Great Dwarven halls

Moderator: Event DM

Post Reply
User avatar
Gimlor
Prince of Bloated Discourse
Posts: 246
Joined: Fri Oct 31, 2003 6:33 pm

Great Dwarven halls

Post by Gimlor » Wed Oct 26, 2005 6:17 am

Tile set in development by myself and Baron

early early beta shots
Image
Image
Image
Image
Image
Image
Last edited by Gimlor on Thu Jul 06, 2006 3:18 pm, edited 1 time in total.
User avatar
Havoulov
Team Member; Retired with Honors
Posts: 3428
Joined: Sun Mar 21, 2004 9:22 pm
Location: Just behind you!((Norway)) GMT+2

Post by Havoulov » Wed Oct 26, 2005 6:21 am

Good work!

Make deglos like that and you might see turists!
User avatar
Nevyn
Scholar
Posts: 1076
Joined: Sat Jul 17, 2004 11:31 am
Location: Perth West Australia (GMT +8)
Contact:

Post by Nevyn » Wed Oct 26, 2005 6:24 am

Looks real gude so far top work :)

Altach
User avatar
Vichan Lyonsen
CCC
CCC
Posts: 3886
Joined: Sat Jul 12, 2003 5:23 am
Timezone: pacific
Location: San Diego PST >GMT-8<

Post by Vichan Lyonsen » Wed Oct 26, 2005 7:03 am

to be honest these are more like Gamma shots.. out of 50 or so models we will need we made this area out of five....texturing of the floor is finished but we have issues with walls -

ceilings is looking good... but we will have multi level corridors....long bridges.. stairs down into chasms and all sort of neeto things :)

Doors - shafts of light etc..etc...pits....

Actually.... come to think of it we have no sue for it other than we've wanted a cool dwarven tileset for some time...:)
I'm embracing my inner curmudgeon.

Player of;
Sh'Meara (Samara) Gwenever
Kala Dall
User avatar
JollyOrc
Elder Sage
Posts: 3984
Joined: Fri Jan 17, 2003 11:41 am
Timezone: Europe, CE(S)T
Location: Germany
Contact:

Post by JollyOrc » Wed Oct 26, 2005 7:40 am

*salivates*
User avatar
frogmella
Apprentice Scholar
Posts: 816
Joined: Wed Sep 18, 2002 12:35 pm
Location: London, UK -- GMT

Post by frogmella » Wed Oct 26, 2005 7:52 am

In a word ... wow!
= = = =
"In all my experience I have never been in any accident. I never saw a wreck and have never been wrecked nor was I in any predicament that threatened to end in disaster of any sort."
~ EJ Smith, Captain of the Titanic.
User avatar
Krator
Elder Sage
Posts: 4935
Joined: Thu Jun 10, 2004 6:44 pm
Timezone: GMT
Location: Amsterdam

Post by Krator » Wed Oct 26, 2005 9:45 am

Wanna build with...!
Playing as: Sir Douglas Hope of Gorethar, old school paladin | Krator Blackfist, gold mage | Warren, half nymph barbarian
User avatar
bonescott
Scholar of Fools
Posts: 413
Joined: Thu Dec 30, 2004 3:43 am
Location: Port Macquarie Australia (GMT +11)

Post by bonescott » Wed Oct 26, 2005 11:54 am

Awesome
User avatar
TripleAught
Team Member; Retired with Honors
Posts: 6145
Joined: Wed Sep 08, 2004 11:48 am
Location: AUSTIN!
Contact:

Post by TripleAught » Wed Oct 26, 2005 12:27 pm

Looks great.

I'm always amazed at how creative people are, and how much they do for this game.

Thanks guys!
The Texas Meet 2007 wrote:Come over here and take off your pants.
The Texas Meet 2010 wrote:I can't unhear that.
leprechaun
Scholar of Fools
Posts: 314
Joined: Thu Apr 14, 2005 6:20 pm
Location: somewhere different
Contact:

Post by leprechaun » Wed Oct 26, 2005 5:54 pm

those are soo cool dude.

I wish I had the know-how to make wicked cool stuff like that.

