SHS 1.7.3.6 Ideas and Requests

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IceThorn
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SHS 1.7.3.6 Ideas and Requests

Post by IceThorn » Sat Jan 13, 2007 8:00 am

SHS 1.7.3.5 was released here:

http://wiki.avlis.org/Shs:Magic_System# ... FBug_Fixes:

Current player requests:

* Make the PM Raise Undead ability and Create Undead like the new Animate Dead.

*
Korennya wrote:Maybe hook the SD ability for Shadow evade.. it was talked about alot in the rogue forum a while ago..but nothing ever came of it
* Fix bug #1785.

And a bunch more spells.
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Post by szabot » Sat Jan 13, 2007 8:05 am

Make Sinsabur's Baleful Bolt increase the STR and CON of undead (it causes STR and CON drain to the living, and currently has no effect on undead).

Thanks for considering! :D
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Post by gardie » Sat Jan 13, 2007 12:53 pm

Not sure if already requested, but to allow more options for shapechange and polymorph self?

And by the way, so far the spell hooking is awesome. Thanks
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Post by Jordaine » Sat Jan 13, 2007 4:28 pm

I'm not sure if divine favor is hooked. Currently Cleric8/Champion1, which should give a caster level of 9 (since holy warriors gain a caster level at every odd-numbered level), but divine favor is working for me as if for at a lower caster level still.
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Post by IceThorn » Sat Jan 13, 2007 5:31 pm

Jordaine wrote:I'm not sure if divine favor is hooked. Currently Cleric8/Champion1, which should give a caster level of 9 (since holy warriors gain a caster level at every odd-numbered level), but divine favor is working for me as if for at a lower caster level still.
This is the list of hooked spells (at least the 297 BioWare ones):

http://wiki.avlis.org/Magic:Spell_List

Divine Favor is hooked.

I'll look. It may be that 1/2 = 0 by integer math. It should be cast at least as 8th level for you.
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Post by loki70 » Sat Jan 13, 2007 5:53 pm

Make Summon Planar Ally more useful for LN clerics. Currently it's a Green Slaad, which is nowhere near Lawful or Neutral (NE). Modron would be nice, but anything else that matched alignment would be good too.
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Post by KaiRal Windspar » Sat Jan 13, 2007 6:40 pm

How about someone fix Blade Thirst (Ranger 3) so it works on CEP weapons? Tells me the Falchion is not a weapon.
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Post by Jordaine » Sat Jan 13, 2007 9:37 pm

IceThorn wrote:I'll look. It may be that 1/2 = 0 by integer math. It should be cast at least as 8th level for you.
Thanks, that's probably it. I'm slowly inching up on level, so I'll find out soon!
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Post by IceThorn » Sat Jan 13, 2007 10:51 pm

Jordaine wrote:I'm not sure if divine favor is hooked. Currently Cleric8/Champion1, which should give a caster level of 9 (since holy warriors gain a caster level at every odd-numbered level), but divine favor is working for me as if for at a lower caster level still.
Is that true for all spells? Do you get 8 levels for Divine Favor but 9 levels for other spells?
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Post by Jordaine » Sun Jan 14, 2007 4:14 am

IceThorn wrote:Is that true for all spells? Do you get 8 levels for Divine Favor but 9 levels for other spells?
I just checked with a casting of conviction, which is a new spell and should qualify as hooked. It lasted 8 minutes, so it looks like only eight caster levels are being taken into account. If it's rounding 0.5 CL down to 0, then I guess it will fix itself at level-up. If not, I'll log a bug report.

On the bright side, it looks like there's nothing wrong with the spellhooking.
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Post by DanishPastry » Sun Jan 14, 2007 7:42 am

Jordaine wrote:
IceThorn wrote:Is that true for all spells? Do you get 8 levels for Divine Favor but 9 levels for other spells?
I just checked with a casting of conviction, which is a new spell and should qualify as hooked. It lasted 8 minutes, so it looks like only eight caster levels are being taken into account. If it's rounding 0.5 CL down to 0, then I guess it will fix itself at level-up. If not, I'll log a bug report.

