Proper discussions IC and OCC

Moderator: Event DM

Post Reply
Adament
Lord of Blithering Idiots
Posts: 147
Joined: Tue Sep 28, 2004 12:34 am
Timezone: gmt - 6
Location: Missouri USA
Contact:

Proper discussions IC and OCC

Post by Adament » Fri Feb 18, 2005 5:48 pm

I have a few questions about IC and OOC talk during dead times.

On occasion after a server crash or some other interruption and before everyone is back in place and settled someone will have a question about game mechanics or alignment or something of that nature. Is it frowned upon to discuss such things during this time? If so is any one channel more appropriate than another, party, pm, or ((ooc))? I understand that it is all OOC.

How much discussion of the game OOC is considered acceptable and are any things strictly forbidden. I will give an example. During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?

Any input would be appreciated thank you.
User avatar
WrathOG777
Master Sage
Posts: 5325
Joined: Fri Mar 07, 2003 4:17 pm
Location: Abyss (GMT 2200-0500)

Post by WrathOG777 » Fri Feb 18, 2005 5:56 pm

I personaly never ever ever want to see OOC. Ever. Not in any channel.

If you absolutely must and cannot possibly just stay IC, use party chat.

If you have questions about mechanics, feats, what spells should I take, how, blah blah blah. Send tells. A lot of folks are willing to answer your questions here on the boards. and I will answer just about anyones questions in game if I am not busy.

But for the sake of everyones fun, never, under any cicumstances use OOC in normal talk, ever. I do not care why. I do not care if your cat ran over your keyboard and blew up ten commoners. Deal with it IC, it DID happen. If you have to go afk make an excuse IC. Say you are tired, go to sleep under a tree, take a piss break IC too and stand by a bush. As long as I do not have to see OOC ever.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
User avatar
slave_of_emotions
Scholar of Fools
Posts: 470
Joined: Sun Sep 05, 2004 10:04 pm
Location: The European Union(Germany)
Contact:

Post by slave_of_emotions » Fri Feb 18, 2005 6:02 pm

WrathOG777 wrote:I personaly never ever ever want to see OOC. Ever. Not in any channel.

If you absolutely must and cannot possibly just stay IC, use party chat.

If you have questions about mechanics, feats, what spells should I take, how, blah blah blah. Send tells. A lot of folks are willing to answer your questions here on the boards. and I will answer just about anyones questions in game if I am not busy.

But for the sake of everyones fun, never, under any cicumstances use OOC in normal talk, ever. I do not care why. I do not care if your cat ran over your keyboard and blew up ten commoners. Deal with it IC, it DID happen. If you have to go afk make an excuse IC. Say you are tired, go to sleep under a tree, take a piss break IC too and stand by a bush. As long as I do not have to see OOC ever.
*my house starts to burn*
Oh excuse me guys, i need to go lighten me over at the tree.

*slaps forehead*

There are diferent circumstances and you should be polite enought to understand that. Besides that, since when can your character hear what someone types short ooc ? How does one line distrub your roleplaying ?

*shakes head*
User avatar
WrathOG777
Master Sage
Posts: 5325
Joined: Fri Mar 07, 2003 4:17 pm
Location: Abyss (GMT 2200-0500)

Post by WrathOG777 » Fri Feb 18, 2005 6:03 pm

if there is a real emergency, do not waste your time typeing me anything. Take care of RL.

If you have time to type, you have time to make up an IC excuse.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
User avatar
Nitro18
Apprentice Scholar
Posts: 602
Joined: Wed Jul 14, 2004 1:27 pm
Location: GMT -5
Contact:

Post by Nitro18 » Fri Feb 18, 2005 6:04 pm

During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
User avatar
Melindha
Apprentice Scholar
Posts: 980
Joined: Sun Apr 11, 2004 10:49 pm
Location: So. California (GMT -7)
Contact:

Post by Melindha » Fri Feb 18, 2005 6:06 pm

My preference is to treat OOC things, like a server crash, OOCly. Rather than talk about the chaos going on, just pick up from where you left off when everyone gets back.