I take my hat off to you sir. 8)
Nobody listens to me until I fart.
User avatar
Gaelyn Faerstryd
Team Member; Retired with Honors
Posts: 1813
Joined: Sat Feb 22, 2003 2:24 am
Timezone: Eastern
Location: Quebec, Canada (GMT -5)

Post by Gaelyn Faerstryd » Wed Oct 26, 2005 5:57 pm

Please let me know when it is ready 8)
User avatar
Gimlor
Prince of Bloated Discourse
Posts: 246
Joined: Fri Oct 31, 2003 6:33 pm

Post by Gimlor » Wed Oct 26, 2005 6:17 pm

It will be a bit before it done. but jsut an idea of features.
In the screen shots are the areas of finished construction.

there will also be.
Pit tiles with narrow walkways and narrow bridges (rouch cave like areas)
Multi level corridoors, upper corridoors and lower corridoors, 50/50 rough and finished
Host of features to include
grand doorways
dwarven statues
forges
public gatering areas
giant spiral staircases up and down
spiral ramps
long staircases up and down
put bridges
pit stairs.. etc

we are trying for a Moria "like" tileset using other games and the movies as inspiration.
User avatar
DanishPastry
Team Member; Retired with Honors
Posts: 3440
Joined: Wed Jun 09, 2004 11:26 am
Timezone: GMT+1
Location: Cph, Denmark

Post by DanishPastry » Wed Oct 26, 2005 8:23 pm

Man, I read the topic as "Great Dwarven balls"... So disappointed! :(

(looks awesome)
WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
User avatar
Darkfire
Demigod of Posts
Posts: 16130
Joined: Sat Feb 12, 2005 4:50 pm
Timezone: CST (-5 GMT)
Location: Missouri
Contact:

Post by Darkfire » Wed Oct 26, 2005 8:55 pm

Havoulov wrote:Good work!

Make deglos like that and you might see turists!
But gnomes aren't skilled like that...they gotta have everything turning and getting me dizzy and lost in Deglos. ^^


and that looks really awsome :wink:
CoEMF :devil: :feuer:
WrathOG777: This is a roleplaying game. There is no such thing as winning or losing. Only playing.
Player of Dameon Nepirtas, Nel'Cial, and Pickle Mistbreeze
User avatar
Papainhell
Sage
Posts: 2138
Joined: Wed Oct 01, 2003 1:09 am
Timezone: Time?
Location: Kodiak, Alaska (for now)
Contact:

Post by Papainhell » Wed Oct 26, 2005 11:29 pm

Get this to Gaylen and ASAP :!:

I need this for Deglos NOW :!:


Looks damn good :!:
Image
Playing as:
Master Odel Helmsplitter
Odel Helmsplitter- Hammer Fist Stylist, monk of The Order of The Dragon.
User avatar
Vichan Lyonsen
CCC
CCC
Posts: 3886
Joined: Sat Jul 12, 2003 5:23 am
Timezone: pacific
Location: San Diego PST >GMT-8<

Post by Vichan Lyonsen » Thu Jul 06, 2006 3:05 pm

Well, we have scrapped the original modelling for this tileset and started new geometry..also we will be producing this set for BOTH nwn1 and nwn2 .

We started this tileset only about a week ago, and have gone crazy. so far I have modeled somewhere in the vicinity of 130-150 tiles...Gimlor is handling the texturing...we are presently experimenting with NwN2 texturing - since normal and specular mapping is allowed we are spending more time on the texturing aspect.

So the revised Dwarven halls tileset...here is a few previews....

Image

this is actually two feature tiles... a circular stair and a feature doorway...this is nwn1 style texture mapping...little figures give you a feel for the scale of the spaces we are working on.


Image

A single wall tile again in nwn1 style mapping...

Image

this image uses normal and specular maps, you can see the increased depth to the textures...

The tileset will include...grand hall terrains - dwarven city terrains..finish hallways...chasms/bridges.. with about 3-350 tiles including feature and group tiles...

All will have ceilings of course.

The NwN1 hak of the tileset will most likely be finished before the release of nwn2. I expect to see more test renderings of this set to appear soon...we've set aside the old set.. to work on the new.
I'm embracing my inner curmudgeon.

