Avlis policy on: Transitions and Ambushes
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- tindertwiggy
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Avlis policy on: Transitions and Ambushes
Ambushign someone on a transition = uber bad form.
If you want the element of suprise, HIDE somewhere on the map. Using the limitations of the engine (transitions) to gain such is meta gaming and a NO NO.
Now, as far as chasing someone accross a transition... I have not really clarified that here, and I will let someone else do the rulesing on that one.
If you want the element of suprise, HIDE somewhere on the map. Using the limitations of the engine (transitions) to gain such is meta gaming and a NO NO.
Now, as far as chasing someone accross a transition... I have not really clarified that here, and I will let someone else do the rulesing on that one.
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A week ago i chased a goblin played by WrathOg over a transition and obviously my connection was better than his. I was behind him at first but since i loaded the new area much faster than he did i popped into the new area a few secs before him. I just told him in a short ooc that he should just move ahead a bit... dunno if he got it...
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Sounds about right. The area transition is a no because of common sense really, you just appear, possibly in the middle of the 'bandits' which wouldn't realistically happen as you have to actually walk along in real life, you don't go somewhere, and teleport somewhere else. The person may also not have control for a short amount of time. I have a very high end machine (A64 3400+, Radeon 9700P etc but recently my HD has really seemed to suck at loading anything, it's a new SATA drive, defragged etc, but it just really sucks. Not happy).
As long as you allow them to move away from the transition, anywhere on the map is fine, but if you are attacking another Player character, you had better have a good In Character reason for it. Saying your an evil murderer/lunatic, or a Paladin that kills evil on sight, are not good reasons.
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Taken from this IC post... the same rule here holds true for traps, just so people know. A certain person, who will remain unnamed, has been trapping transitions in Mikona. Thankfully, they're just low level traps.
Regardless, however, the rule still holds true, and trapping transition areas is pretty much the same idea as ambushing someone ambushing you at a transition... it's exploiting an engine limitation.
I'll wait on the official team posting, but yeah... this rule has been agreed upon long ago by the Rogue players... I think there's even a thread on it in there somewhere, or maybe even one in this forum, but I don't have the time atm to do the search and find it.
Taken from this IC post... the same rule here holds true for traps, just so people know. A certain person, who will remain unnamed, has been trapping transitions in Mikona. Thankfully, they're just low level traps.
Regardless, however, the rule still holds true, and trapping transition areas is pretty much the same idea as ambushing someone ambushing you at a transition... it's exploiting an engine limitation.
I'll wait on the official team posting, but yeah... this rule has been agreed upon long ago by the Rogue players... I think there's even a thread on it in there somewhere, or maybe even one in this forum, but I don't have the time atm to do the search and find it.
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Yes, this is a transition exploit. Don't do it.Pessoa wrote:What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.
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I would say that is also Metagaming. In theory, the Transition does not exist - so your pursuer should not lose sight of you. In other words, if you hide just after you transition, your pursuer would see you vanish into thin air.Pessoa wrote:What about using the hide skill just after going through the transition right before someone chasing you? In other words, your chaser hits the transition a couple seconds after you, so you hide just before they get to the new area you are in. Always seemed bad form to me.

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That might also be due to hardware/connection differences, I often come out a few seconds ahead of someone who enters the transition before me, so if someone where chasing me I would effectively be out of his sight already before he ever enters the area. Not much to be done about it I guess.
Especially for chars with increased speed, while it may take normal chars 10-15 sec's to cross an area, monks, barbarians or people using potions, might only need 5-10 seconds to cross and area. (my hasted monk would take 4 secs or less, I'd effectively be two area's away already before you'd ever entered)
I have a question about the trapping part though, trapping a transition is a no-no I understand, but I was wondering if one traps a door leading into a house from the inside (very IC and logical) would that show up on the outside too? Or are there effectively two unlinked doors in both areas, just signaling a transition, so I would have to trap the outside to be fair?
Especially for chars with increased speed, while it may take normal chars 10-15 sec's to cross an area, monks, barbarians or people using potions, might only need 5-10 seconds to cross and area. (my hasted monk would take 4 secs or less, I'd effectively be two area's away already before you'd ever entered)
I have a question about the trapping part though, trapping a transition is a no-no I understand, but I was wondering if one traps a door leading into a house from the inside (very IC and logical) would that show up on the outside too? Or are there effectively two unlinked doors in both areas, just signaling a transition, so I would have to trap the outside to be fair?