That is THE purpose of this system, period. It takes away the ability to powergame by killing stuff in the same area for hours to get hoards of XP, but rather have everyone pretty much advance at the same rate.
And the problem with this is...?
Now, another reason the whole idea of this system is flawed is because its based on the opinion that RP and getting XP from killing stuff are completely seperate, and one cannot do both at once. Let me say again, this is simply NOT true.
It is not by necessity true. I have seen people do GREAT jobs of RPing while going on an adventure in a group. I've also seen people do nothing but kill monsters in silence.
To rebuttle your arguement of this system being able to allow characters like Janur to become level 20, why should that happen?? The whole idea of level advancement in D&D is to progress as a WARRIOR (in the general sense, meaning that you progress in your combat abilities.) These abilities can be simply melee combat with a weapon in the case of a fighter type where you learn new teqniques (ie feats) as you earn expereince from actually FIGHTING, or the ability to cast new spells for mages which can only happen if you actually use the spells you know and practice with them in the first place, etc. This is what happens when you gain levels as a PC, you get better at killing monsters and can take on more powerful ones. Thats D&D. So, why should a simple buisness man who spends most of his time running an inn, trading, crafting, or whatever be able to kill a dragon?? He shouldnt.... just the thought is rediculous. Think about it....
Wrong. You apparently don't understand the real concept behind D&D. Thing is, the only thing there is an innnate system set up to award xp for is monsters. HOWEVER, the DMG does specifically state that there are other (perhaps even better) ways of awarding xp, such as story awards and RPing awards. Killing monsters makes you better at fighting, sure, but it is studying spellbooks and researching magic that makes you a better wizard. Likewise, it is practicing performing, singing, ect. that makes you a better bard, and picking locks, setting traps, disarming traps, and sneaking around that makes you a better rogue. Fighting is NOT the only way of gaining xp, and it not only does not have to be, but in previous editions of D&D and even in the current edition of D&D it is said that awarding other rewards for behavior you want to encourage and completing quests is a good thing. My D&D group stopped awarding monster xp entirely, and started awarding xp based totally on story awards.
The whole idea of this communist BS system is completely foolish, and i would NEVER play on a server that implements it because, like kokobil said (who has played on it before), it limits your Freedom.
It isn't communism. Communism is when everyone would xp from every monster killed, regardless of what they were doing.
It does NOTHING to limit your freedom. You can kill monsters all day under the Abyss 404 system - it won't stop you. It WILL decrease the xp you get from killing them, but that makes sense - after all, fighting isn't all about just fighting, but also discussing tactics, battles, learning and practicing new techniques out of combat, ect. Moreover, you don't have to do anything else. You simply recieve less xp for killing monsters repeatedly. If you want to do it, you can. How does this limit your freedom in any way, save your freedom to quickly powergame to level 20, which is something we want to discourage anyway? It doesn't "force" you to do anything, it just gives you less xp. It does discourage you from mindlessly hacking away at monsters.
I rather like the Abyss 404 system, but as the team isn't going to implement it on Avlis, I'm not going to complain about why it should be.
But honestly... it isn't a bad system, and does nothing to decrease your freedom - you can still hack away at monsters, do quests, or sit around RPing, regardless of how much xp you are gettting. If the only reason you are doing any of those things is xp, and you don't have fun doing it... why do it? Why not do something you DO enjoy? Just because you get less xp from killing monsters shouldn't make it innately any less enjoyable.
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?