Is it possible to have multiple different keys open the same door / chest.
for example
key type 1 opens chest A only
key type 2 opens chest B only
Is it possible for both of these keys be set to open door C
Keys and doors
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Keys and doors
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- Talwin Hawkins
- Team Member; Retired with Honors
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not afaik. keys are opened via a tag. if tag matches then it opens.
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
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- Psyco
- Elder Sage
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Not in a reliable way at this stage.
Technically its easy to do with a script on the onFailToOpen event of a door that checks for the different keys and opens the door if you have one, however this does not work too well in practice in a PW.
I am currently looking into other options.
Technically its easy to do with a script on the onFailToOpen event of a door that checks for the different keys and opens the door if you have one, however this does not work too well in practice in a PW.
I am currently looking into other options.
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- Talwin Hawkins
- Team Member; Retired with Honors
- Posts: 3980
- Joined: Fri Aug 27, 2004 7:56 pm
- Timezone: GMT+1
- Location: London - England GMT
not sure if this would help, but i once set up a guild entrance stone system via a conversation that allowed you to go to different levels depending on your access, maybe that oculd be used?
Woodsmaster Talon Blade
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
Battle Sergeant of Le'Nofaythen'T'Nanshi
Former Hero of of Lonovanen'Hirefya
____________________
http://twitter.com/AJDSullivanDeider wrote: Michelle Pfeiffer - I'd drink her bathwater.
- Psyco
- Elder Sage
- Posts: 3288
- Joined: Mon Jun 30, 2003 10:05 pm
- Location: New Zealand (NZDT, +12 GMT)
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sure, anything can be done.
The problem is doing it in a way that uses minimal resources and in a way that is reuseable and generic rather than tailored to just a single person/group.
The problem is doing it in a way that uses minimal resources and in a way that is reuseable and generic rather than tailored to just a single person/group.
Player Housing info - This answers most questions people have. Read this before asking.