NWN2 Toolset out a month early with pre-buys

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Aerill
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Post by Aerill » Wed Oct 04, 2006 11:47 pm

Been playing with the toolset quite a bit too. My only gripe as far as visuals go is that characters look a bit "plastic". The amount of all the stuff that can be done with it is quite amazing though.
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Post by GISteve » Thu Oct 05, 2006 3:35 am

start of a harbor somewhere

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Post by frogmella » Thu Oct 05, 2006 6:50 am

Was trying to get my screen layout to look like Heed's (above), but failed miserably, with things all over the place.

How can I reset to the original layout?
How the dang do you minimise the windows so neatly anyway?

(feeling stupid)
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Post by Heed » Thu Oct 05, 2006 10:50 am

frogmella wrote:Was trying to get my screen layout to look like Heed's (above), but failed miserably, with things all over the place.

How can I reset to the original layout?
How the dang do you minimise the windows so neatly anyway?

(feeling stupid)
To minimize the windows you just click on the pin looking icon on the top right of each menu. Click on it again to get them back to a permanent out position. You can also drag the windows on top of eachother: you will see arrows appear when you are dragging windows and which arrow you drop the window onto (by the position of your mouse) determines where the window will position itself (i.e. in the pic below I'm dragging the properties window on top of the tiles window and the dark grey shows where it will appear in relation to the tiles window):

Image


You can also try "View" --> "Options" --> "Reset" to try and reset your window layout to default. Not sure if it resets the window layout or not, but worth a try.
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Post by dougnoel » Thu Oct 05, 2006 12:09 pm

My lag issues are with the UI and with lots of stuff on the screen. Specifically, when I hover over a minimized toolbar, it pops out and back in, and only the top shows. So I have to pin any toolbar I want to work with. When I placed a bedroom set, it lagged my machine so bad I couldn't move it around without waiting 30 seconds. Obviously I had no precision in my placement. I had to hit escape to return function to the toolset. Other than that though, it's been very smooth.

My video card supposedly ha 128 MB RAM. I thought when I bought it it had 256 MB. I 'm not up on my hardware geeking out though so I really need to do some research on my card.
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Post by Melakin Skywieder » Thu Oct 05, 2006 4:08 pm

dougnoel wrote:My lag issues are with the UI and with lots of stuff on the screen. Specifically, when I hover over a minimized toolbar, it pops out and back in, and only the top shows. So I have to pin any toolbar I want to work with. When I placed a bedroom set, it lagged my machine so bad I couldn't move it around without waiting 30 seconds. Obviously I had no precision in my placement. I had to hit escape to return function to the toolset. Other than that though, it's been very smooth.

My video card supposedly ha 128 MB RAM. I thought when I bought it it had 256 MB. I 'm not up on my hardware geeking out though so I really need to do some research on my card.
Since I'm doing the research to build a new computer I checked for you. If it's a 6800 it's 128 MG, if its a 6800 Ultra it 256 as near as I can see.

Those screenies all seem very dark to me. Is that just the lighting used or is it the screen shot itself?
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Post by Aerill » Thu Oct 05, 2006 4:13 pm

Melakin Skywieder wrote:Since I'm doing the research to build a new computer I checked for you. If it's a 6800 it's 128 MG, if its a 6800 Ultra it 256 as near as I can see.

Those screenies all seem very dark to me. Is that just the lighting used or is it the screen shot itself?
It depends on the specific model and manufacturer really. There are some simple 6800s and even 6600s coming with 256 Mb.

I am using 6600GT with 256 Mb myself and have had no performance issues so far.
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Post by Stilgar » Thu Oct 05, 2006 4:17 pm

Bought my box with the code in it for $10 at Best Buy. Yup, took two days to ftp the darn files, too many people grabbing it or not enough bandwidth on the server side (go figure.)

As memory serves, I have stashed my box and receipt and will take them back to the same store when the goods arrive. Then I can be happy.

Like the rest of you, I have yet to see anyone that is actually selling the "special" copy of the game.
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Post by szabot » Thu Oct 05, 2006 4:19 pm

I'm getting lag, too. :(

And why is there no "undo" button? X:|
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Post by Zyndro » Thu Oct 05, 2006 4:33 pm

This time I went for fewer placables to see if I could still make an interesting area, a tavern for misfits.

