Tactical question: multiple mages
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Tactical question: multiple mages
Suppose you are in a party of 5, and you encounter 3 mages at once. Do you team up against each mage, killing one at a time, or do you engage all three at once by divvying up the attack? Consider that all three mages are responding to your presence immediately. Think of it as a mage ambush.
your 5 vs. 1st mage, THEN your 5 vs. 2nd mage, THEN your 5 vs. 3rd mage
or
2 vs. 1st mage, at the SAME TIME as 2 vs. 2nd mage, at the SAME TIME as 1 vs. 3rd mage
or
Option 3 of your own devising
Some would say, a living mage is a spellcasting mage, kill them quickly but sequentially. Others would say, a living mage that's being beaten only marginally qualifies as a spellcaster, so distrupt all of them immediately and let them die slowly.
Any thoughts? Or, too many unspecified variables?
your 5 vs. 1st mage, THEN your 5 vs. 2nd mage, THEN your 5 vs. 3rd mage
or
2 vs. 1st mage, at the SAME TIME as 2 vs. 2nd mage, at the SAME TIME as 1 vs. 3rd mage
or
Option 3 of your own devising
Some would say, a living mage is a spellcasting mage, kill them quickly but sequentially. Others would say, a living mage that's being beaten only marginally qualifies as a spellcaster, so distrupt all of them immediately and let them die slowly.
Any thoughts? Or, too many unspecified variables?
--Fitz
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It is pitch dark. You are about to be eaten by a grue.
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It is pitch dark. You are about to be eaten by a grue.
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Best stick with the grovelling. 1 mage can take out 5 others. 3 mages taking on 5 others? Hope you got plenty of gifts to give!Pathos Street wrote:You should stop attacking, and bow down at their feet, showering them with adoration and expensive gifts.
Or breach-breach-breach-empowered chain lightning will take care of all three at once.


Seriously though, best tactic to take against a mage is to keep them moving. Having to break off and move really cramps the abillity to cast.
Here's to a long life and a merry one, a quick death and an easy one, a pretty girl and an honest one, a cold pint and another one!
If youve got a mage or two or hell three in your group, and two fighters have them counter also...then they are dead but otherwise your done....if they ambush you chances are they are buffed, and a base fighter therefore has to beat past their dmg reduction, and likely their mestils which will half kill you assuming they dont have elemental shield on also. I think the offer gifts and bow is the best option. And likely theyll get the first shot off, which depending may be fatal. But if you are really that intent on attempting it, id say the knockdown and split up, either go for all or nothing, its your only chance it only takes one mage to waste a party if its being ignored
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Step 1: Spell resistance
Step 2: Hammer of the Gods and have allies rush into melee
Step 3: Continue pelting with Hammer of the Gods/ searing Ray/ other damaging spells that wont harm the party as the mages get bashed.
Step 2: Hammer of the Gods and have allies rush into melee
Step 3: Continue pelting with Hammer of the Gods/ searing Ray/ other damaging spells that wont harm the party as the mages get bashed.
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to keep me awake
sleep loss entailed
by the love that we make.
Don't spawn me a lover
Don't spam me with choclates
just return my affections
or just set me free
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Re: Tactical question: multiple mages
too many unspecified variablesFitz10019 wrote:Suppose you are in a party of 5, and you encounter 3 mages at once. Do you team up against each mage, killing one at a time, or do you engage all three at once by divvying up the attack? Consider that all three mages are responding to your presence immediately. Think of it as a mage ambush.
your 5 vs. 1st mage, THEN your 5 vs. 2nd mage, THEN your 5 vs. 3rd mage
or
2 vs. 1st mage, at the SAME TIME as 2 vs. 2nd mage, at the SAME TIME as 1 vs. 3rd mage
or
Option 3 of your own devising
Some would say, a living mage is a spellcasting mage, kill them quickly but sequentially. Others would say, a living mage that's being beaten only marginally qualifies as a spellcaster, so distrupt all of them immediately and let them die slowly.
Any thoughts? Or, too many unspecified variables?

it all depends on your party makeup, different classes have their different sorts of things that work against mages. in general, I'd say it's best to keep each one occupied, but that wouldn't apply to all cases.
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Eh.
Ask Fergus, Bragir, Imoth, Robert how well having 4:1 odds against Miette worked...
But in general yeah, if you have 3 mages against you running away might be prudent if you have no abjuration spells.
Ask Fergus, Bragir, Imoth, Robert how well having 4:1 odds against Miette worked...
But in general yeah, if you have 3 mages against you running away might be prudent if you have no abjuration spells.
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Crunk doesn't count, he got taken out in the first ten seconds of the match!
"Andrinor grant me the patience not to kill those who screw things up through stupidity, the power to incinerate those who screw things up on purpose, and the wisdom to distinguish between one and the other." -The War Mage's Serenity Prayer
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Either side -- the 3 mages or the 5 others -- could win.
Tactics matter. Many have suggested excellent ideas, to which I'll add:
Pick your ground intelligently.
Either side can lose if they try to push a bad position. The NWN AI means non-DM-run NPCs are fanatical idiots. They'll always push a bad position, fighting pointlessly to the death. The bandit mage will always appear out of invisibility after the death of all of her comrades making one last attack before being snuffed out in return.
[rant]Note to game developers: Uhh, why is it that graphics *always* take precedence over AI scripting, which has seen little or no advance in the last 15 years? Even the old AD&D SSI game monsters acted more intelligent than their NWN counterparts; at least they surrendered or fled when overmatched by PCs.[/rant]
Facing DMs or PCs is more problematic. Make sure you were the one to initiate the fight, to pick the ground. Pushing a bad postion can mean the excessive depletion of health, spells & equipment at best, or death at the worst.
Tactics matter. Many have suggested excellent ideas, to which I'll add:
Pick your ground intelligently.
Either side can lose if they try to push a bad position. The NWN AI means non-DM-run NPCs are fanatical idiots. They'll always push a bad position, fighting pointlessly to the death. The bandit mage will always appear out of invisibility after the death of all of her comrades making one last attack before being snuffed out in return.
[rant]Note to game developers: Uhh, why is it that graphics *always* take precedence over AI scripting, which has seen little or no advance in the last 15 years? Even the old AD&D SSI game monsters acted more intelligent than their NWN counterparts; at least they surrendered or fled when overmatched by PCs.[/rant]
Facing DMs or PCs is more problematic. Make sure you were the one to initiate the fight, to pick the ground. Pushing a bad postion can mean the excessive depletion of health, spells & equipment at best, or death at the worst.
Last edited by chamalscuro on Fri Apr 21, 2006 11:41 pm, edited 1 time in total.
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Or you could simply do what we mages have to face every day: learn by trial and error! There is no "best" way to deal with a mage becasue as soon as you think of a strategy the next time we see you all our spells or routine will be to counter it! Its a neverending game and the only way you'll find your best approach is by testing it yourself.
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3 Counter, while the remaining 2 blast them. Job done.
Now what would happen if that group of 5 mages, bumped into a group of 3 hostile monk/druid/shifters in Dragon form, after drinking a magebane potion in a wild magic area, and wearing old school pimp boots?
Now what would happen if that group of 5 mages, bumped into a group of 3 hostile monk/druid/shifters in Dragon form, after drinking a magebane potion in a wild magic area, and wearing old school pimp boots?
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