If you could change something about NWN...

Moderator: Event DM

User avatar
KinX
Elder Sage
Posts: 4965
Joined: Tue Sep 10, 2002 2:53 pm
Timezone: GMT +1

Post by KinX » Sun Feb 15, 2004 11:40 pm

Lafferty wrote:i would like to be able to save and restore an arbitrary amount of quickbars.
this is actually possible, i read it in some article somewhere, but i can't remember anything about it.

For myself, i just want a transitionless world
Never argue with an idiot, they'll drag you down to their level and beat you with experience

Image

This statement is false
User avatar
Jordicus
Team Member; Retired with Honors
Posts: 8042
Joined: Tue Jan 21, 2003 3:46 pm
Location: Whitehall, PA (GMT -4)
Contact:

Post by Jordicus » Mon Feb 16, 2004 2:22 am

KinX wrote:
Lafferty wrote:i would like to be able to save and restore an arbitrary amount of quickbars.
this is actually possible, i read it in some article somewhere, but i can't remember anything about it.
it was supposed to be a feature from the early beta stages of the original release of NWN, but was removed for some reason and has never been put back in... real shame too.. it was supposed to be able to save quickbar setups and then you could hotkey the quickbar swapping so you could technically have almost limitless numbers of presaved quickbars
You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
Brick
Apprentice Scholar
Posts: 543
Joined: Sat Feb 01, 2003 8:14 pm
Location: Oregon (GMT -8:00)
Contact:

Post by Brick » Mon Feb 16, 2004 2:45 am

Mounts would be totally bitchin'
User avatar
Reinstag
Sage
Posts: 2841
Joined: Thu Sep 12, 2002 12:09 am
Location: Somewhere between here and there

Post by Reinstag » Mon Feb 16, 2004 3:06 am

Drinking while sitting down.

Rain that falls somewhere between "no rain" and "heavy downpour".

Tracking, you know, the primary skill of a ranger.

Commoners who run away from a damn fight.

NPCs who drop items that look like what they're equiped with. *still wants a suit of Death Archer armor*
User avatar
Cath
Scholar
Posts: 1236
Joined: Mon Jul 28, 2003 7:33 am
Location: Blattnicksele, Sweden (GMT +1)

Post by Cath » Mon Feb 16, 2004 6:45 am

Small things but still - better inventory management.

If I pick something up let it land on the page I have open, not on the first page.

Put an alternative in crafting menu that says "empty the apparatus" and let that move everything to your inventory.
User avatar
sinn
Elder Sage
Posts: 4315
Joined: Thu Nov 13, 2003 4:58 pm
Location: CA, USA (GMT - 8 hours)
Contact:

Post by sinn » Tue Feb 17, 2004 6:44 am

what would I like to see? hmm let see..

1--a model that changes with your atributes..

examples -

if your charater has a cha of 6 and is a woman her body type would be like the fatter one.. or her head selection would be different.

if you have a elf with a str of 18 then he is as thick as a human..

ect..

2-- OR more models to chose from other than just the 2 body types

3-- hemlet size.. I hate that if you put a helmet on and elf it looks like a huge bucket most of the time.. and if you put a helmet on a fat half-orc he looks like a pin head

4-- boots, gloves, rings, and cloaks that show up on your charater when you put them on... so if you have 2 dwarven fighters in the same helm and plate.. you can tell the difference if they are wearing different boots or gloves.

hmm and 5-- well I would like to see them find away to get rid of the red and blue circles that you can tell if a beast is hostile or not.. that way you cant shoot the red highlighted panther standing next to the blue one, from 50 yards away (also if they could make creature that where hostile not chase you forever.. I mean why would a spider chase you for 15 area transistions )
you can run all your life, but not go anywhere.
eggyt
Prince of Bloated Discourse
Posts: 222
Joined: Fri Mar 07, 2003 8:30 am
Location: Edinburgh UK (GMT)

Post by eggyt » Tue Feb 17, 2004 8:09 am

From what folks are saying about terrian and mules etc what you really want is Dungeon siege style of engine. Dungeon siege sucked though with the worst experience system ever and a ridiculously linear plot, but would've been great if that style of graphics had been used for NWN. Seamless area transitions with no loading and rather nice changes between different areas of snow, grass etc. Also not square.