View from stage:
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View of stage from nearby table:
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Of course, fire and ice mephits should tend the kitchen. That just makes sense:
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Bartender contemplates pouring himself a drink.
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Post by Aerill » Thu Oct 05, 2006 4:40 pm

szabot wrote:And why is there no "undo" button? X:|
According to documentation the "undo" function is still in the works.
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Post by szabot » Thu Oct 05, 2006 5:00 pm

Aerill wrote:
szabot wrote:And why is there no "undo" button? X:|
According to documentation the "undo" function is still in the works.
Great. :)
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Post by Zyndro » Thu Oct 05, 2006 10:20 pm

Half-orc stumbles into quickling village at sunset:
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Post by frogmella » Fri Oct 06, 2006 7:48 am

re. re-setting the UI
Heed wrote: You can also try "View" --> "Options" --> "Reset" to try and reset your window layout to default. Not sure if it resets the window layout or not, but worth a try.
Nope .. that only re set the option window open at the time. Even uninstalling and re-installing the toolset failed to restore the original UI configuration.

However, there was a tip about restoring the toolset configuration in the first section of the FAQ (in the Documentation folder) ... which involved deleting a folder in the user's Windows directory.

This worked perfectly.

Recommendation ... a reset option in a menu somewhere (along with that Undo button)
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Post by dougnoel » Fri Oct 06, 2006 11:48 am

Melakin Skywieder wrote:Since I'm doing the research to build a new computer I checked for you. If it's a 6800 it's 128 MG, if its a 6800 Ultra it 256 as near as I can see.
Thanks. Sounds like I have a reg'lar one based on Device Manager. I suppose I could pop the case and check for sure.
Melakin Skywieder wrote:Those screenies all seem very dark to me. Is that just the lighting used or is it the screen shot itself?
It's very dark on my monitor, even if you turn the shadows off.
Aerill wrote:I am using 6600GT with 256 Mb myself and have had no performance issues so far.
szabot wrote:I'm getting lag, too. :(
I loaded it up again and the interface lag was gone.
szabot wrote:And why is there no "undo" button? X:|
You can undo terrain changes with eth level option. And you can click any object you place and delete it. So it'd be nice, but isn't necessary. Also, the manual are in C:\Program Files\Atari\Neverwinter Nights 2 Presale-Toolset\Documentation There's like 11 MB of docs.

Also, the temp module is saved under your My Documents folder in a NeverwinterNights2 folder.
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Post by Zyndro » Fri Oct 06, 2006 10:05 pm

Hey! How'd they get to Neverwinter!?
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Post by frogmella » Sat Oct 07, 2006 9:41 am

Can someone tell me how to take a screenshot without the UI ... and where are the NWN2 screenshots saved? Thanks.
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Post by Krator » Sat Oct 07, 2006 10:25 am

frogmella wrote:Can someone tell me how to take a screenshot without the UI ... and where are the NWN2 screenshots saved? Thanks.
Just printscreen, paste in Paint Shop Pro, and cut the UI out of it. That's what I do, anyway.
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Post by NecroZombie » Sat Oct 07, 2006 12:13 pm

Hey! How'd they get to Neverwinter!?
You missed Wolverine....pfft
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Post by frogmella » Sun Oct 08, 2006 9:18 pm

My first experiment ... a rural fishing pond with gazebo.

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Post by szabot » Sun Oct 08, 2006 9:27 pm

That's very pretty. Seriously. It could pass as a watercolor. Nice work. :)
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Post by Aloro » Sun Oct 08, 2006 9:43 pm

Careful with the number of random tree seeds you use; the devs have urged us not to have more than 5 seeds in any area. Frogmella's pic above looks to have more than this.

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Post by frogmella » Sun Oct 08, 2006 11:06 pm

Aloro wrote:Careful with the number of random tree seeds you use; the devs have urged us not to have more than 5 seeds in any area. Frogmella's pic above looks to have more than this.

- Aloro

Yeah .. I saw a recommendation as few as two seeds ... but I have not multiplied any. I used a variety of tree-types, altered the height, orientation and placing only. Altering the height of the ground under a tree also made it seem different ... and then there's the andle of view. Voila!
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Post by Aloro » Sun Oct 08, 2006 11:42 pm

frogmella wrote:Yeah .. I saw a recommendation as few as two seeds ... but I have not multiplied any. I used a variety of tree-types, altered the height, orientation and placing only. Altering the height of the ground under a tree also made it seem different ... and then there's the andle of view. Voila!
If you have two different trees - e.g. a Scotch Pine and a Sugar Pine - that counts as two tree seeds. If you have two different Scotch Pines and one Sugar Pine, that counts as three seeds.

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Post by frogmella » Mon Oct 09, 2006 6:37 am

I see ... thanks for pointing that out.
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