What does "deafness" do?
Moderator: Event DM
What does "deafness" do?
So, if you get made deaf by a spell or effect.. what exactly does it do you?
Problems spell-casting?
Inability to hear, i.e. no Listen checks (sounds obvious I know, but is it implemented)?
Anything else?
Do you still see the "chat" in the chat window?
Problems spell-casting?
Inability to hear, i.e. no Listen checks (sounds obvious I know, but is it implemented)?
Anything else?
Do you still see the "chat" in the chat window?
- Eindridi
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Re: What does "deafness" do?
Pardon?robocod wrote:So, if you get made deaf by a spell or effect.. what exactly does it do you?
Problems spell-casting?
Inability to hear, i.e. no Listen checks (sounds obvious I know, but is it implemented)?
Anything else?
Do you still see the "chat" in the chat window?
-Bite my 50% miss chance.
-The best thing about D&D is that stupidity is punishable by death.
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-The best thing about D&D is that stupidity is punishable by death.
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- Sathsarrion
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- Sathsarrion
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- Sathsarrion
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And bard song - deafness makes you immune to the good or bad effects of bard song/curse song.
Paladin Date Night - One thing led to another...
*pulls pants down and jiggles dangly bits in your direction*spool32 wrote:Just be sure you do the taunt first...robocod wrote:Do you know if the arcane spell failure stacks with other things ... e.g effect of being taunted, etc. ? Probably not something you try everyday.Sathsarrion wrote:auto fail on listen checks, 20% arcane spell failure, thats it
If that won't put a mage off his spells, I don't know what will

((A taunt without a single verbal component))

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Does Amplify help at all for someone that is deaf...or do the deaf have no chance of hearing anything no matter what unless they had Removed Blindness/Deafness or waited it out?
http://nwn.bioware.com/underdark/spells.html#Amplify
http://nwn.bioware.com/underdark/spells.html#Amplify
Amplify (Back to Top)
The caster or a target gains a +20 bonus to Listen checks.
Caster Level(s): Bard 1
Innate Level: 1
School: Transmutation
Descriptors:
Components: Verbal, Somatic
Range: Touch
Area of Effect/ Target: Single
Duration: 1 round/level
Save: None
Spell Resistance: No
And peace all around may be your fortune
Oh oh children of the land
Love is still the answer, take my hand
The vision fades, a voice I hear
"Listen to the madman!"
Earth = Rock
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