I also agree with a lot fo the horse mentions, not so worried about them being mouintable but you see loads of carts and caravans everywhere and I can only assume the must be Ox drawn or something.

NPC's riding on a horse and cart would be great too along with ships that actually move into and out of harbour.

Oh and even more sensibles AI would be nice instead of NPCs spending so much time buffing themselves you've killed them before they get a chance to strike.
eggyt
Prince of Bloated Discourse
Posts: 222
Joined: Fri Mar 07, 2003 8:30 am
Location: Edinburgh UK (GMT)

Post by eggyt » Tue Feb 17, 2004 8:12 am

Oh yeah and have to agree about the clothing stuff mentioned above, headwear that doesnt just replace your head with a helm, then we could have open faced helmets, hats and crowns.

And make upper and lower body seperate locations that would be sweet too.

I dont want much honest, :lol:
User avatar
Fire Monkey
Master Sage
Posts: 5352
Joined: Sun Apr 06, 2003 3:11 pm

Post by Fire Monkey » Tue Feb 17, 2004 1:51 pm

Lafferty wrote:i would like to be able to save and restore an arbitrary amount of quickbars.

i would also like to be able to store spell book seetings and spell sequences
I have never used one but the HoU manual says that sequencer robes have been put in. You cast a series of spells on to them and when activated they cast them all back. Though I think the amount is limited and the only cast them on the wearer, which is pretty uselss in party situations.

And I would love more quickbars too. KinX, can you give that memory a jog?
User avatar
Fuzz
Elder Sage
Posts: 4648
Joined: Fri Jul 04, 2003 4:36 am
Location: Kayvareh
Contact:

Post by Fuzz » Tue Feb 17, 2004 3:52 pm

Fire Monkey wrote: I have never used one but the HoU manual says that sequencer robes have been put in. You cast a series of spells on to them and when activated they cast them all back. Though I think the amount is limited and the only cast them on the wearer, which is pretty uselss in party situations.
... mages cast buffs on someone OTHER than themselves in party situations??


Why didn't I get that memo? :wink:
<Sili> I've seen septic tanks with less shit in them than Fuzz.

<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.

<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.


The shape of things to come...
User avatar
WrathOG777
Master Sage
Posts: 5325
Joined: Fri Mar 07, 2003 4:17 pm
Location: Abyss (GMT 2200-0500)

Post by WrathOG777 » Tue Feb 17, 2004 4:20 pm

Fuzz wrote:
Fire Monkey wrote: I have never used one but the HoU manual says that sequencer robes have been put in. You cast a series of spells on to them and when activated they cast them all back. Though I think the amount is limited and the only cast them on the wearer, which is pretty uselss in party situations.
... mages cast buffs on someone OTHER than themselves in party situations??


Why didn't I get that memo? :wink:
Maybe if I did not have to cast hold person on my tanks to get them to stay still long enough to rest and buff I would buff them. It is hard to get them to rest at all, then they just run off and expect you to follow as soon as rest is over. It is like they do not remember I am a mage. DO you not see me casting!? After they run off a few times I give up and stop memorizeing buffs for them.
User avatar
WrathOG777
Master Sage
Posts: 5325
Joined: Fri Mar 07, 2003 4:17 pm
Location: Abyss (GMT 2200-0500)

Post by WrathOG777 » Tue Feb 17, 2004 4:48 pm

What I would really like to see is spell research implemented somehow. Even if it was only a set list the team made up that they run quests to hand out scrolls.

I would like to see some upper lvl buffs for melees. I would like to see a lot of mage self only spells made targetable. What good does it do for RP, for avlis's melees, for groups, for half of the mage buffs to be self only? All it does is encourage the mage/tank OOC friction. Do you melee folks even know that a lot of the buffs you see a mage casting CANNOT be cast on you? And that is why mages are not casting them on you? Did you know that there are no high lvl mage melee buffs and that is why mages are not useing them?