On the bright side, it looks like there's nothing wrong with the spellhooking.
0.5 CL is rounded down to 0 so you'll have to get that second PrC level before you can reap the benefits.
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Post by Star » Sun Jan 14, 2007 6:31 pm

From what I can tell with Champions, you get the extra spells on every odd level and the duration increase every even level.
Yea, odd I know, but it does catch up.
Several things do not work as advertised with the PRC. I entered a few bug reports on some of them, but due to the fact it was literally months ago and no reply was ever sent, I get the impression they are on the back burner, or no resources are available to address them.
As far as spell duration goes Jordaine, you will get the bump on your even Champion level to match what you recieved on the odd level.
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Post by darthjee » Sun Jan 14, 2007 9:05 pm

For what i've checked, the magic weapon spell will last 1 hour/level if you check the spell description, but the code and the wiki tells that the spell will last 1 turn / level.

i would prefer if ti would last 1 hour / level, but if not, just fixing the description would be good enough

one other thing, could it affect bows too?

i mean, according to the core book, the spell should affect everything but natural weapons.

thanks :)
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Post by bolo » Sun Jan 14, 2007 9:17 pm

Cool! Are all Holy warrior PrCs liike that in regards to cleric levels? Or just some?
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Post by IceThorn » Sun Jan 14, 2007 9:28 pm

bolo wrote:Cool! Are all Holy warrior PrCs liike that in regards to cleric levels? Or just some?
All Holy Warriors get 1 caster level for every 2 HW levels. With integer math that means that you get credit for +1 caster level on every even HW level.

1 / 2 = 0
2 / 2 = 1
3 / 2 = 1
4 / 2 = 2
5 / 2 = 2
6 / 2 = 3
etc.
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Post by IceThorn » Sun Jan 14, 2007 9:33 pm

darthjee wrote:For what i've checked, the magic weapon spell will last 1 hour/level if you check the spell description, but the code and the wiki tells that the spell will last 1 turn / level.

i would prefer if ti would last 1 hour / level, but if not, just fixing the description would be good enough

one other thing, could it affect bows too?

i mean, according to the core book, the spell should affect everything but natural weapons.

thanks :)
You mean Magic Weapon?
Wiki wrote:Duration: 1 turn/level

Code: Select all

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, GetItemPossessor(oTarget), TurnsToSeconds(iDuration));
Yes, the Avlis version is 1 turn/level. Nothing we can do about the IG BioWare description (at least not quickly and without a lot of pain). The Wiki is official.
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Post by Landrin_Mard » Sun Jan 14, 2007 10:55 pm

IceThorn wrote:
darthjee wrote:For what i've checked, the magic weapon spell will last 1 hour/level if you check the spell description, but the code and the wiki tells that the spell will last 1 turn / level.

i would prefer if ti would last 1 hour / level, but if not, just fixing the description would be good enough

one other thing, could it affect bows too?

i mean, according to the core book, the spell should affect everything but natural weapons.

thanks :)
You mean Magic Weapon?
Wiki wrote:Duration: 1 turn/level

Code: Select all

ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, GetItemPossessor(oTarget), TurnsToSeconds(iDuration));
Yes, the Avlis version is 1 turn/level. Nothing we can do about the IG BioWare description (at least not quickly and without a lot of pain). The Wiki is official.
I would think Greater Magic Weapon, but same difference. Oh, and one of the other weapon spells (Keen or Flame) indicates 10 minutes/level IG, but is also set to 1 turn/level on Avlis. So from IG descriptions that's: 1 @ turn/level, 1 @ hour/level and 1 @ 10 min/level; on Avlis: all turn/level. I'm mostly happy that they're all the same duration, whatever it is.

Does this mean the Improved Mage Armor having the exact same IG description as Spiderskin can't be fixed?

I found a bug report that was kinda related but didn't explicitly catch the duplication. Or am I the only one with this duplication, I only "got" IMA last night, but when leveling up I've always checked IMA and thought: "Gee, is IMA to MA like GMW is to MW?" (+1 for the lower, and +1 per N caster levels for the greater, but this would make IMA better than EMA at high enough levels.) Then I see the text about poisons and the hide skill and realize I'm reading the Spiderskin description.
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Re: SHS 1.7.3.6 Ideas and Requests

Post by szabot » Mon Feb 05, 2007 7:05 am

IceThorn wrote:SHS 1.7.3.5 was released here:

http://wiki.avlis.org/Shs:Magic_System# ... FBug_Fixes:
It seems as though the servers are still running 1.7.3.4 (at least underdark, mikona, wilds). Is that as it should be?
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Post by yorlik » Mon Feb 05, 2007 7:16 am

The Blackstaff spell can only be cast on Quarterstaves and cannot be cast on
magical staves, which makes this spell useless for PCs which can't wield
large weapons.
Either a change of the spell to target magical staves as well or the
introduction of a Quarterstaff of size medium or less would be necessary to
fix that.

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Post by Demonlady » Thu Jul 12, 2007 9:16 pm

Please make Owl's Wisdom use militant bonuses too as it's used by monks to increase their armor class (aka for combat).
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