NWN 2 - Scripting

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drunkenpig
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NWN 2 - Scripting

Post by drunkenpig » Wed May 03, 2006 3:43 pm

from an interview yesterday:
The toolset is actually going to be able to load modules from the original game - it won't actually bring in the art and where monsters are and things like that, but it's going to bring in scripts and dialogue. While we've enhanced the script and dialogue system, we've kept the core of it the same so that all of those scripts and dialogues will still run from the first game. So that was kind of a two-fold thing - one, it's great for the community because they can get a jump-start on bringing their modules over from Neverwinter 1 to Neverwinter 2, and two, it was great for our designers because they could get a jump on writing the single-player story and maximise the amount of time that they had.
If it works this will be awesome!!! Not having to rewrite scripts / dialogue's will make creating an interesting NWN2 world faster and easier!

full articile at http://www.computerandvideogames.com/ar ... ?id=138791
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