SHS 1.8.0.0 Release
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- MadK@
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SHS 1.8.0.0 Release
The last Spell Hooking System release, SHS 1.8.0.0, is now imported into all Avlis modules, and it'll be live in each module on the next reset/reload.
I would like to extend a huge thanks to Nob who powered through the remainding 54 spells to complete the Avlis spellhooking.
A big thanks to the testers who squished hopefully all of the bugs:
Aerill
bigbadandugly
Loki70
Kai'Ral
Szabot
DFL
The list of spells and systems upgraded:
* Spell Sequencers functional: They will now also store data on spellDC, metamagic used and caster level of the caster who placed the spell on the sequencer
* Several fixes to AMS. Added teaching function.
* All Epic Spells added to the hook
The 54 spells that were upgraded with this release are:
Aura vs. Evil - Hooked
Aura vs. Good - Hooked
Battletide (Now affects allies as well)
Blade Barrier - Hooked
Circle of Doom - Hooked
Cloud Kill - Hooked
Control Undead - Hooked
Create Greater Undead (Uses slightly different undead selection)
Create Undead - Hooked
Dirge - Hooked
Evard's Black Tentacles (Changed damage dealing to be sequential rather than all at once)
Firestorm - Hooked
Globe of Invulnerability - Hooked
Glyph of Warding (Changed to AOE effect only, no placeable. Also gives names of characters who break the AoE)
Great Thunderclap- Hooked
Greater Planar Binding - Hooked
Greater Shadow Conjuration - Hooked
Healing Circle - Hooked
Incendiary Cloud (8d6/round damage)
Inferno - Hooked
Legend Lore - Hooked
Lesser Planar Binding - Hooked
Magic Circle vs. Evil- Hooked
Magic Circle vs. Good - Hooked
Mestil's Acid Breath - Hooked
Meteor Swarm (1d10/caster level fire, and d6/5 levels physical damage. 1 round knockdown, has safe zone)
Mind Fog - Hooked
Minor Globe of Invulnerability - Hooked
Monstrous Regeneration - Hooked
Mordenkainen's Disjunction - Hooked
Mordenkainen's Sword - Hooked
Nature's Balance - Hooked
Planar Ally - Hooked
Planar Binding - Hooked
Power Word: Stun - Hooked
Regenerate - Hooked
Searing Light - Hooked
Spike Growth - Hooked
Stone to Flesh - Hooked
Stonehold - Hooked
Storm of Vengeance - Hooked
Sunbeam - Hooked
True Seeing - Hooked
Undeath to Death - Hooked
Undeath's Eternal Foe - Hooked
Vine Mine - Hooked
War Cry - Hooked
Wounding Whispers - Hooked
Dragon Knight(Made Dragons use Avlis forms)
Epic Mage Armor(Removed VFX)
Epic Warding(VFX change, duration fix)
Greater Ruin
Hellball
Mummy Dust (hooked and extended duration)
I would like to extend a huge thanks to Nob who powered through the remainding 54 spells to complete the Avlis spellhooking.
A big thanks to the testers who squished hopefully all of the bugs:
Aerill
bigbadandugly
Loki70
Kai'Ral
Szabot
DFL
The list of spells and systems upgraded:
* Spell Sequencers functional: They will now also store data on spellDC, metamagic used and caster level of the caster who placed the spell on the sequencer
* Several fixes to AMS. Added teaching function.
