
~S
Moderator: Event DM
we like to wait for a week or two... mainly because all the problems will be found and (hopefully) fixed in that thime framecrestu wrote:Spewun... I went off before the gun as usual. How long does it generally take before Avlis installs the new update?
I think it will look mostly like viewtopic.php?t=25974 (i read rumors the bollocked some things up with tlks in this patch... rumors...)Bear wrote:FINALLY! I hope they fixed the crap with persistent worlds. Anybody have a link or list of the changes?
Thanks,
Bear
Gorgon, I could kiss youGorgon wrote:Does the patch update to 1628047 ? There are revert files in the bioware main patch directory for that version.
http://nwdownloads.bioware.com/neverwin ... h/english/
They are newer that the ones in the beta directory, but are still from a few days ago.
(I haven't updated to check. Just trying to help)
Sunday 00.00 - 02.00 Green Order & Avengers & Shemathen (Micah) <--- all u hippiez r ded! -Micah
Sunday 00.00 - 02.00 Green Order & Avengers & Shemathen (Micah) <--- all u hippiez r ded! -Micah
Here's the official list...Bear wrote:FINALLY! I hope they fixed the crap with persistent worlds. Anybody have a link or list of the changes?
Thanks,
Bear
http://nwn.bioware.com/support/patchdetails162hotu.htmlBear wrote:FINALLY! I hope they fixed the crap with persistent worlds. Anybody have a link or list of the changes?
Thanks,
Bear
That's the biggy right there.Some Dude at Bioware wrote:Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks.