Avlis policy on: Transitions and Ambushes

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tindertwiggy
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Avlis policy on: Transitions and Ambushes

Post by tindertwiggy » Wed May 21, 2003 10:02 am

Ambushign someone on a transition = uber bad form.

If you want the element of suprise, HIDE somewhere on the map. Using the limitations of the engine (transitions) to gain such is meta gaming and a NO NO.

Now, as far as chasing someone accross a transition... I have not really clarified that here, and I will let someone else do the rulesing on that one.
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Post by Voyor » Wed May 21, 2003 10:35 am

Is it IC correct to help the person who get ambushed like that?

I never heared of it before... but if I see it... help the person? or contact the team?
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Post by Lafferty » Wed May 21, 2003 11:21 am

A week ago i chased a goblin played by WrathOg over a transition and obviously my connection was better than his. I was behind him at first but since i loaded the new area much faster than he did i popped into the new area a few secs before him. I just told him in a short ooc that he should just move ahead a bit... dunno if he got it...
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Post by JollyOrc » Wed May 21, 2003 11:34 am

it's not only the connection.

I suspect the hd speed comes into play here. I have a raid and usually appear one to three seconds before other players when transitioning.
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Post by keikobad » Sun May 25, 2003 10:58 pm

How about ambushing someone when the transition involves entering/exiting a building? Seems like a reasonable scenario-- waiting next to the doorway, etc.
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Post by eNTrOpY » Mon May 26, 2003 5:01 pm

Discussed in general discussion.

Still bad form, how many times have PnP players done this:

"I open the door. wait...wait... I just peek out the door."
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Post by Phobia » Tue May 27, 2003 12:21 am

I'm on a really slow dialup connection (26.4kbps) and I still manage to be in places before heaps of people with big dsl accounts.

I definetly think system specs have alot more todo with it than net speed.

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Post by jadeia » Tue May 27, 2003 5:49 am

Because Avlis doesnt have a CvC problem, I think most people will continue to use common sense. I mean, half of us are PnP DM's, and we know what is fair.

There are some exceptions (scans the Watchlist), and thats why these rules are clarified here.
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Post by Fifty » Wed Jul 02, 2003 1:23 am

Phobia wrote:I'm on a really slow dialup connection (26.4kbps) and I still manage to be in places before heaps of people with big dsl accounts.

I definetly think system specs have alot more todo with it than net speed.

Athlon 2000+, 512pc2700 ddr ram, Radeon 9700pro, 7200rpm hd.
If you can afford those specs, how come you don't have a decent connection?!?!

*playing on a Celeron 667mhz connection at 64kbps :( *
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Post by Bear » Wed Jul 02, 2003 1:59 am

Is that why you're just now getting to posts from May??? Where do people find this stuff :lol:

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Post by Lynari Dragonclaw » Tue Jun 08, 2004 7:51 pm

So what you all are saying is that while ambushes on players who are just entering the area is bad, but we can hold ambushes from anywhere in the area. Like using the 'move silently' and 'hide' skills to evade detection, and when the target is in place you attack, right?
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Post by Enverex » Tue Jun 08, 2004 7:57 pm

Sounds about right. The area transition is a no because of common sense really, you just appear, possibly in the middle of the 'bandits' which wouldn't realistically happen as you have to actually walk along in real life, you don't go somewhere, and teleport somewhere else. The person may also not have control for a short amount of time. I have a very high end machine (A64 3400+, Radeon 9700P etc but recently my HD has really seemed to suck at loading anything, it's a new SATA drive, defragged etc, but it just really sucks. Not happy).
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Post by Flakey » Tue Jun 08, 2004 8:01 pm

As long as you allow them to move away from the transition, anywhere on the map is fine, but if you are attacking another Player character, you had better have a good In Character reason for it. Saying your an evil murderer/lunatic, or a Paladin that kills evil on sight, are not good reasons.
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Post by Fuzz » Mon Sep 06, 2004 7:00 pm

viewtopic.php?t=37791&highlight=

Taken from this IC post... the same rule here holds true for traps, just so people know. A certain person, who will remain unnamed, has been trapping transitions in Mikona. Thankfully, they're just low level traps.
Regardless, however, the rule still holds true, and trapping transition areas is pretty much the same idea as ambushing someone ambushing you at a transition... it's exploiting an engine limitation.

I'll wait on the official team posting, but yeah... this rule has been agreed upon long ago by the Rogue players... I think there's even a thread on it in there somewhere, or maybe even one in this forum, but I don't have the time atm to do the search and find it.
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Post by GHENGIZ.KHAN » Wed Mar 08, 2006 7:58 am

bump
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Post by Pessoa » Wed Mar 08, 2006 8:22 am

What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.
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Post by RCon » Wed Mar 08, 2006 1:45 pm

Pessoa wrote:What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.
Yes, this is a transition exploit. Don't do it.
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Post by Nighthawk4 » Wed Mar 08, 2006 1:48 pm

Pessoa wrote:What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.
I would say that is also Metagaming. In theory, the Transition does not exist - so your pursuer should not lose sight of you. In other words, if you hide just after you transition, your pursuer would see you vanish into thin air. :wink:
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Post by Mella » Wed Mar 08, 2006 3:34 pm

I have lost count of the amount of times that has happened. You go through a transition after chasing someone and then suddenly you have lost them.
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Post by Li'll Divvil » Wed Mar 08, 2006 4:36 pm

That might also be due to hardware/connection differences, I often come out a few seconds ahead of someone who enters the transition before me, so if someone where chasing me I would effectively be out of his sight already before he ever enters the area. Not much to be done about it I guess.

Especially for chars with increased speed, while it may take normal chars 10-15 sec's to cross an area, monks, barbarians or people using potions, might only need 5-10 seconds to cross and area. (my hasted monk would take 4 secs or less, I'd effectively be two area's away already before you'd ever entered)

I have a question about the trapping part though, trapping a transition is a no-no I understand, but I was wondering if one traps a door leading into a house from the inside (very IC and logical) would that show up on the outside too? Or are there effectively two unlinked doors in both areas, just signaling a transition, so I would have to trap the outside to be fair?
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