Player of;
Sh'Meara (Samara) Gwenever
Kala Dall
Cougar
Sage
Posts: 2326
Joined: Mon May 19, 2003 6:48 am
Timezone: CST
Location: Burnsville, MN - USA (GMT -6 / DST GMT -5)
Contact:

Post by Cougar » Thu Jul 06, 2006 3:30 pm

Vichan Lyonsen wrote:Well, we have scrapped the original modelling for this tileset and started new geometry..also we will be producing this set for BOTH nwn1 and nwn2 .

We started this tileset only about a week ago, and have gone crazy. so far I have modeled somewhere in the vicinity of 130-150 tiles...Gimlor is handling the texturing...we are presently experimenting with NwN2 texturing - since normal and specular mapping is allowed we are spending more time on the texturing aspect.

So the revised Dwarven halls tileset...here is a few previews....

Image

this is actually two feature tiles... a circular stair and a feature doorway...this is nwn1 style texture mapping...little figures give you a feel for the scale of the spaces we are working on.


Image

A single wall tile again in nwn1 style mapping...

Image

this image uses normal and specular maps, you can see the increased depth to the textures...

The tileset will include...grand hall terrains - dwarven city terrains..finish hallways...chasms/bridges.. with about 3-350 tiles including feature and group tiles...

All will have ceilings of course.

The NwN1 hak of the tileset will most likely be finished before the release of nwn2. I expect to see more test renderings of this set to appear soon...we've set aside the old set.. to work on the new.
You've found the Ironfist stronghold!

:good:
I will survive - drunken style
Member of the MadKat / Ghostie / Plethora / Olaf fan club
User avatar
Talwin Hawkins
Team Member; Retired with Honors
Posts: 3980
Joined: Fri Aug 27, 2004 7:56 pm
Timezone: GMT+1
Location: London - England GMT

Post by Talwin Hawkins » Thu Jul 06, 2006 3:41 pm

Looks fab.
User avatar
Woody
Apprentice Scholar
Posts: 633
Joined: Fri May 20, 2005 8:41 pm
Location: Saskatchewan, Canada:GMT - 6 Hours

Post by Woody » Thu Jul 06, 2006 4:02 pm

Wowee !
Me likey !

:good:
"He who fights with monsters might take care lest he thereby become a monster. And if you gaze for long into an abyss, the abyss gazes also into you."
"The surest way to corrupt a youth is to instruct him to hold in higher esteem those who think alike than those who think differently. "
Nietzsche [ 1844-1900 ]

If you pick up a starving dog and make him prosperous he will not bite you. This is the principal difference between dog and man.
-Mark Twain
User avatar
Nevyn
Scholar
Posts: 1076
Joined: Sat Jul 17, 2004 11:31 am
Location: Perth West Australia (GMT +8)
Contact:

Post by Nevyn » Thu Jul 06, 2006 4:03 pm

Wow,

Just what I need for my Stonefire Module / Campaign world

Fantstic work keep up the quality :shock:
User avatar
Levis Pie
Sage
Posts: 2066
Joined: Wed Jun 01, 2005 11:12 pm
Timezone: CST
Location: SEMO

Post by Levis Pie » Thu Jul 06, 2006 5:32 pm

wow guys those look REALLY nice! good job! :good:
Member of the Plethora Fan Club!
nwmblondy wrote:*Kisses Levis Pie*
downsystem
Apprentice Scholar
Posts: 856
Joined: Wed Dec 29, 2004 1:16 pm
Timezone: -5
Location: Mt. Pleasant, Michigan
Contact:

Post by downsystem » Thu Jul 06, 2006 6:14 pm

Damn you guys are brilliant. Its amazing you can do stuff like that with this old game. Them areas look freaking tall as hell. This type of work your doing is going to be a great practice for when nwn2 comes out. Heck even if they cant make any of the outside rolling hill areas for nwn2 id be happy with kick ass housing/ cave tiles.
User avatar
Vichan Lyonsen
CCC
CCC
Posts: 3886
Joined: Sat Jul 12, 2003 5:23 am
Timezone: pacific
Location: San Diego PST >GMT-8<

Post by Vichan Lyonsen » Sun Jul 09, 2006 4:45 pm

a few more....

A formal grand entry door
Image

multilevel walk with doors
Image

Image
I'm embracing my inner curmudgeon.

Player of;
Sh'Meara (Samara) Gwenever
Kala Dall
Post Reply