional loot - i.e. gold, gems, rarer items - spawn after the container is opened.Why do random creatures have things like healing potions and barkskin potions on them then? (other than static drops) and doesn't this make the pick pocket skill useless other than in CvC? (not arguing, just curious)
In this case "loot" refers to all randomly generated items due to the loot script. The potions are part of the creature's equipment, not the loot, even though they are also dropped when the critter is slain. That's why sometimes you get just potions, or gold + potions, or gem + potions, etc.
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