Looking for a quick way to test a character rebuild

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Jhevon
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Looking for a quick way to test a character rebuild

Post by Jhevon » Mon Jun 27, 2005 2:52 am

Is there an obvious easy way I'm missing to test a character rebuild (locally is fine) in NWN?

I wanted to trial recreating an existing character level 12 with all new class levels that I've not used for a while, and wanted to slice and dice it a bit to see how various things work; feat prerequisites mostly.

And before anyone suggests it, yes I'm feeling far too lazy today to study the NWN manual as a means to the same ends!

Thanks in advance,

:)

Jhevon
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Psyco
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Post by Psyco » Mon Jun 27, 2005 2:58 am

1) download a character builder from the vault, halls of advanced training works fine
2) play module
3) pull levers in module to level up or down as needed

If thats too much effort for you, you are a lost cause :-)
Last edited by Psyco on Mon Jun 27, 2005 2:58 am, edited 1 time in total.
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ive people talk of exporting your character

Post by downsystem » Mon Jun 27, 2005 2:58 am

to the aurora toolset and then leveling it up that way but i have yet to know much about the aurora toolset.
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Post by Nevyn » Mon Jun 27, 2005 3:06 am

Note: It realy screws up if you have a custom character, need to associate the Haks to get them to work.
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tindertwiggy
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Post by tindertwiggy » Mon Jun 27, 2005 3:08 am

in the console enter these commands:

DebugMode 1

GiveLevel X

where X is a positive or negative number. It might be "dm_givelevel", I forget.
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loki70
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Post by loki70 » Mon Jun 27, 2005 3:11 am

What twiggy said, or you could do GiveXP X. Either way, same result.
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Post by Final Shinryuu » Mon Jun 27, 2005 3:12 am

Easier way: Make a level 1 character in any module, and turn Debug Mode on.

When in game, press the ` key. Left side of U.S. keyboards, above the tab, left of 1.
That opens up the console.
Type "DebugMode 1" Do not type the quotation marks in.
Press enter.
Then type "DM_giveXP xxxx" where xxxx is any number you want.
After pressing enter, it will prompt you to select a target.

So, no messing around with downloading extra modules, ect., just use any one you want.

EDIT: Gah, Twiggy, you beat me to it!
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Post by Midknight » Mon Jun 27, 2005 3:19 am

Additionally, you can spawn items and even monsters using the DM commands to give an idea of how your character would perform...
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Post by Final Shinryuu » Mon Jun 27, 2005 3:21 am

Midknight wrote:Additionally, you can spawn items and even monsters using the DM commands to give an idea of how your character would perform...
Yup. When you have the console open, press the tab key to scroll through a list of commands available to use.
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Post by Aldinvineda » Mon Jun 27, 2005 4:30 am

Always wondered about this..
Why is there no command to take away xp?
If there's a script which lets you delevel in the character building modules, the command should be there right?

If there is one, bonk me on the noggin and do tell.

:drink:
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Post by Nevyn » Mon Jun 27, 2005 4:32 am

Just give -ve XP or Levels

:)
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Aldinvineda
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Post by Aldinvineda » Mon Jun 27, 2005 5:00 am

:lol:

As in "dm_givelevel -2" or "dm_givexp -100"?

Sheesh. I think too straight.
Thanks for the tip!

:drink:
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Post by Albion » Mon Jun 27, 2005 5:32 am

I use the 0 hassle character levels and items mod. Adding levels is as easy as talking to the NPC and asking him what level you want to be. You can play about with you character for hours and play the what if .. game :)
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Post by Demonlady » Mon Jul 04, 2005 9:09 am

Any idea why activating the console might not work ?

I have a strong suspicion that windows want's me to hit a space after the '~' key, which of course is not possible in a mod.

Any advice on how to activate console anyway ?

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Post by Havoulov » Mon Jul 04, 2005 9:29 am

You must have the keybord set to english...often the other lunguages don't support this key as this.... key (mine cant print the character entirelly...i get "|" or "§"
and this on the windows, languages etc...
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Shadow Monkey
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Post by Shadow Monkey » Mon Jul 04, 2005 10:15 am

Also, Is there a way to test psion class? I have added psions hak to my 'training' mod, but it doesnt work...
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Post by Sindol » Mon Jul 04, 2005 4:56 pm

Shadow Monkey wrote:Also, Is there a way to test psion class? I have added psions hak to my 'training' mod, but it doesnt work...
If you add the CoPaPHak, the UniversalHak, and the CoPaP tlk file to your mod you should be able to choose the Psionicist to level up in, exactly as on Avlis. The problem is that the scripts for all the powers are not in those haks, so none of the powers will actually do anything unless you also import all of those scripts into the module.
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Post by Heronimous Fox » Mon Jul 04, 2005 5:00 pm

So thats why my psion vampire doesnt psion......
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Post by Pathos Street » Mon Jul 04, 2005 6:33 pm

there is some nwn.ini tweak you have to do to allow you to turn debugging on. Don't remember what it is, though.
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Shadow Monkey
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Post by Shadow Monkey » Mon Jul 04, 2005 9:58 pm

So I added all haks, tlk and all ps_ scripts ((that had psion power names)) but it doesnt work? anyone knows what else to add?
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Post by Jhevon » Tue Jul 05, 2005 1:09 am

FYI for anyone else interested in doing similar to my original post, I tried all of the offered suggestions and personally found Psyco's "Hall of Advanced Training" mod the quickest and easiest for simple leveling/delevelling, and can recommend it for simple build-testing.

:)

Jhevon
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