God of War and battle?
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God of War and battle?
I've been trying to find out the proper god for me to worship..
I have chosen war as one of my area's of concern, among other things because I see Avlis as a world in conflict.
But as I see corellon Larethian is the only god who's AoC is battle. But he mainly seems to concern himself with elves..
Who can help me with this? Or where could I ask..
-To find the proper deity to worship..
I have chosen war as one of my area's of concern, among other things because I see Avlis as a world in conflict.
But as I see corellon Larethian is the only god who's AoC is battle. But he mainly seems to concern himself with elves..
Who can help me with this? Or where could I ask..
-To find the proper deity to worship..
- Nob
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This should probably be in "Comments and Questions on World Information."
Toran is the God of Soldiers, Gorethar is often referred to as "The Battle Lord" and Senath is the God of Strategy.
All three would be applicable as a war domain priest.
Toran is the God of Soldiers, Gorethar is often referred to as "The Battle Lord" and Senath is the God of Strategy.
All three would be applicable as a war domain priest.
"Andrinor grant me the patience not to kill those who screw things up through stupidity, the power to incinerate those who screw things up on purpose, and the wisdom to distinguish between one and the other." -The War Mage's Serenity Prayer
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Don't forgot old Ra-Ghul, the god of bezerkers and disorganized warfare.
Ra-ghul
Alignment: CN
Worshippers Alignment: Any Chaotic
Area of Control: Warfare, Combat, Berserkers
Ra-Ghul can be considered one of the deific success stories of the barbaric nation of Tyedu. It is not widely known exactly which tribe he originated from, but the story goes that he was one of the many small "deities" created from Mikon's agents who watched over Tyedu at one point in its history. Whereas most of the deities created there were connected to a natural formation or area, and thus did not have much chance to perpetuate their following outside their resident tribe, Ra-Ghul's worship was transferred from tribe to tribe. This was due to his sphere of influence being a popular motif among many tribes in Tyedu, and as his legend and worship grew, so did his power. Ra-Ghul gained true godhood among the tribes of Tyedu, and interestingly enough, his worship slowly spread south to the Kurathene, where it was transferred all over the continent via the harbor cities located there.
Ra-Ghul's portfolio concerns any kind of fight that is done in an animalistic, chaotic manner. He is also revered by many different flavors of battleragers and berserkers around the globe. Ra-Ghul's priests still dress in fairly primitive skins and have many "rituals" to invoke the god's rage in a person.... some of them actually work, depending on the recipient. Though in the heat of a ceremony, it is more often the crowd pleasing measures and manipulation that counts the most.
Followers of Ra-Ghul can be found on all sides of a conflict, for the god cares not for causes or reasons. Only the rage of the fight is what concerns him.
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serve the suprem one
why serve lessor gods,serve he who stands
above all gods,his power created the eternal
spark which was uded by the 9 to becmoe
gods find samial west in elyisa or ferrel
he will tell all and give you info on the order.
above all gods,his power created the eternal
spark which was uded by the 9 to becmoe
gods find samial west in elyisa or ferrel
he will tell all and give you info on the order.
- Nob
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Just slightly more commentary.
In terms of world outlook in war I think you can split it into:
Gorethar and Toran:
Read through Clausewitz's On War. Essentially a straight up "soldier's war", wherein your primary objective is to find, subdue and destroy your enemy's army.
Ra-Ghul:
Strategy? What's that?
Senath:
Strategy is EVERYTHING. Thus your first objective in war should be attack and neutralize your enemy's strategy. In terms of real world references who really think in this way, SunTzu's Art of War really captures the essence of a strategy-centric thinking.
In terms of world outlook in war I think you can split it into:
Gorethar and Toran:
Read through Clausewitz's On War. Essentially a straight up "soldier's war", wherein your primary objective is to find, subdue and destroy your enemy's army.
Ra-Ghul:
Strategy? What's that?
Senath:
Strategy is EVERYTHING. Thus your first objective in war should be attack and neutralize your enemy's strategy. In terms of real world references who really think in this way, SunTzu's Art of War really captures the essence of a strategy-centric thinking.
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Uh... no.loki70 wrote:Toran is battle for the sake of battle. Gorethar is more the paladin/good aspect. Toran doesn't care about good or bad, just as long as fighting is involved. Order through beating down the opposition. If there is only one side, it has to be right, right?
Toran will use force if the situation dictates it. When would the situation dictate it? When force is the only/most efficient/effective means of maintaining or bringing about order, or quashing an uprising.
Toranites don't run around starting wars because they want to, they join in war to expediate the process and ensure that some form of Law and Order are upheld, because they feel that structure is what keeps society running smoothly and best serves/protects the populace, who are mostly defenseless.
Last edited by Fuzz on Sat Apr 02, 2005 5:47 pm, edited 1 time in total.
