Dimotane wrote:There's a simple distinction between Wizards and Sorcerers:
Sorcs are sexy, Wizards are ugly.
My main character currently has 22 levels in sexy and 11 levels in ugly.
I am interested by the proposed idea of distrust or a rift between sorcerors and wizards. I could see such existing rather easily. In my sorceror's earlier years his feelings on wizards were "You mean *snicker* you actually have to
study to be able to do that? With a book, alone in a quiet room? HAHAHAHAHAHA." But by the time he had reached 20 he had come to respect them for their versatility and dedication to the art. An art that, despite coming naturally to him, he knew very little of intellectually. Thus he set off to study magic, and by association, himself.
Eleven wizard levels later I am very happy with the choice. While the split stats are difficult, they do not handicap me. My CHA was already sky high, and my int was respectable. Basically I use the sorc levels for damage, and the wiz levels (with their lower stat based dc's) for buffs. I can last a LOT longer in a no rest dungeon, and the amount of party members I can effectively buff has doubled. The metamagic feat crossover is nice as well.
My dc's and die based damage for some spells has suffered just a bit. Chasman pointed this out when I was thinking of taking the class. But so many spells top out damage wise at level 20 that it is not that big of a loss. As for the dc's the extra amount of spells available from the wizard levels makes up for damage lost to successful saves.
Do I miss epic spells? Not really. The only epic spells worth it in my opinion, epic mage armor and epic warding, work best for melee mages. My character has never been, nor will be, a melee mage. I would rather stand in the back and watch the meatshields do the heavy lifting. As stated the extra buffs I can now give make this even more enjoyable. I can now take a party of 8 and turn them all into unstoppable engines of destruction.
Dispelling is harder. That is true, but there are always breeches. My wizard spells get dispelled a bit easy as well, as they are cast at caster level 11, often in a dungeon with npc's suited for my overall 30 some levels. It really doesn't bug my character too much, because most often those buffs are not on him but on a meatshield.
Ultimately though, my decision to go wiz after level 20 came down to one thing... More fireball.
I would not recommend splitting caster classes in the earlier levels. I n fact I would never recommend multiclassing a caster until the high teens. You lose so much of your effectiveness. Get ninth level spells before branching out. That's my advice.