Damage Resistance Question

Moderator: Event DM

Post Reply
ThyRiveter
Prince of Bloated Discourse
Posts: 197
Joined: Wed Aug 24, 2005 2:34 am
Location: Classified (GMT -8)

Damage Resistance Question

Post by ThyRiveter » Sat Dec 17, 2005 8:48 am

Ok. I have a character with 2 items that gives 5/- resist to slashing. After absorbing 5 damage my character gets hurt. Resistances dont stack?
-= Thy Riveter =-
In response to me writing: "I want my character to be Legandary not Epic." - Li'll Divvil wrote:Well, I guess you already achieved the status of "notorious" here, so keep it up 8)
User avatar
p0m
Scholar
Posts: 1364
Joined: Tue May 10, 2005 12:02 am
Timezone: +10
DM Avatar: Wintermute
Location: Brisbane, Australia
Contact:

Post by p0m » Sat Dec 17, 2005 9:08 am

Resistance and Reduction stack, as does Reduction Resistance and Spell based Resistance iirc.

So for example, if you had a 5/- bludgeoning resist item, and Ghostly Visage, you'd have ~15/- bludgeoning resist.
Player of: Dannar Sunrise/Blighte
Gennor Visson
Jert Vilodel
User avatar
Jonezie
Team Member; Retired with Honors
Posts: 3905
Joined: Wed Jun 09, 2004 7:05 am
Location: Melbourne (GMT +10)

Post by Jonezie » Sat Dec 17, 2005 9:19 am

There's three types of Damage Prevention. Reduction, Resistance, and Immunity. They all stack with each other, but not with themselves, and they are applied in this order: Immunity, Resistance, Reduction.

Immunity:
Immunity is listed as a %. Basically, a certain portion of that type of damage is ignored. So 50% Piercing Immunity would reduce 10 damage to 5, for example

Resistance:
Damage Resistance is listed as x/-, where x is the amount of damage ignored. It applies to a specific damage type, for example, slashing. THis is what your items provide.

Reduction:
Damage Reduction is listed as +x soak y, where x is the amount of damage ignored, and y is the enhancement bonus or attack bonus needed to negate the effect. It applies to all physical damage. For example, an item with +1 soak 5 damage reduction. Any physical damage deal by a normal weapon is reduced by 5. If a weapon of +1 or greater enhancement is used, however, it penetrates the effect, and does full damage.
ThyRiveter
Prince of Bloated Discourse
Posts: 197
Joined: Wed Aug 24, 2005 2:34 am
Location: Classified (GMT -8)

Post by ThyRiveter » Sat Dec 17, 2005 9:26 am

Oh, OK. Thanks Jonezie. Learn something new everyday. 8[]

OK. Now I'm really going to bed. LOL

Goooooooood Night! :P
-= Thy Riveter =-
In response to me writing: "I want my character to be Legandary not Epic." - Li'll Divvil wrote:Well, I guess you already achieved the status of "notorious" here, so keep it up 8)
User avatar
Jonezie
Team Member; Retired with Honors
Posts: 3905
Joined: Wed Jun 09, 2004 7:05 am
Location: Melbourne (GMT +10)

Post by Jonezie » Sat Dec 17, 2005 9:27 am

p0m wrote:Resistance and Reduction stack, as does Reduction Resistance and Spell based Resistance iirc.

So for example, if you had a 5/- bludgeoning resist item, and Ghostly Visage, you'd have ~15/- bludgeoning resist.
Ghostly Visage is Damage Reduction: 5/+1, or +1 soak 5. So in your example...

* Normal Blugeoning weapons would do 10 less damage (-5 from the item, -5 from the spell)
* Normal Slashing/Piercing weapons would do 5 less damage (-5 from the spell)
* +1 or greater blugeoning weapons would do 5 less damage (-5 from the item)
* +1 or greater Slashing/Piercing weapons would do full damage.
User avatar
p0m
Scholar
Posts: 1364
Joined: Tue May 10, 2005 12:02 am
Timezone: +10
DM Avatar: Wintermute
Location: Brisbane, Australia
Contact:

Post by p0m » Sat Dec 17, 2005 9:51 am

Jonezie wrote: Ghostly Visage is Damage Reduction: 5/+1, or +1 soak 5. So in your example...
Erh, either this is a case of the NWN manual being wrong again, or I'm lost.

According to the manual, it's 10/+2 reduction.
Player of: Dannar Sunrise/Blighte
Gennor Visson
Jert Vilodel
User avatar
Jonezie
Team Member; Retired with Honors
Posts: 3905
Joined: Wed Jun 09, 2004 7:05 am
Location: Melbourne (GMT +10)

Post by Jonezie » Sat Dec 17, 2005 10:09 am

p0m wrote:
Jonezie wrote: Ghostly Visage is Damage Reduction: 5/+1, or +1 soak 5. So in your example...
Erh, either this is a case of the NWN manual being wrong again, or I'm lost.

According to the manual, it's 10/+2 reduction.
The manual is not to be trusted. For more accurate information download the Neverwinter Grimoire from the vault. I think the current version is 3.0. Or, for spells, look on the wiki.
User avatar
itsabughunt
Team Member; Retired with Honors
Posts: 1145
Joined: Wed May 25, 2005 2:09 am
Timezone: GMT -8
DM Avatar: Aarilax

Post by itsabughunt » Sat Dec 17, 2005 10:47 am

Thank you, thank you, thank you Jonezie for explaining that so clearly! The family of damage preventions have been so bewildering to me up until now.
Post Reply