Skills that require training?

Moderator: Event DM

Post Reply
User avatar
Midknight
Scholar
Posts: 1379
Joined: Tue Apr 06, 2004 6:02 am
Location: British Columbia, Canada, GMT - 7 Hours (PDT)

Skills that require training?

Post by Midknight » Wed May 12, 2004 3:48 am

I've never been quite clear on what the NWN manual means by a skill "requiring training" vs. a skill that doesn't.
"I often quote myself. It adds spice to my conversation."
-George Bernard Shaw
User avatar
Nob
Lore Council Member
Lore Council Member
Posts: 7930
Joined: Mon Jun 30, 2003 1:19 am
DM Avatar: Dead but still a Dreamer

Post by Nob » Wed May 12, 2004 3:54 am

Training required skills are the ones that require you to put a point into them before they become accessible in game.

Ones that don't your attribute modifiers will apply to them and let you use them to a certain(but obviously limited) extent.
User avatar
Dirk Cutlass
Elder Sage
Posts: 4691
Joined: Mon Jan 27, 2003 9:42 am
Location: GMT

Post by Dirk Cutlass » Wed May 12, 2004 9:00 am

Nob wrote:Training required skills are the ones that require you to put a point into them before they become accessible in game.

Ones that don't your attribute modifiers will apply to them and let you use them to a certain(but obviously limited) extent.
Am I right in thinking that you must have at least 1 rank in a skill to be able to use it, even though you could have bonuses from items. For example, even with Lockpicks +10 I could not open locks if I had 0 ranks in that skill? I always thought that was how it worked but never bothered to try it. Maybe Lockpicks is a special case - how about Animal Empathy - I've seen several items that give +s to Animal Empathy, but could I use the skill if I had the item, but had no ranks?
Pharmeacopia
Knight of Useless Drivel
Posts: 70
Joined: Sat Feb 07, 2004 2:15 pm
Location: Yamhill, Oregon

Post by Pharmeacopia » Wed May 12, 2004 9:04 am

Im pretty sure my character was not able to find some lockpicks he found that had a + to them, and my character has a 0 lockpick skill. Cant test the animal empathy one for you tho..
With every breathe we slip closer to death.. does that mean an asmatic is immortal?
Pharmeacopia
Knight of Useless Drivel
Posts: 70
Joined: Sat Feb 07, 2004 2:15 pm
Location: Yamhill, Oregon

Post by Pharmeacopia » Wed May 12, 2004 9:05 am

Im pretty sure my character was not able to use the skill with some lockpicks he found that had a + to them, and my character has a 0 lockpick skill. Cant test the animal empathy one for you tho..
With every breathe we slip closer to death.. does that mean an asmatic is immortal?
User avatar
Tangleroot
Sage
Posts: 2554
Joined: Thu Oct 09, 2003 3:11 pm
Location: In Character Dead, no more activity. Hey, I can say anything now, right?

Post by Tangleroot » Wed May 12, 2004 9:10 am

Animal Empathy, Pick Lock, Disable Trap, Lay Trap, Tumble, Spellcraft. That sort of things. All of those are kind of specialist skills, which the average joe wouldn't know. Don't remember the definitive list, but you can check it yourself. Look at your character sheet. If you haven't put points in a skill and it doesn't show on the list, it's one of those skills.
User avatar
KTA
Scholar of Fools
Posts: 440
Joined: Tue Apr 15, 2003 8:43 pm
Location: Europe (GMT +2)

Post by KTA » Wed May 12, 2004 10:40 am

You can't use any skill that needs training if you do not have at least one pt in it, regardless what kind of bonusitems you might have.

KTA
User avatar
Nightshade
Scholar
Posts: 1084
Joined: Sat Mar 27, 2004 7:27 pm
Location: Baby, it's cold outside...

Post by Nightshade » Wed May 12, 2004 10:44 am

What about skills that you get an ability bonus for? For instance, if you have 12 or higher dex, you automatically get a point in tumble, right? Or do you still need to put points in it?
Bloodninja wrote:I need you to talk like a pirate.
User avatar
KTA
Scholar of Fools
Posts: 440
Joined: Tue Apr 15, 2003 8:43 pm
Location: Europe (GMT +2)

Post by KTA » Wed May 12, 2004 10:59 am

AFAIK yes.

KTA
User avatar
Dirk Cutlass
Elder Sage
Posts: 4691
Joined: Mon Jan 27, 2003 9:42 am
Location: GMT

Post by Dirk Cutlass » Wed May 12, 2004 11:00 am

Nightshade wrote:What about skills that you get an ability bonus for? For instance, if you have 12 or higher dex, you automatically get a point in tumble, right? Or do you still need to put points in it?
Tumble requires training. I suggest you check your manual for further skills, we could be here all day otherwise. ;)
User avatar
Tangleroot
Sage
Posts: 2554
Joined: Thu Oct 09, 2003 3:11 pm
Location: In Character Dead, no more activity. Hey, I can say anything now, right?

Post by Tangleroot » Wed May 12, 2004 11:05 am

You receive a 1 point bonus to tumble, only after you've put one point to it.

So with a twelve dex it's

0 points -> 0
1 points -> 2
User avatar
sarek88
Prince of Bloated Discourse
Posts: 234
Joined: Mon Mar 01, 2004 3:15 am
Location: United States
Contact:

Post by sarek88 » Thu May 13, 2004 4:00 am

the same goes for crafting skills right?

I mean, you cant change a weapon or armor until you have some crafting skills in it.
Aethyr Julnarus
Cleric of Ptah

"The real voyage of discovery consists not in seeing new landscapes, but in having new eyes."
User avatar
Vroshgrak
Team Member; Retired with Honors
Posts: 4057
Joined: Sun Feb 23, 2003 4:24 pm
Timezone: Pacific (GMT -8/-7)
DM Avatar: Hurine
Location: Corvallis Oregon
Contact:

Post by Vroshgrak » Thu May 13, 2004 5:59 am

Bioware default crafting is disabled on Avlis currently. We've got our own fancy version.

But I believe that they don't require training. If it shows up on your skill list on your character sheet, it generally means that its available to you.
User avatar
makeshiftwings
Prince of Bloated Discourse
Posts: 264
Joined: Sat Apr 26, 2003 9:04 am

Post by makeshiftwings » Thu May 13, 2004 8:09 am

If you just click on a skill in your character screen, it pops up the information in the top window and will say "Requires Training: " Yes or No.
Post Reply