Patch 1.62 beta Details
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- Lafferty
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Patch 1.62 beta Details
Attention: Avlis is NOT yet updated to 1.62 beta.
Look out for an official statement by a team member
Neverwinter Nights v1.62 Beta 1
Patch details:
Neverwinter Nights Game
=-=-=-=-=-=-=-=-=-=-=-=
WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.62 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.62 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.62 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.62 TOOLSET.
IF YOU WANT TO GO BACK TO 1.61, WE WILL HAVE A 1.62 TO 1.61 PATCH AVAILABLE.
- Added the Sea Hag to game resources.
- Added the Stormy Sky skybox to game resources.
- Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks.
- Fixed up a few spells for various bugs: Elemental Shape, Improved Invisibility, and Crumble.
- Fixed a bug that was causing store purchasing restrictions messages to be displayed at inappropriate times.
- Made a fix to the lootable corpse system. If the only inventory item that a lootable corpse drops is gold, the gold will now show up on the corpse, rather than the corpse appearing empty. Also, if a lootable corpse is empty, it will become unselectable after you search it once.
- Made a fix to the Server/Module details. They were showing up under the wrong headings in the server details page.
- Made some fixes to skyboxes for their display and their transitions.
- Creatures now drop out of stealth mode and lose invisibility effects when they die. Makes it a little easier to find the body for resurrection purposes.
- Fixed a bug that was capping the Experience Points granted for killing a creature to a maximum Creature Rating of 20. You now get the proper experience points for killing creatures that have a CR above 20.
- Fixed bug that would occur if you were disconnected from a multiplayer game while in defensive stance. If you logged back into the server your character would never be able to move ever again.
- Fixed a number of bugs with regards to the Dragon Disciple and ELC checks.
- Fixed a problem with henchman not running their on death scripts.
- An Epic level Bard/Palemaster will now properly show the epic level spells on their spells radial menu once the Palemaster reaches level 15.
- We now try removing stealth/invisibility visual effects from henchman before the are removed from the party, so that they stop fading in and out.
- Fixed a bug could cause your character to fail leveling-up if you had previously lost a class due to a level-loss.
- Added a slight delay to the "inventory is full" sound effect. This fixes a problem, where the sound wouldn't play if you dropped an item while switching weapons.
- Fixed a bug that would cause placeable containers to get permanently stuck open.
- Fixed a few bugs where the contents of your inventory would suddenly dissappear.
- Fixed a message where the "Gained Gold" text message was being displayed when you were actually losing gold.
- Added more emotes to the emotes menu (Read, Drink potion, Meditate, Worship, Sit on ground, Fall down forwards, Fall down backwards).
- Fixed the text message when using cleave in a defensive stance.
- Fixed character select screen crash that would occur if you had a character with a custom character class in the list and you loaded a module that didn't support that custom character class. The unsupported class will be displayed as "Barbarian".
- Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign.
- Clicking OK in the sound options menu will now correctly save the selected sound provider selected in the Advanced Sound Options gui to the nwn.ini file. Rather than overriding it with the preferred sound provider, which could be different.
- Fixed a display issue with the Henchman stealth mode/spell mode radial menu options.
- Fixed the Zen Archery Feat so that it is now used for non-touch ranged attacks instead of just ranged touch attacks.
- There were a number of problems with the calculations to attack bonuses for Melee Touch Attacks. These have been fixed now.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game.
- Made several game stability fixes.
DM Client:
=-=-=-=-=-
- Added a confirmation box to the DM "Jump All Players to Point" feature.
- DM spawned in Placeables now spawn in facing the DM, rather than always facing East.
- DMs can now attack things again.
Scripting-specific:
=-=-=-=-=-=-=-=-=-=
- The GetFacing() scripting command will now always return the angle rounded to the nearest degree. This fixes a problem where in some odd situations the returned value was off by more than 0.01 and causing comparison operations to fail and breaking some puzzles in HotU.