If you need help with game mechanics, or things like that, tells are the way to go. Most people around here are very friendly and open to tells. I try to keep OOC stuff limited to tells as much as possible. If, however, you need to say something OOC to more than one person, I prefer to just use the talk channel, since the party channel spams the DM channel. Most people in my experience don't mind a quick ((afk, brb)) or some such, just don't try to have a conversation OOCly.
User avatar
Melindha
Apprentice Scholar
Posts: 980
Joined: Sun Apr 11, 2004 10:49 pm
Location: So. California (GMT -7)
Contact:

Post by Melindha » Fri Feb 18, 2005 6:11 pm

Nitro18 wrote:Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
My understanding, and I'm pretty sure about this, is that the loot is determined by the level of the person who get's the "kill." Not who picks up the loot. So have anyone you want pick it up.
Dralix
Elder Sage
Posts: 4761
Joined: Thu Jul 17, 2003 6:08 pm
Location: FTP

Post by Dralix » Fri Feb 18, 2005 7:32 pm

Nitro18 wrote:
During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
I'd rather have one of the lower levels pick up the loot and be "treasurer," especially if they can't be too useful in killing the spawns. At least give them something to do to feel useful.
User avatar
TripleAught
Team Member; Retired with Honors
Posts: 6145
Joined: Wed Sep 08, 2004 11:48 am
Location: AUSTIN!
Contact:

Post by TripleAught » Fri Feb 18, 2005 8:01 pm

Dralix wrote:
Nitro18 wrote:
During some exploring with a group of 6 characters I RP that perhaps a certain member of the group should check the loot and drops. I did it through RP by saying that this member was the most experienced adventure and also the most trust worthy of the group along with a few other reasons. I also explained OOC that he was the one most likely to get better loot drops and since some of the characters had lower levels this would be beneficial since the higher levels get better drops as I understand it. Was this out of line for me to include the OOC part of my explanation?
Someone please correct me if I'm wrong, but I thought I'd read somewhere that having the highest lvl check drops to get more goodies is a form of metagaming.
I'd rather have one of the lower levels pick up the loot and be "treasurer," especially if they can't be too useful in the spawns. At least give them something to do to feel useful.
*Thinks about all the army patrols on which he has been asked to collect the loot*

HEY! :shock:
The Texas Meet 2007 wrote:Come over here and take off your pants.
The Texas Meet 2010 wrote:I can't unhear that.
User avatar
Serineth Swiftpaw
Apprentice Scholar
Posts: 914
Joined: Tue Dec 28, 2004 2:13 am

Post by Serineth Swiftpaw » Fri Feb 18, 2005 11:12 pm

Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Serineth "Wildmane" Swiftpaw
User avatar
Psyco
Elder Sage
Posts: 3288
Joined: Mon Jun 30, 2003 10:05 pm
Location: New Zealand (NZDT, +12 GMT)
Contact:

Post by Psyco » Sat Feb 19, 2005 12:01 am

Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Wrong.

The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.
Player Housing info - This answers most questions people have. Read this before asking.
User avatar
Serineth Swiftpaw
Apprentice Scholar
Posts: 914
Joined: Tue Dec 28, 2004 2:13 am

Post by Serineth Swiftpaw » Sat Feb 19, 2005 12:05 am

Psyco wrote:
Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Wrong.

The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.
Why do random creatures have things like healing potions and barkskin potions on them then? (other than static drops) and doesn't this make the pick pocket skill useless other than in CvC? (not arguing, just curious)
Serineth "Wildmane" Swiftpaw
User avatar
Psyco
Elder Sage
Posts: 3288
Joined: Mon Jun 30, 2003 10:05 pm
Location: New Zealand (NZDT, +12 GMT)
Contact:

Post by Psyco » Sat Feb 19, 2005 12:09 am

Serineth Swiftpaw wrote:Actually the loot is generated when the monster is spawned, thus whoever spawned the monster is the one that generates the loot, regardless of who kills it or who "opens" the remains. This is for the simple fact of pick pocketing and such. You'll also notice enemies randomly use items such as healing potions, potions or barkskin etc, these are because they spawned as random loot in the enemies inv, but as the creature could make use of it, it did.
Wrong.

The loot is generated when it is killed. The only exception is things which always drop for that critter eg. bettle bellies for fire beetles.
Player Housing info - This answers most questions people have. Read this before asking.
User avatar
Midknight
Scholar
Posts: 1379
Joined: Tue Apr 06, 2004 6:02 am
Location: British Columbia, Canada, GMT - 7 Hours (PDT)

Post by Midknight » Sat Feb 19, 2005 11:55 pm

Why do random creatures have things like healing potions and barkskin potions on them then? (other than static drops) and doesn't this make the pick pocket skill useless other than in CvC? (not arguing, just curious)
Doesn't count as loot, in the case of potions - every creature does spawn with a set of "equipment". Additional loot - i.e. gold, gems, rarer items - spawn after the container is opened.

In this case "loot" refers to all randomly generated items due to the loot script. The potions are part of the creature's equipment, not the loot, even though they are also dropped when the critter is slain. That's why sometimes you get just potions, or gold + potions, or gem + potions, etc.
"I often quote myself. It adds spice to my conversation."
-George Bernard Shaw
Post Reply