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<Ronnin> damm not even a kiss??
<Chasmania> Kiss Fuzz? I'd rather fellate a goat.
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The shape of things to come...
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Toran
Alignment: LN
Worshipers' Alignment: LN
Race: Dracon
Area of Control: Dracon & Soldiers, Discipline
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War, evil, or even peace, and goodness do not really concern the creator of the Dracon. His message is one of order. If everyone can go about their business in an orderly way, things will run much smoothly, whether they are wars, or good deeds. Absolute discipline is the key. Non-conformity is a sin in Toran's eyes. A Law and order rule above all, and to disobey that order is to become chaotic in their eyes.
Toran too looked for an older established god to assist him. Toran journeyed around his plane to find a strange god that he remembered hearing about once when he was traveling around in his mortal days. Eventually, he found Toblin, who received him in a serious manner when Toran posed his question to him. Toblin told Toran that he would need a numerous, yet organized race that could lend aid to keeping order in the land so that the chaotic designs of some of the other gods would never come through.
Toblin added that his own race, the Dracon, were well suited for this task because they performed well under pressure. So, Toran created the Dracon with the aid of his newfound friend, Toblin. And so, because of Toran's gratitude towards Toblin, he was allowed to hold priests on Avlis. The Dracon, took well to their new land, and in a very orderly fashion, they set about creating a lifestyle for themselves.
Discipline. Strict, unflagging, unfailing discipline, this is the path to enlightenment in the eyes of Toran. There is no other way. The only way to bring about the stillness that comes when one's thoughts and actions are controlled is to enforce discipline on oneself and on the outside world. The chaos of the world can "leak" into a person. If one is in a quiet environment, it is much easier to become quiet along with it. However, if the environment is full of chaos, then that chaos will seep into the person causing them to lose control of their discipline. Even another person's random thoughts can seep into nearby people and cause them to think chaotically.
Toran is the ultimate Lawful Neutral warrior. His plan is simple: complete and total order, regardless of who prospers and who gets hurt. Toran does not care about people's feelings or aspirations. He only cares that everything fits properly into everything else. Battles are fought by the followers of Toran in all wars on the face of Avlis. They are highly prized as mercenaries because they will fight for almost anyone, and they do so in an extremely well disciplined and organized shock troop manner.
If there's a war that Toran's clerics cannot stop, then they will do their best to make sure it's fought in an orderly fashion as opposed to having chaotic assemblies of ragtag troops going at it. Toran does not much care whose side you're on, or even why you are fighting as long as the cause requires an orderly military solution. This also applies to the human/elf war. Toran does not care. Toran's troops are often found on BOTH sides of any conflict, especially when both societies see some merit in keeping order at times, which is true of both humans and elves.
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Senath
Alignment: LN
Worshippers Alignment: Any lawful
Area of Control: Strategy
"Tactics is knowing what to do when there is something to do. Strategy is knowing what to do when there is *nothing* to do."
Senath is one of the more famous children of the god Toran, born during the Age of Peace after the Great War. As a coming-of-age gift, his father gave him domain over all that has to do with strategy. This was a very large undertaking for the young deity, and he took it very seriously, as his father knew he would.
Senath sees strategy as being divided into different aspects. There is political strategy. There is martial strategy. There is natural strategy. And there is everyday social strategy encompassed by games of skill and normal colloquial interaction.
Because of all of these areas, Senath claims a lot of followers from differing walks of life. He is thought to work through both inspiration and perseverance. A farmer gaining an idea about how to do better in his crop planting schedule, a politician working his way efficiently up the ranks, and a general who spots a flaw in his enemy's plan will all attribute thanks to Senath.
The church of Senath promotes the use of strategy in any way it can. It brings its teachings to the world through games and competitions, and the priests of Senath can often be found hosting events in various communities that promote the use of strategy. They aren't usually concerned with the betterment of a community through strategy so much as they are concerned with the adoption of strategy for its own sake, whatever the outcome or reason.
The church of Senath is not as geared towards war as that of Toran, however it does understand the need for it, and will often help with strategic matters when it can in these cases. Some of Senath's clerics are geared towards this career and take up instruction in matters of war. Others work only in political circles as advisors to nobles, though the priests rarely covet the power for themselves. Power is not the issue. Strategy is, afterall.
Senath uses the blue and silver colorings of his father, yet they are accompanied by black and white.
- ReallyStupidGuy
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Gorethar
Alignment: LG
Worshipers' Alignment: LG
Race: Dwarves
Area of Control: Craftsmen, Warriors of Goodness
Colors: Blue and Gold
portal.php?getpage=gorethar
Alignment: LG
Worshipers' Alignment: LG
Race: Dwarves
Area of Control: Craftsmen, Warriors of Goodness
Colors: Blue and Gold
portal.php?getpage=gorethar