- Made some fixes to GetIsImmune() to address the various issues where Monks, Druids, Paladins, and Red Dragon Disciples that have various feats that give immunities to poisons and disease.
- Made a fix to GetHasSpell() where it was returning incorrect values for creatures that could cast the Cure/Inflict Wounds spells.
- Made a fix to the GetClassByPosition() scripting command, so that it now works with the new HotU prestige classes and CLASS_TYPE_OOZE.
- Made a fix to the CreateItemOnObject() scripting command. Now if the item created was merged into an existing stack of similar items CreateItemOnObject() will return the merged stack object rather than OBJECT_INVALID. If the merged stack overflowed, then CreateItemOnObject() will return the overflowed stack that was created. This also fixes a Scribe Scroll bug, where if you created a new scroll and you had an existing scroll in your inventory, it would state that you failed, but the scroll would be created anyways.
- Fixed an issue when calling SetCutsceneMode(FALSE) and it not clearing the player's plot flag.
- The SurrenderToEnemies() scripting command now removes wounding effects from the surrendering creature, so that you can talk to them.
- We now allow users to specify any Camera Traslation Speed.
- Made a fix to CreateObject() so that objects created are done from their templates so they can pick up template variables.
Server-specific changes:
=-=-=-=-=-=-=-=-=-==-=-
- Made some optimizations to improve the responsiveness of the Windows dedicated server interface.
2DA Files Changed in this Update:
=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-
- appearance.2da
- iprp_aligngrp.2da
- iprp_onhitspell.2da
- polymorph.2da
- portraits.2da
- skyboxes.2da
- soundset.2da
- spells.2da
- vfx_persistent.2da
Look out for an official statement by a team member
Neverwinter Nights v1.62 Beta 1
Patch details:
Neverwinter Nights Game
=-=-=-=-=-=-=-=-=-=-=-=
WARNING! AS OF THIS PATCH, ALL MODULES CREATED/SAVED WITH THE VERSION 1.62 TOOLSET ARE TAGGED AS REQUIRING VERSION 1.62 OR HIGHER OF NEVERWINTER NIGHTS GAME OR TOOLSET.
IF YOU DON'T WANT TO BRAND YOUR MODULE AS 1.62 THEN DO NOT EDIT YOUR MODULE IN THE VERSION 1.62 TOOLSET.
IF YOU WANT TO GO BACK TO 1.61, WE WILL HAVE A 1.62 TO 1.61 PATCH AVAILABLE.
- Added the Sea Hag to game resources.
- Added the Stormy Sky skybox to game resources.
- Custom talk tables now work in multiplayer games. If you don't have the module's required "*.tlk" file in your "tlk" directory the module wont load and you will be given an error message telling you that the tlk file is missing. This behaviour is the same as for Hak Paks.
- Fixed up a few spells for various bugs: Elemental Shape, Improved Invisibility, and Crumble.
- Fixed a bug that was causing store purchasing restrictions messages to be displayed at inappropriate times.
- Made a fix to the lootable corpse system. If the only inventory item that a lootable corpse drops is gold, the gold will now show up on the corpse, rather than the corpse appearing empty. Also, if a lootable corpse is empty, it will become unselectable after you search it once.
- Made a fix to the Server/Module details. They were showing up under the wrong headings in the server details page.
- Made some fixes to skyboxes for their display and their transitions.
- Creatures now drop out of stealth mode and lose invisibility effects when they die. Makes it a little easier to find the body for resurrection purposes.
- Fixed a bug that was capping the Experience Points granted for killing a creature to a maximum Creature Rating of 20. You now get the proper experience points for killing creatures that have a CR above 20.
- Fixed bug that would occur if you were disconnected from a multiplayer game while in defensive stance. If you logged back into the server your character would never be able to move ever again.
- Fixed a number of bugs with regards to the Dragon Disciple and ELC checks.
- Fixed a problem with henchman not running their on death scripts.
- An Epic level Bard/Palemaster will now properly show the epic level spells on their spells radial menu once the Palemaster reaches level 15.
- We now try removing stealth/invisibility visual effects from henchman before the are removed from the party, so that they stop fading in and out.
- Fixed a bug could cause your character to fail leveling-up if you had previously lost a class due to a level-loss.
- Added a slight delay to the "inventory is full" sound effect. This fixes a problem, where the sound wouldn't play if you dropped an item while switching weapons.
- Fixed a bug that would cause placeable containers to get permanently stuck open.
- Fixed a few bugs where the contents of your inventory would suddenly dissappear.
- Fixed a message where the "Gained Gold" text message was being displayed when you were actually losing gold.
