What overrides do you have?
Moderator: Event DM
What overrides do you have?
Topic pretty much says it all. Links and descriptions are good, if possible.
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<Zebranky> (Also, that would piss SO many people off. ;)
<Nob> That's why it's such a great idea, Zeb.
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Cave/Ruin Roof Override: http://nwvault.ign.com/View.php?view=Ha ... il&id=2238
Adds a cavern ceiling to cave areas. AMAZING, a must have! I've been using it forever.
Realistic Hands:
http://nwvault.ign.com/View.php?view=Mo ... ail&id=124
Have fingers!
Adds a cavern ceiling to cave areas. AMAZING, a must have! I've been using it forever.
Realistic Hands:
http://nwvault.ign.com/View.php?view=Mo ... ail&id=124
Have fingers!
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Yeah, I've got this one. Now it looks like everyone has flippers.Final Shinryuu wrote:Realistic Hands:
http://nwvault.ign.com/View.php?view=Mo ... ail&id=124
Have fingers!
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http://nwvault.ign.com/View.php?view=mo ... ail&id=311Final Shinryuu wrote: Realistic Hands:
http://nwvault.ign.com/View.php?view=Mo ... ail&id=124
Have fingers!
Newer version of the hands gets rid of the messed up colors with ultravision and other lighting stuff. *points to his avatar pic* "Hands!"
I also use the old walk animations from pre-HotU here:
http://nwvault.ign.com/View.php?view=ha ... ail&id=251
*per the instructions, don't use a_ba_casts.mdl since it makes Whirlwind Attack animation not show up.
Also the color fix for some of the really fugly colors in the palette. Total black still has some details instead of just super black, light grey actually looks close to light grey and the greens/reds are much deeper.
http://nwvault.ign.com/View.php?view=ha ... il&id=3207
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The only problem I have with putting in the color override is wondering if other players who dont have it think my color sense is wacked.
*points up* I have similar to what others have said. Hands, bowstring - which really adds depth, cave roof, pre-HoTU walk animations.
*points up* I have similar to what others have said. Hands, bowstring - which really adds depth, cave roof, pre-HoTU walk animations.
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Hands and pre-HotU walk, plus one for more realistic unarmed combat animations - can't remember where the latter came from, but it was posted on these Boards some time ago.
I think I did try the cave roof one, but I can't remember if I still have that installed. I will take a look next time I am online and in a cave.

I think I did try the cave roof one, but I can't remember if I still have that installed. I will take a look next time I am online and in a cave.

Life is never as bad as you think it is, although that doesn't help at the time.
Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
Exactly. I use the standard colors for the same reason, plus I found that some of the new ones are too weird as well. Like it makes Aerill's hair a bit blueish instead of normal black.Marleh wrote:The only problem I have with putting in the color override is wondering if other players who dont have it think my color sense is wacked.
*points up* I have similar to what others have said. Hands, bowstring - which really adds depth, cave roof, pre-HoTU walk animations.

Can't stand the old animations so I only use part of them. Seems to have eliminated the stealth crash problem, but doesn't look as ugly for all characters either.
Using hands, bowstrings, and cave roof override.
Ah, I figured it had been done before.
viewtopic.php?t=40719
Still, that's a fairly old thread. Keep the answers coming.
viewtopic.php?t=40719
Still, that's a fairly old thread. Keep the answers coming.
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<Zebranky> (Also, that would piss SO many people off. ;)
<Nob> That's why it's such a great idea, Zeb.
Strange, Aerill's hair always seems to have a tinge of blue. Can't remember putting in that override though, and tourquise is still tourquise.Aerill wrote:Exactly. I use the standard colors for the same reason, plus I found that some of the new ones are too weird as well. Like it makes Aerill's hair a bit blueish instead of normal black.

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bowstrings, hands, cave roofs...and of course the most important of all:
* points to sig* THE LIZARD SHIELD OVERRIDE!
So if you see one of my tavern posts and see "a tall Shaahesk with a large sword and an even larger shield..." and think "he's on crack," all it means is you need this file.
* points to sig* THE LIZARD SHIELD OVERRIDE!
So if you see one of my tavern posts and see "a tall Shaahesk with a large sword and an even larger shield..." and think "he's on crack," all it means is you need this file.
Suuhoroh . Shaahesk fighter . Journeyman armorwright, Avlis Arms and Armor Association . Corporal, M'Chek Army Blackhawk Company
Cookie (Amakiir) . Kobold chef extrordinaire - he thinks
lizard shields viewtopic.php?t=53138
timezone calc http://www.worldtimeserver.com/time_converter.aspx
AAAA recruitment viewtopic.php?t=62035
Cookie (Amakiir) . Kobold chef extrordinaire - he thinks
lizard shields viewtopic.php?t=53138
timezone calc http://www.worldtimeserver.com/time_converter.aspx
AAAA recruitment viewtopic.php?t=62035
Hand override sucks for monk.
I just use the Alternate Combat Animations one and the pre-HotU animation crash fixing thing.
I just use the Alternate Combat Animations one and the pre-HotU animation crash fixing thing.
<Sili> I've seen septic tanks with less shit in them than Fuzz.
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...
<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
<Chasmania> there are many roads to Rome..they just picked a shit filled alley full of scabby hookers and bums.
The shape of things to come...