Gnoll race questions
Moderator: Event DM
-
- Whiney Peasant
- Posts: 18
- Joined: Sat Jul 17, 2004 6:54 pm
- Location: NC, USA
Gnoll race questions
When my application is finally accepted, i plan on playing as a gnoll...i've always wanted to play servervault non-player races, and this is great that things such as gnolls and goblins are offered. Considering i've read everything i can about most of the monster from v3.0 and v3.5, i hope i'm well prepared for the experience.
however - i have a question regarding the gnoll race. i read on one of these threads that certain custom races do not use character models, and use the typical NwN monster models - therefore armor does not show up on them.
The ones listed were orc, lizardman, kobold, etc. but there was NO mention of gnolls, which leads me to believe that gnolls use a special character model from a hak instead of the monster model.
Is this the case? will armor and helmets show up on gnolls? that'd be spectacular to see, but i'm really not sure if its the case....
if its not the case, and the monster models are used and the 'gnoll' race was left off the list of employed monster models - which gnoll model is used? the gnoll shaman or the gnoll ranger?
however - i have a question regarding the gnoll race. i read on one of these threads that certain custom races do not use character models, and use the typical NwN monster models - therefore armor does not show up on them.
The ones listed were orc, lizardman, kobold, etc. but there was NO mention of gnolls, which leads me to believe that gnolls use a special character model from a hak instead of the monster model.
Is this the case? will armor and helmets show up on gnolls? that'd be spectacular to see, but i'm really not sure if its the case....
if its not the case, and the monster models are used and the 'gnoll' race was left off the list of employed monster models - which gnoll model is used? the gnoll shaman or the gnoll ranger?
- Jordicus
- Team Member; Retired with Honors
- Posts: 8042
- Joined: Tue Jan 21, 2003 3:46 pm
- Location: Whitehall, PA (GMT -4)
- Contact:
currently gnolls have static models. I believe with our next update they will have dynamic models, but I would assume only for new characters. may be able to convert old ones over though, but not sure.
You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
-
- Whiney Peasant
- Posts: 18
- Joined: Sat Jul 17, 2004 6:54 pm
- Location: NC, USA
fair enough. when is the next update planned, or is there even an ETA for it? if its not too far off, i may start a temporary RP character just to get a feel for the server when my application is accepted(i'm starting to get worried, it seems like its been a while since i sent it in, but in actuality its only been 36 hoursJordicus wrote:currently gnolls have static models. I believe with our next update they will have dynamic models, but I would assume only for new characters. may be able to convert old ones over though, but not sure.

if a conversion is possible, would it be done by me in-game, or would a staff member have to do it manually?
EDIT:
oh ya, and which static model is currently used? gnoll shaman, or regular gnoll(ranger)?
- BlueCougar
- Whiney Peasant
- Posts: 11
- Joined: Sat Jun 05, 2004 3:27 pm
- Contact:
I would be interested to know more about this as well. I've got a few months in now in a Gnoll character and actually thought it would be included in the update with dynamic models only without the custom choices. It would be a shame to have to abandon such a good character that has made alot of contacts and connections just to have him match the "new" Gnolls"...but it can be done I guess...or just remake him and start all over again with the same contacts, would that be appropriate?
The Legion of Angels Gaming Guild
Imperitor of THE LEGION~NWN Squad
World Leader of The World of Etheria ~ CoPaP Member World
Imperitor of THE LEGION~NWN Squad
World Leader of The World of Etheria ~ CoPaP Member World
- Jordicus
- Team Member; Retired with Honors
- Posts: 8042
- Joined: Tue Jan 21, 2003 3:46 pm
- Location: Whitehall, PA (GMT -4)
- Contact:
IF we decide to do it, it would have to be done by a Team memberElysian_Guardian wrote:if a conversion is possible, would it be done by me in-game, or would a staff member have to do it manually?
RangerElysian_Guardian wrote:oh ya, and which static model is currently used? gnoll shaman, or regular gnoll(ranger)?
You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
The next update will have dynamic models for the non standard races. These will most likely be new Monster models. I "could" make it so that the Gnolls, Lizerdmen etc are overwritten with the new dynamic models, but this would most likely but a huge burden on the team. The update will come when Avlis updates to 1.63
- Psyco
- Elder Sage
- Posts: 3288
- Joined: Mon Jun 30, 2003 10:05 pm
- Location: New Zealand (NZDT, +12 GMT)
- Contact:
and 1.63 is currently in internal testing, after it has got through that it will go to a public beta, then once it has made its way through that it will be released.
Once it has been released it is normally a few weeks or so before Avlis/CoPaP updates, this time is used for working out what the patch will break so that there are as few problems as possible once it does go in.
Once it has been released it is normally a few weeks or so before Avlis/CoPaP updates, this time is used for working out what the patch will break so that there are as few problems as possible once it does go in.
- BlueCougar
- Whiney Peasant
- Posts: 11
- Joined: Sat Jun 05, 2004 3:27 pm
- Contact:
Is there anyway to find out how many active Gnoll PC's there currently are? I've only run into 3 and one of them happened to be a changling that copied my form.
The Legion of Angels Gaming Guild
Imperitor of THE LEGION~NWN Squad
World Leader of The World of Etheria ~ CoPaP Member World
Imperitor of THE LEGION~NWN Squad
World Leader of The World of Etheria ~ CoPaP Member World
-
- Whiney Peasant
- Posts: 18
- Joined: Sat Jul 17, 2004 6:54 pm
- Location: NC, USA
*laughs*
well, i get my application accepted right before i have to go out of town...i finall get back in town about 30 minutes ago, and log in to make my gnoll.
when i make him, something doesnt seem right...and then i realize that the stat adjustments listed are INCLUDING those given by the half-orc race. the -2 INT and CHA, and 2 of the STR are already taken into account...
so i had overadjusted for the stats and had a way too balanced(13 to each stat, practically) gnoll.
i try to relog to make a new one, one who's more combat oriented, and voila! LeOr is down.
anyway, i thought i'd post it here that the stat listings need to make newbies aware that they dont take the initial race bonuses into account.
if you make a gnoll - half orc race - expect only +2 STR, and +2 CON...and the gnoll bonus feats.
i'm assuming the same is the case with the other subraces, so if its possible, can a moderator edit the non-standard race post to reflect this?
thanks, and i look forward to roleplaying on the CoPaP servers.
well, i get my application accepted right before i have to go out of town...i finall get back in town about 30 minutes ago, and log in to make my gnoll.
when i make him, something doesnt seem right...and then i realize that the stat adjustments listed are INCLUDING those given by the half-orc race. the -2 INT and CHA, and 2 of the STR are already taken into account...
so i had overadjusted for the stats and had a way too balanced(13 to each stat, practically) gnoll.

