Screen lag
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Screen lag
I'm trying to figure out if this happens to everyone or just me.
Most often, when walking/running through an area, if I come across more than 7-8 characters/monsters clustered together, the screen 'lags' for part of a second, then loads images of all the characters. This happens on single player as well as on Avlis, which makes me think there's something going on with my processor or graphics card. Considering that both are very new and high-end, is it possible that something is wrong with my settings?
Or does everyone have this happen and it's inevitable?
Thanks.
Most often, when walking/running through an area, if I come across more than 7-8 characters/monsters clustered together, the screen 'lags' for part of a second, then loads images of all the characters. This happens on single player as well as on Avlis, which makes me think there's something going on with my processor or graphics card. Considering that both are very new and high-end, is it possible that something is wrong with my settings?
Or does everyone have this happen and it's inevitable?
Thanks.
Cheers,
Cromagnon
Cromagnon
happens to me too
Irreverence Awards 05 :most Ineffectual PC, honourable mention for most likely to give/recieve Spite
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for me as well
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Me too - especially with Wemics, but also with several creatures in the area. Can be any creatures, not just PCs.
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So we need more RAM in the servers?Ntropy wrote:Pretty sure it has nothing to do with connection, but to do with accessing the HD to cache the models and textures of complex, large or multiple creatures.
*Rushes off to PayPal*
Or did you mean on the local PC perhaps?
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ClientNighthawk4 wrote:So we need more RAM in the servers?Ntropy wrote:Pretty sure it has nothing to do with connection, but to do with accessing the HD to cache the models and textures of complex, large or multiple creatures.
*Rushes off to PayPal*
Or did you mean on the local PC perhaps?
Serineth "Wildmane" Swiftpaw
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DamnSerineth Swiftpaw wrote:ClientNighthawk4 wrote:So we need more RAM in the servers?Ntropy wrote:Pretty sure it has nothing to do with connection, but to do with accessing the HD to cache the models and textures of complex, large or multiple creatures.
*Rushes off to PayPal*
Or did you mean on the local PC perhaps?

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Orleron wrote:I think it's a fun idea if you can idiot-proof it. Problem is God always builds a better idiot.
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I believe it's not a question of how much RAM you have, it's how fast the engine can pull the data from the resource files on disk and put it in RAM. I have a P4 2.8GHz with 512MB RAM and it still hitches almost imperceptibly the first time I see a particular model, any model. I think it is worse with external resources in .haks, but it happens on stock creatures for me as well.
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my comp is a water cooled overclocked beast, which runs DOOM3 at all max, but it still stutters in NWN Avlis 

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NWN does lag on me whenever I run into other NPCs or PCs, and when ever a new spawn happens in the same area in which I am in. I also noticed that when there is heavy traffic, CEP laggs the heck out of my system as well.
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Well, I've got a really old PC, and I don't seem to get any of these problems (apart from when Druids of Verossa cast multiple entangles - and even that seems better than it used to be). But I have got my graphics settings on FAST. Maybe you just need accept a little lower graphics setting?
Some things that can help...
* Buy more RAM (more chance of things staying cached in RAM rather than getting pulled of hard-disk each time)
* Defrag hard-disk so that when you do have to pull it off HD, it is quicker
* Downgrade some of your graphics settings... not entirely sure which ones, just have a play (I usually put mine to FAST, and then upgrade a few things, like fast-grass, environment shadows, and ... oh something else that I've forgotten).
* Close any unwanted applications that might be competing for resources (i.e. some of the stuff that's on your PC's status bar, bottom right)
* Don't hang around Elf Gate
Lastly, since 1.65 or was it 1.64 ... not sure, IIRC, there was a Bioware option to allow you to "tune" cache usage. You could try and fiddle with this. *shrugs* may help.
Some things that can help...
* Buy more RAM (more chance of things staying cached in RAM rather than getting pulled of hard-disk each time)
* Defrag hard-disk so that when you do have to pull it off HD, it is quicker
* Downgrade some of your graphics settings... not entirely sure which ones, just have a play (I usually put mine to FAST, and then upgrade a few things, like fast-grass, environment shadows, and ... oh something else that I've forgotten).
* Close any unwanted applications that might be competing for resources (i.e. some of the stuff that's on your PC's status bar, bottom right)
* Don't hang around Elf Gate

Lastly, since 1.65 or was it 1.64 ... not sure, IIRC, there was a Bioware option to allow you to "tune" cache usage. You could try and fiddle with this. *shrugs* may help.
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