Cave Ruins Tileset (large Image)

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Gimlor
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Post by Gimlor » Sun Sep 25, 2005 5:37 am

Start NWN.. go to options, then select game options. and where it says hide second story tiles.. make sure never is checked. (game looks better that way IMO)

Now for some more previews

One of the many new tiles for the Cave ruins Set

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Now for some more previews

This is the beginning of a tile set named Great Dwarven Halls name subject to change at any time

The textures are placeholders, and are not the final textures

This set will be fairly small but enough for variety and feel. It will have basic door tiles, pits.. forge, bridges over pits etc.. nothing huge by any means
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Defender
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Post by Defender » Sun Sep 25, 2005 6:02 am

I just adjusted my settings as you have instructed......all I can say is..

HOLY SHIT!

What a difference... so much nicer to be able to see trees when I pass them instead of having them fading in and out.

AWESOME.. Love the override, and love the new posted pics..

Thanks,
Michael K

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Marleh
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Post by Marleh » Sun Sep 25, 2005 6:09 am

A friend of mine loaded these overrides and had to take them out again because they made her feel claustrophobic, thats how cool they are :D
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Post by szabot » Sun Sep 25, 2005 6:14 am

I was just in the underdark and crashed three times in a row in the same exact place. Could be the override?
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Post by Nighthawk4 » Sun Sep 25, 2005 8:56 am

I was crashing repeatedly last night in the Forest of Midnight. However, I assume that was just the lag, not the override. :?
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Gimlor
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Post by Gimlor » Sun Sep 25, 2005 2:06 pm

szabot wrote:I was just in the underdark and crashed three times in a row in the same exact place. Could be the override?
If you can, stop just before the area you were crashing in.. and get me a screenshot.. or a good description of the tiles so i can look into it
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Gimlor
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Post by Gimlor » Sun Sep 25, 2005 2:07 pm

Marleh wrote:A friend of mine loaded these overrides and had to take them out again because they made her feel claustrophobic, thats how cool they are :D
I like hearing the ceilings gave the effect we were trying for. :D
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Post by Fifty » Sun Sep 25, 2005 2:12 pm

No fade is so much better. I switched ages ago and Mikona looked way better.
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Post by Hert Snyder » Mon Sep 26, 2005 12:14 am

I added the .itp files to my override directory and I'm still not seeing cave roofs... what am I doing wrong?

-spool32
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Defender
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Post by Defender » Mon Sep 26, 2005 1:05 am

you need to download the file that is 2.8mb. Extract ALL of the files inside the main folder into your override folder. It's not just one type of file, but several.

From what I am hearing, you will only see cave roofs for the stock Bioware tiled caves. Any places you go to that are the result of a hak tileset, you will not be able to see a roof (at least not yet)
Michael K

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Ben DeVeny
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Post by Ben DeVeny » Wed Sep 28, 2005 3:11 pm

Bad news man. I crash two places. One, entering the Lost River Cavern from the ground floor, and the other, is entering Batchwood caves (where the trolls are) from the Maleki side. I just get a glimse of the place, and I crash localy. Cant log in again either. I have to wait an hour, and log onto another server. I just went in and remove over 500 overrides from the cave hak and logged right in again, no problem. Its buggy bud.

I dont have the facilities to take screenies and post them for you.
sorry.
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Post by Krator » Wed Sep 28, 2005 7:29 pm

When turning the camera in this tile, or walking, not sure what caused it, I crashed while using the override. After multiple crashes deleting the override solved the problem.

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Gimlor
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Post by Gimlor » Wed Sep 28, 2005 7:59 pm

IM getting several crash reports. I don't blame you for removing it. The odd thing is I erally did nothing to any tiles that would cause crashes like this.. Off to find the problem
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Gimlor
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Post by Gimlor » Wed Sep 28, 2005 8:03 pm

If you could, please go to this site.
Identify the tile ahbving problems (Right click and view the properties to get the name)

and post the offending tiles here.

thanks
http://ithilla.com/caveruinsimages/cr.htm
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Post by Marleh » Wed Sep 28, 2005 8:04 pm

I've used the override for more than a year now with no problem, but I updated and now I'm crashing too. Both times in the first cavern of the Bachwood caves, but I was able to log back in to the same location and continue.
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Gimlor
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Post by Gimlor » Wed Sep 28, 2005 10:19 pm

Old Copy available here, till the new one is fixed.

http://ithilla.com/orcaveruinv11.rar date was 3/25/04... man, has it been that long
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Post by Hert Snyder » Thu Sep 29, 2005 4:37 am

I am crashing consistantly in the Causewayt Minehead map in Deglos, along the causeway between Nutz and Nanshi Urbaz... I crash before I can get a screenshot, generally only gives me about 3 seconds before I go down.

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Gimlor
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Post by Gimlor » Thu Sep 29, 2005 12:17 pm

yeah. it looks like my "Quick" light fix destroyed teh hak :(

Those haveing problems please download the 1.1 from above and report if your having the same problems
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Post by szabot » Thu Sep 29, 2005 4:04 pm

Took out the new one, no problems anymore. Put in 1.1, problems still gone. ;)
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Gimlor
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Post by Gimlor » Thu Sep 29, 2005 5:12 pm

Phew.. Ok.. will dump .2 and rework 11 (adding the new tiles)
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