Basic armor and shield(self only) are 1
Stats, flameweapon and ghostlyvisage(self) are 2
Haste, keen, greaterweapon, protectionfromelements are 3
improved invis, stoneskin, polymorph(self) and elemental(self) are 4
acid(self), lessermindblank, and energybuffer(self) are 5
etherealvisage(self), greaterstoneskin(self) and tensers(self) are 6
protectionfromspells and shadow(self) are 7
premonition(self) and mindblank are 8
Shapechange(self) is 9

See the trend? 1-4 great for melee, 5-9 nothing that helps a melee in combat. Roughly half are self only, and I did not even include invulnerabilys and mantles (which are all self only) because they donot effect melee much.

That is what I would like to see. Mages (and clerics/druids/bards) to have a full line of buffs that help melees at meleeing. Something valueable at every spell lvl.
kombinat
Team Member; Retired with Honors
Posts: 3365
Joined: Fri Jun 13, 2003 12:33 am
DM Avatar: Senath
Location: Sydney, Australia (GMT+10)

Post by kombinat » Tue Feb 17, 2004 4:49 pm

WrathOG777 wrote: Maybe if I did not have to cast hold person on my tanks to get them to stay still long enough to rest and buff I would buff them. It is hard to get them to rest at all, then they just run off and expect you to follow as soon as rest is over. It is like they do not remember I am a mage. DO you not see me casting!? After they run off a few times I give up and stop memorizeing buffs for them.
I wasn't going to hijack this thread but now it's happened! Whee!

I hate it when they do something like go and jump into combat with something while you're naked, out of armour and buffing and can't get dressed for combat.. *cough* Not that Sand has done that to Tiras, no sirree... *cough*

Spell selection is another issue, choosing the best spells for the party and the adventure planned is a time consuming process, taking a minute or two of sitting around, with several in the party whinging about how long it takes, "Gee, doesn't take me that long, you're so slow, hurry up!"... makes you less inclined to buff the whingers.

I've started down a different approach to buffing to what I've been doing in the past. In the past I've been buffing the front-liners with everything I can, and the rest have to do without (quite often I'm the only mage in a group of 8-9). Now I'm doing the opposite.. I put the Stoneskins, Improved Invisibility and Protection from Elements and such onto the weakest characters, the lvl 1s and lvl 2s... makes them stay upright through every fight instead of being dropped in every fight. The most powerful fighters get their weapons buffed and anything else I can spare, but now I'm more focussed on having the whole team be up in the fight and adding something, rather than turning one or two chars into demigods while the rest have to cower behind them. Occasionally that tactic still has to be used, when something is going to get really tough.







Oh what was this thread about again? :D


I'd have Spell Selection Presets! So you could save some settings so you don't have to manually pick every spell just because you're going into a different style of adventuring/RPing, but pick one of the saved presets and customise it for the situation.

And what everyone else has said! :)
Be mindful of the prayers you send
Pray hard but pray with care
For the tears that you are crying now
Are just your answered prayers
User avatar
Malathyre
Sage
Posts: 2079
Joined: Wed Sep 24, 2003 8:47 pm
Location: Michigan, U.S.A. (GMT-5)
Contact:

Post by Malathyre » Tue Feb 17, 2004 5:16 pm

I'd love to see more Avlis-specific PrC's...such as maybe 5-level ones for some of the lesser deities. Of course, with 40 gods, I realize this is unrealistic. :P

