I am wanting to make a list of suggestions to put out for peple who wish to make player groups. I would appreciate that any of you who have gone through this process to make some notes here regarding things you learned along the way as well as tips on the stumbling blocks you faced in doing so.
I founded the Warrior Maidens of Dre'Ana personally. I spent many hours pouring over any and all info pertaining to Dre'Ana before I ever started.
My tips are as follows:
1. Educate yourself fully on the order's chosen focus. If it is a godly order make sure you know your stuff about that specific god AS WELL AS your gods affiliations with the other gods and organisations.
2. Be ready to have a lot of questions thrown at you.
3. Make sure you conytact the Avlis team first to see if another group already fills your niche somewhere. Also they can let you know what team member is handling that aspect of Avlis so you know who to discuss the points of your group before it becomes official.
4. Work with the team. They will be very helpful when the time comes to submit your custom guild items to the team and it will make the submission process go more smoothly.
5. Try and make your items make sense to your group. Nothing worse than a group whose items dont really reflect thier role in the world correctly. I.E. if you are making an order to the god of murder why would you have an item that heals when it hits? Think about what you are doing when creating them. It makes the overall experience more fun.
6. I would highly suggest that you not do much recruiting until you get you order worked out pretty good. It makes it easier to explain what you are all about when the new recruits ask.
7. Make sure you really know what your group is about. The inevitable political debates will happen. Just look to the Order of Gorethar for an extremem example of that one.

8. Most importantly, activly participate in your group. Don't leave them hanging. Make sure you take the time to be an active leader for your group as much as you can. You already have a good base to pull your group to party up and adnevture from. Use it.
9. One of the biggest problems I had with the Maidens was getting stessed out worrying I was screwing up somehow. Don't let this happen to you. It takes some of the fun out of things. I learned the hard way that even though I was making this happen, I had a lot of leewayy in what I was allowed to do.
10. Make a set of rules for your group to follow. Nothing worse than people messing up what you worked so hard for because they have no clue what they are really allowed to do and not do. Put it in writing for all of them to see. The team usually sets you up a private message boards for just this purpose.
That is a good starting point for this topic I think. I am sure that the other group leaders will have similar suggestions as well. The main thing to remember is that you will be making a permanent change to Avlis by doing this and you need to consider things carefully because you will be taking part of Avlis into your hands to an extent and you must make sure you are ready for that.