In-Character Time Change Imminent

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Re: In-Character Time Change Imminent

Post by Zonr_0 » Fri Jul 09, 2010 8:20 pm

Lady_Ashling wrote:Dose this mean its gona take ageis to get a boat ie the mikona to elysia one
No, all real life durations and timers such as the boat timers should remain the same.
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Re: In-Character Time Change Imminent

Post by Lady_Ashling » Fri Jul 09, 2010 8:35 pm

Zonr_0 wrote:
Lady_Ashling wrote:Dose this mean its gona take ageis to get a boat ie the mikona to elysia one
No, all real life durations and timers such as the boat timers should remain the same.
But if the boat leaves at noon and its a hour before.Wont it now take 20 min insted of 4?
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Re: In-Character Time Change Imminent

Post by Zar'roc » Fri Jul 09, 2010 8:51 pm

and also, how many years IG is approximately 1 year RL? I would try and figure it out, but I dont have the patience....lol
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Re: In-Character Time Change Imminent

Post by Zar'roc » Fri Jul 09, 2010 8:52 pm

cause i would like to keep up with the age of Sho. I've already long forgotten the age of mero and shana, but they are still relatively young
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Re: In-Character Time Change Imminent

Post by Hamlet » Fri Jul 09, 2010 8:54 pm

Lady_Ashling wrote:But if the boat leaves at noon and its a hour before.Wont it now take 20 min insted of 4?
The RL duration of "departure window" and time in-between does not change. Since IC explanation may not suffice, the ship captains' conversations include an OOC clarification as well. FoIG soon. :-)
Zar'roc wrote:and also, how many years IG is approximately 1 year RL? I would try and figure it out, but I dont have the patience....lol
IG time runs 3 times faster than RL time, I believe this answers your question? ;-)

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Re: In-Character Time Change Imminent

Post by MadK@ » Fri Jul 09, 2010 9:07 pm

Ok it's done *falls over*

Report any oddities to bug tracker please. :)
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Re: In-Character Time Change Imminent

Post by Hamlet » Fri Jul 09, 2010 9:48 pm

<Shameless Plug>

In-Game Radial Menu -> Crafting Menu -> Configuration -> Calculate Avlis Time -> Works as intended.

</Shameless Plug>

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Re: In-Character Time Change Imminent

Post by spool32 » Fri Jul 09, 2010 9:51 pm

Lady_Ashling wrote:
Zonr_0 wrote:
Lady_Ashling wrote:Dose this mean its gona take ageis to get a boat ie the mikona to elysia one
No, all real life durations and timers such as the boat timers should remain the same.
But if the boat leaves at noon and its a hour before.Wont it now take 20 min insted of 4?
Old Way
There are 1440 minutes in 24 hours. On Avlis these 1440 minutes of IC time passed in 96 RL minutes. The boat ran 4 times in an IC day, which is 4 times every 96 RL minutes, or once every 24 minutes RL.

New Way
There are 1440 minutes in 24 hours. On Avlis, these 1440 minutes of IC time pass in 480 RL minutes. The boat runs 1 time every IC hour, which is 1 time every 20 minutes RL.
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Re: In-Character Time Change Imminent

Post by Belasco » Fri Jul 09, 2010 9:57 pm

Hamlet wrote:<Shameless Plug>

In-Game Radial Menu -> Crafting Menu -> Configuration -> Calculate Avlis Time -> Works as intended.

</Shameless Plug>
:applaus: :respekt: \:D/
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Re: In-Character Time Change Imminent

Post by Xiaou » Sat Jul 10, 2010 12:16 am

This is wonderful, I had no idea this was even possible. Will the periods of daylight and darkness honor this or is this an emoted construct that we could explain by ..I dunno, frequent lunar eclipses? I guess I'll FOIG. What a great bunch. Wow we could have seasons, god could you imagine if half dryads could change colors with the seasons? Thats probably not really possible but still, this is super cool.
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Re: In-Character Time Change Imminent

Post by NayalaGelbert » Sat Jul 10, 2010 12:16 am

Is is just me, or does it seem to take longer to read all these posts now?
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Re: In-Character Time Change Imminent

Post by spool32 » Sat Jul 10, 2010 12:34 am

NayalaGelbert wrote:Is is just me, or does it seem to take longer to read all these posts now?
Yes, we've SLOWED DOWN ACTUAL TIME to make more room for Avlis in your day. Unfortunately, it also means you read much slower. :(
Xiaou wrote:Will the periods of daylight and darkness honor this or is this an emoted construct that we could explain by ..I dunno, frequent lunar eclipses? I guess I'll FOIG.
Day/night cycles and seasonal changes will follow the (now 5x slower) IC clock.
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Re: In-Character Time Change Imminent