I'd also love to see the shapeshifted forms for druids actually be useful, you know, like maybe provide different feats or skill bonuses depending upon the form (shouldn't a panther be better at sneaking? shouldn't a wolf have better senses? shouldn't a boar be able to use knockdown, since that is how they tend to fight things? shouldn't a badger...ok, no idea here, these are just cute, afaik... :P ). Oh, I'd also like it if spells wouldn't go away due to item removal when polymorphed...it sucks to lose spells whenever you take a different form, especially when many of those forms aren't terribly useful for any game mechanical reasons (yeah, the rp is great, but I want it ALL!!!).
"The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep!"--Your Horoscope for Today, Weird Al Yankovic
User avatar
Vroshgrak
Team Member; Retired with Honors
Posts: 4057
Joined: Sun Feb 23, 2003 4:24 pm
Timezone: Pacific (GMT -8/-7)
DM Avatar: Hurine
Location: Corvallis Oregon
Contact:

Post by Vroshgrak » Wed Feb 18, 2004 4:10 am

1. get rid of that fucking piece of shit security feature "5 minute cd key on hold". Go to hell and eat a shovel of sulfur when you get there.
(mixed rants and raves with suggestions)

2. Druids gettinng a spell like flameblade, whereas every other caster class gets it, but we dont.

3. Fixing the combat engine.

4. Remove many cleric spells.

5. More diseases

6. Fewer undead

7. General touch up on graphics.

8. Open source it.
Vergilius
Team Member; Retired with Honors
Posts: 8268
Joined: Sun May 04, 2003 2:37 am
Timezone: US Central
Location: Austin Texas, again

Post by Vergilius » Wed Feb 18, 2004 4:18 am

If I could change one thing about NWN, hmm. Does the whole engine count as one thing? If it had been built from the ground up with future changes in mind rather than a lot of the rigid features it has, the game would be a lot better for it.
User avatar
Titanium Dragon
Sage
Posts: 2916
Joined: Sun Apr 27, 2003 5:18 pm
Location: Corvallis, OR (GMT - 7)
Contact:

Post by Titanium Dragon » Wed Feb 18, 2004 4:31 am

Interestingly enough...

It would be possible to make actual mounts with the current NWN engine. I know HOW to do it; I just don't have the modelling skills or the want to do it.

Likewise, it would be possible to make open-faced helmet models through the use of OnEquip scripts and hakpacks.

It would be nice if both were an integral part of the game though.

The third dimension (though you can sort of BS it with animations and the like, it would still be nice to REALLY have it, especially without hakpacks to add those animations)

Er... I'd like:

A fixed combat engine
Better dealing with disease
Better model cusomization (cloaks, belts, gauntlets/bracers/gloves, boots, open-faced helmets, ect. actually showing up according to what you wear) (again, possible to do but a pain in the arse using onequip scripts currently)
Mounts (possible right now, but a pain in the arse)
Mobile ships! (again, possible with hakpacks but a pain in the arse and don't work very well)
New races and classes being easier to add
New feats being easier to add
New spells being easier to add
Gilkin> ouch. how often do you roll a 20?
Cath> once every 20 rolls?
User avatar
Albion
Sage
Posts: 1794
Joined: Wed May 21, 2003 3:30 pm
Location: England
Contact:

Post by Albion » Wed Feb 18, 2004 8:45 am

One thing i hate is the way after you die and then come back your pack is all jumbled up. So if you have to spend ages getting it how you like it with all the potions on one page ect.

Then POW you are dead again and you pack is all jumbled up again :x

It would be great if your pack was how you left it when when you return from your death travel
Only two things in the world are infinite, the universe and human stupidity; and I'm not quite sure about the former." -Albert Einstein
User avatar
Morgoth
Prince of Bloated Discourse
Posts: 270
Joined: Fri Jan 16, 2004 4:46 pm
Location: Toronto Ont. Canada
Contact:

Post by Morgoth » Wed Feb 18, 2004 4:03 pm

I would like to see features that encourage RP.

Rain makes rust on armor. Lower AC
Rain not falling in a location where a hidden PC is
Rain adding weight 5-10 lb for characters wearing cloths
Winter months very small puffs of smoke for breath, hidden and otherwise
Maximum weight allowance
Walking the default Press Shift to Run
Running and hiding -20 check
Running and spotting -20 check
Running and listening -20 check

I think I could go on but I will stop there.
Post Reply