early early beta shots






Moderator: Event DM
But gnomes aren't skilled like that...they gotta have everything turning and getting me dizzy and lost in Deglos.Havoulov wrote:Good work!
Make deglos like that and you might see turists!
You've found the Ironfist stronghold!Vichan Lyonsen wrote:Well, we have scrapped the original modelling for this tileset and started new geometry..also we will be producing this set for BOTH nwn1 and nwn2 .
We started this tileset only about a week ago, and have gone crazy. so far I have modeled somewhere in the vicinity of 130-150 tiles...Gimlor is handling the texturing...we are presently experimenting with NwN2 texturing - since normal and specular mapping is allowed we are spending more time on the texturing aspect.
So the revised Dwarven halls tileset...here is a few previews....
this is actually two feature tiles... a circular stair and a feature doorway...this is nwn1 style texture mapping...little figures give you a feel for the scale of the spaces we are working on.
A single wall tile again in nwn1 style mapping...
this image uses normal and specular maps, you can see the increased depth to the textures...
The tileset will include...grand hall terrains - dwarven city terrains..finish hallways...chasms/bridges.. with about 3-350 tiles including feature and group tiles...
All will have ceilings of course.
The NwN1 hak of the tileset will most likely be finished before the release of nwn2. I expect to see more test renderings of this set to appear soon...we've set aside the old set.. to work on the new.