* All Epic Spells added to the hook
The 54 spells that were upgraded with this release are:
Aura vs. Evil - Hooked
Aura vs. Good - Hooked
Battletide (Now affects allies as well)
Blade Barrier - Hooked
Circle of Doom - Hooked
Cloud Kill - Hooked
Control Undead - Hooked
Create Greater Undead (Uses slightly different undead selection)
Create Undead - Hooked
Dirge - Hooked
Evard's Black Tentacles (Changed damage dealing to be sequential rather than all at once)
Firestorm - Hooked
Globe of Invulnerability - Hooked
Glyph of Warding (Changed to AOE effect only, no placeable. Also gives names of characters who break the AoE)
Great Thunderclap- Hooked
Greater Planar Binding - Hooked
Greater Shadow Conjuration - Hooked
Healing Circle - Hooked
Incendiary Cloud (8d6/round damage)
Inferno - Hooked
Legend Lore - Hooked
Lesser Planar Binding - Hooked
Magic Circle vs. Evil- Hooked
Magic Circle vs. Good - Hooked
Mestil's Acid Breath - Hooked
Meteor Swarm (1d10/caster level fire, and d6/5 levels physical damage. 1 round knockdown, has safe zone)
Mind Fog - Hooked
Minor Globe of Invulnerability - Hooked
Monstrous Regeneration - Hooked
Mordenkainen's Disjunction - Hooked
Mordenkainen's Sword - Hooked
Nature's Balance - Hooked
Planar Ally - Hooked
Planar Binding - Hooked
Power Word: Stun - Hooked
Regenerate - Hooked
Searing Light - Hooked
Spike Growth - Hooked
Stone to Flesh - Hooked
Stonehold - Hooked
Storm of Vengeance - Hooked
Sunbeam - Hooked
True Seeing - Hooked
Undeath to Death - Hooked
Undeath's Eternal Foe - Hooked
Vine Mine - Hooked
War Cry - Hooked
Wounding Whispers - Hooked
Dragon Knight(Made Dragons use Avlis forms)
Epic Mage Armor(Removed VFX)
Epic Warding(VFX change, duration fix)
Greater Ruin
Hellball
Mummy Dust (hooked and extended duration)
___________
CoEMF CoAWP
_ 
CoEMF CoAWP


- Nob
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I'd also like to add that as of 1.8, all SHS metamagic functions should be working with AOE spells. PsiOmega deserves a lot of credit for helping me devise the solution to that issue which had been so intractable in previous revisions. It means now you can safely change your walls of fire into sonic walls and your acid rain into fire rain.
Again, thank you everyone for your help.
Now to plan the next release...
Again, thank you everyone for your help.
Now to plan the next release...
"Andrinor grant me the patience not to kill those who screw things up through stupidity, the power to incinerate those who screw things up on purpose, and the wisdom to distinguish between one and the other." -The War Mage's Serenity Prayer
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- Gorgon
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There is no mention of the rather nice ranger spell that was upgraded in this. Blade Thirst is quite handy now, and even better with militant bonuses. I think it is still getting more work done on it, but it is a very useful alternative to gmw finally.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
- Gorgon
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And yeah, I forgot to whoot for the rest
Smeec has all sorts of new scrolls to waste gold on now.

"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
- solitude_peace2
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Chocolate rain?Nob wrote:It means now you can safely change your walls of fire into sonic walls and your acid rain into fire rain.
Calzier wrote:Deider's right
Jazz wrote:Deider's right <REDACTED TO ADHERE TO TEAM GUIDELINES>
There is a 95% chance the purpose of this post is to increase my post count.Plethora wrote:and his left!
- DanishPastry
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- Nob
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Spellhooking involves a few things, but overall the main benefits for standard spells are as listed above: Scribing variables now apply (they have been scribable forever, but you couldn't change their caster level/DC, etc.) AMS now works with them, elemental subsitution/metamagic rods now work with them, caster levels take PM/Holy Warrior levels into account.
Other advantages:
Area of Effect spells now fire reliably. So you can use things like magic circle vs. alignment, wall of fire, storm of vengeance, blade barrier, etc. to your heart's content and they'll fire right.
Easier to edit individual spell effects.
Easier to apply new spell functions. etc. etc.
Other advantages:
Area of Effect spells now fire reliably. So you can use things like magic circle vs. alignment, wall of fire, storm of vengeance, blade barrier, etc. to your heart's content and they'll fire right.
Easier to edit individual spell effects.
Easier to apply new spell functions. etc. etc.
"Andrinor grant me the patience not to kill those who screw things up through stupidity, the power to incinerate those who screw things up on purpose, and the wisdom to distinguish between one and the other." -The War Mage's Serenity Prayer
- Flenken Jolliemausch
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hooray!!!
Flenken of the Jolliemausch Clan of Minur-Khuzad
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Do not taunt The Flenk...
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- Nob
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Not at this juncture. It just drops lots of meteors.
The impact VFX is dependent on element, though.
The impact VFX is dependent on element, though.
"Andrinor grant me the patience not to kill those who screw things up through stupidity, the power to incinerate those who screw things up on purpose, and the wisdom to distinguish between one and the other." -The War Mage's Serenity Prayer