Post by l1t3r » Sat Jul 10, 2010 1:34 am

Awesome guys ....simply awesome.
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Re: In-Character Time Change Imminent

Post by Gorgon » Sat Jul 10, 2010 2:17 am

Xiaou wrote:This is wonderful, I had no idea this was even possible...
One thing I've learned seeing what coders and other folks here have done over the years is... anything is possible. Even that ebul word "hard coded" just means they will have to get creative. It is only a matter of A) it being approved by the team, B) finding someone (or several someone's) to do the work, and C) it passing testing. :D
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Re: In-Character Time Change Imminent

Post by Pat Briams » Sat Jul 10, 2010 6:07 am

Dammit, is there no limit to Avlis' awesomeness? I'll never get over this addiction now!

*bows down and worships everyone who made this possible* :gott:
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Re: In-Character Time Change Imminent

Post by Yenefer » Sat Jul 10, 2010 7:15 am

So wait... my character got younger? or just when she hit age of 40 time slowed, just to annoy her? :P
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Re: In-Character Time Change Imminent

Post by Gorgon » Sat Jul 10, 2010 7:26 am

spool32 wrote:
terror2001 wrote:Does this retroactively affect character age, or only from this point on?
We have decided not to apply this retroactively.
Assuming that was a serious question ;)
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Re: In-Character Time Change Imminent

Post by Plethora » Sat Jul 10, 2010 9:25 am

A huge heartfelt thanks to everyone involved

I know we all expect no less

But fuck it...

This is simple awesome <[8)
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Re: In-Character Time Change Imminent

Post by PsiOmega » Sat Jul 10, 2010 9:47 am

Lady_Ashling wrote:
Zonr_0 wrote:
Lady_Ashling wrote:Dose this mean its gona take ageis to get a boat ie the mikona to elysia one
No, all real life durations and timers such as the boat timers should remain the same.
But if the boat leaves at noon and its a hour before.Wont it now take 20 min insted of 4?
Boats now leave if the IG minute is between 0 and 5, inclusive. This makes it a 5 minute window of opportunity with 15 minutes between each.
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Re: In-Character Time Change Imminent

Post by PsiOmega » Sat Jul 10, 2010 9:56 am

Some further details about the time switch.
Time before the RL date 2010-07-09 and the IG date 2231-7-16 (time of the import) will have gone by using the old 15:1 ratio. After this point it will be 5 times as slow, or using a 3:1 ratio.
This does indeed mean that your human will still be 160 years old, your kobold 80 years old, etc. but at least they won't age as quickly from this point on.

One reason for this is that if we had just applied the change with no consideration for when we did it, IG time would've been been drastically re-winded so to speak.
Assume Avlis began the IG year 2000 and 500 years had happened before the change. With a no-care application those 500 years would suddenly only become 100.

The effect would've been that events after a certain point now be marked as happening in the future.
Of course this could be fixed by re-calculating when they occurred but we felt this was the least error prone solution.
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Re: In-Character Time Change Imminent

Post by Hamlet » Sat Jul 10, 2010 2:18 pm

Hamlet wrote:The RL duration of "departure window" and time in-between does not change. Since IC explanation may not suffice, the ship captains' conversations include an OOC clarification as well.
PsiOmega wrote:Boats now leave if the IG minute is between 0 and 5, inclusive. This makes it a 5 minute window of opportunity with 15 minutes between each.
Quoted for emphasis. ;-)

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Re: In-Character Time Change Imminent

Post by Jemir » Sat Jul 10, 2010 9:19 pm

Okay, so I'm actually semi-joking here, but how about this to spark some conversation:

Say your character goes to another COPAP world where time passes at a different ratio (I have no idea what they really are). Now how old is your character when it returns to Avlis ;)
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Re: In-Character Time Change Imminent

Post by PsiOmega » Sat Jul 10, 2010 10:40 pm

Jemir wrote:Okay, so I'm actually semi-joking here, but how about this to spark some conversation:

Say your character goes to another COPAP world where time passes at a different ratio (I have no idea what they really are). Now how old is your character when it returns to Avlis ;)
That depends on how good your time keeping actually is.
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Re: In-Character Time Change Imminent

Post by llhht » Mon Jul 12, 2010 5:55 pm

After using a low duration item and noticing how incredibly long it seemed to last:

Does this also affect spell and effect durations?
IE, does light cast from a lvl 2 mage now last 40 RL minutes?
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Re: In-Character Time Change Imminent

Post by Hamlet » Mon Jul 12, 2010 6:02 pm

llhht wrote: Does this also affect spell and effect durations?
No, it doesn't. All Avlis systems should behave as priorly, as far as RL time duration is concerned. If suspicious, use the bug tracker to report. :-)

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