- Added more emotes to the emotes menu (Read, Drink potion, Meditate, Worship, Sit on ground, Fall down forwards, Fall down backwards).
- Fixed the text message when using cleave in a defensive stance.
- Fixed character select screen crash that would occur if you had a character with a custom character class in the list and you loaded a module that didn't support that custom character class. The unsupported class will be displayed as "Barbarian".
- Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign.
- Clicking OK in the sound options menu will now correctly save the selected sound provider selected in the Advanced Sound Options gui to the nwn.ini file. Rather than overriding it with the preferred sound provider, which could be different.
- Fixed a display issue with the Henchman stealth mode/spell mode radial menu options.
- Fixed the Zen Archery Feat so that it is now used for non-touch ranged attacks instead of just ranged touch attacks.
- There were a number of problems with the calculations to attack bonuses for Melee Touch Attacks. These have been fixed now.
- Made some fixes to prevent game/character hacking. Sorry, but we will never publically discuss specific changes to the game with regards to hacking the game.
- Made several game stability fixes.
DM Client:
=-=-=-=-=-
- Added a confirmation box to the DM "Jump All Players to Point" feature.
- DM spawned in Placeables now spawn in facing the DM, rather than always facing East.
- DMs can now attack things again.
Scripting-specific:
=-=-=-=-=-=-=-=-=-=
- The GetFacing() scripting command will now always return the angle rounded to the nearest degree. This fixes a problem where in some odd situations the returned value was off by more than 0.01 and causing comparison operations to fail and breaking some puzzles in HotU.
- Made some fixes to GetIsImmune() to address the various issues where Monks, Druids, Paladins, and Red Dragon Disciples that have various feats that give immunities to poisons and disease.
- Made a fix to GetHasSpell() where it was returning incorrect values for creatures that could cast the Cure/Inflict Wounds spells.
- Made a fix to the GetClassByPosition() scripting command, so that it now works with the new HotU prestige classes and CLASS_TYPE_OOZE.
- Made a fix to the CreateItemOnObject() scripting command. Now if the item created was merged into an existing stack of similar items CreateItemOnObject() will return the merged stack object rather than OBJECT_INVALID. If the merged stack overflowed, then CreateItemOnObject() will return the overflowed stack that was created. This also fixes a Scribe Scroll bug, where if you created a new scroll and you had an existing scroll in your inventory, it would state that you failed, but the scroll would be created anyways.
- Fixed an issue when calling SetCutsceneMode(FALSE) and it not clearing the player's plot flag.
- The SurrenderToEnemies() scripting command now removes wounding effects from the surrendering creature, so that you can talk to them.
- We now allow users to specify any Camera Traslation Speed.
- Made a fix to CreateObject() so that objects created are done from their templates so they can pick up template variables.
Server-specific changes:
=-=-=-=-=-=-=-=-=-==-=-
- Made some optimizations to improve the responsiveness of the Windows dedicated server interface.
2DA Files Changed in this Update:
=-=-=-=-=-=-=-=-=-==-=-=-=-=-=-=-
- appearance.2da
- iprp_aligngrp.2da
- iprp_onhitspell.2da
- polymorph.2da
- portraits.2da
- skyboxes.2da
- soundset.2da
- spells.2da
- vfx_persistent.2da
Tool for crafters Do you want some human to your salt? nomanisanisland.monolar.de
- Mistcaller
- Team Member; Retired with Honors
- Posts: 5477
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- Master Sage
- Posts: 5178
- Joined: Thu Oct 24, 2002 7:35 pm
- Location: Germany (+1 GMT)
- Contact:
Some other very important points, IMHO:
- Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign.
- DM spawned in Placeables now spawn in facing the DM, rather than always facing East.
A very old anoyance (as DM) and HoU's most disapointing bug are fixed.. Whoohoo!
- Fixed a bug in the encounter system that would cause 1st level creatures to be spawned in once your character was above 20th level. This change affects all modules that are NOT the official campaign.
- DM spawned in Placeables now spawn in facing the DM, rather than always facing East.
A very old anoyance (as DM) and HoU's most disapointing bug are fixed.. Whoohoo!
- Themicles
- CoPaP Ambassador
- Posts: 2673
- Joined: Wed Jan 29, 2003 10:45 pm
- Location: Wolverine Lake, MI
- Contact:
Looks like I have some 2da files to update in the haks. Glad I didn't call them finished and upload them this weekend.
-Themicles
-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.
And some wise words from a wise man.
And some wise words from a wise man.

Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn.
- Nighthawk4
- Assist DM
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Agreed - this will prevent an awful lot of WTF? How did I get here RoleplayingSilk wrote:I think I just had a heart attack. !!!!!!!!!!!!!!!!!- Added a confirmation box to the DM "Jump All Players to Point" feature.
You have no idea how happy I am about this.... (well some of you do...)
*faints*

Also, a lot of Oh Shit, was that me? comments in the DM Channel

Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
- Fixed bug that would occur if you were disconnected from a multiplayer game while in defensive stance. If you logged back into the server your character would never be able to move ever again.

OK, thanks for the warning!
Never argue with an idiot, they'll drag you down to their level and beat you with experience

This statement is false

This statement is false
- Strangg
- Team Member; Retired with Honors
- Posts: 4174
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- Contact:
Re: Patch 1.62 beta Details
And we won't ever update to a BETA patch, unelss somehtign really wierd happens.Lafferty wrote:Attention: Avlis is NOT yet updated to 1.62 beta.
Look out for an official statement by a team member
~S
Fighters do it face to face, Rogues may do it from behind, Rangers can do it from a distance, Wizards do it from out of nowhere, Clerics may not do it at all, Barbarians may do it in a rage, Sorcerers can do it on a whim, Bards on a note, but Paladins have to pay for it!
"You have a way with words... like a sage with a two-by-four" ~ Ava
"You have a way with words... like a sage with a two-by-four" ~ Ava
- Lafferty
- Scholar
- Posts: 1129
- Joined: Tue Feb 11, 2003 5:08 pm
- Location: look at my hands... they are HUGE. And they cant touch themselves...
- Contact:
I just added a disclaimer and did not imply that avlis should prematurely update to 1.62 beta.
Tool for crafters Do you want some human to your salt? nomanisanisland.monolar.de
- Strangg
- Team Member; Retired with Honors
- Posts: 4174
- Joined: Wed Jul 17, 2002 11:25 am
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- Contact:
I was just lettign people know that more than likely we will never update to 1.62, it had nothing to do with anything you may or may not have implied.Lafferty wrote:I just added a disclaimer and did not imply that avlis should prematurely update to 1.62 beta.
~S
Fighters do it face to face, Rogues may do it from behind, Rangers can do it from a distance, Wizards do it from out of nowhere, Clerics may not do it at all, Barbarians may do it in a rage, Sorcerers can do it on a whim, Bards on a note, but Paladins have to pay for it!
"You have a way with words... like a sage with a two-by-four" ~ Ava
"You have a way with words... like a sage with a two-by-four" ~ Ava
- Themicles
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- Posts: 2673
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Read what you wrote Strangg.Strangg wrote:
I was just lettign people know that more than likely we will never update to 1.62, it had nothing to do with anything you may or may not have implied.
I find it hard to believe that Avlis will never update to the final release of 1.62. Without that patch, Avlis can't use its custom tlk file.

Yes, it was probably a typo. Just picking at ya.
-Themicles
A wise man does not dwell on his past. He learns from it, he grows from it, and then moves ahead into his future.
And some wise words from a wise man.
And some wise words from a wise man.

Orleron wrote:You have to excuse Themi. Tact, diplomacy, and softness are not his best traits, but he does not mean anything by his writing. He's a nice guy. You just get used to it after a while because he doesn't seem to learn.