i try to relog to make a new one, one who's more combat oriented, and voila! LeOr is down.

anyway, i thought i'd post it here that the stat listings need to make newbies aware that they dont take the initial race bonuses into account.
if you make a gnoll - half orc race - expect only +2 STR, and +2 CON...and the gnoll bonus feats.
i'm assuming the same is the case with the other subraces, so if its possible, can a moderator edit the non-standard race post to reflect this?
thanks, and i look forward to roleplaying on the CoPaP servers.

-
- Whiney Peasant
- Posts: 18
- Joined: Sat Jul 17, 2004 6:54 pm
- Location: NC, USA
- Kroax
- Lord of Blithering Idiots
- Posts: 94
- Joined: Thu Aug 12, 2004 3:48 pm
- Location: GMT +1, Sweden
- Contact:
Are there any updates on this subject?
Will the ones who created a gnoll before the update get dynamic models?
Are there any screenshots of the new models?
Will we get robes?
When will the update be?
Please don't kill me.
Will the ones who created a gnoll before the update get dynamic models?
Are there any screenshots of the new models?
Will we get robes?
When will the update be?
Please don't kill me.
<Deider> who needs a script to replace RP?
I don't want to come of like a smart-ass or something like that, but sometimes I guess it looks like that. My apoligies.
I don't want to come of like a smart-ass or something like that, but sometimes I guess it looks like that. My apoligies.
- Drysh
- Apprentice Scholar
- Posts: 607
- Joined: Mon Jun 28, 2004 3:34 pm
- Timezone: GMT -3
- Location: Brazil
- Contact:
Is it working now? Since the custom character creator is not working it's not possible to see if there is a new model for them. Do you have any plans to update the old characters with dynamic models?Gimlor wrote:The next update will have dynamic models for the non standard races. These will most likely be new Monster models. I "could" make it so that the Gnolls, Lizerdmen etc are overwritten with the new dynamic models, but this would most likely but a huge burden on the team. The update will come when Avlis updates to 1.63
Cheers.
- Drysh
- Apprentice Scholar
- Posts: 607
- Joined: Mon Jun 28, 2004 3:34 pm
- Timezone: GMT -3
- Location: Brazil
- Contact:
Orleron,
These are some questions and suggestions for the gnoll race. Use what you want. If you think I'm out of track here, please tell me (and use the rule-0 of RPG: the DM is always right).
Thanks for the recent posts describing each race. They are great!
____________________________________________________________
I guess someone casted confusion on me. I'll try to put all the information together, and the questions at the end.
From the Avlis Player Guide, about goblins, kobolds, & gnolls:
These races are sometimes called the lesser evil humanoids. They form societies and tribes, but have yet in the history of Avlis to be able to found their own nations.
All three of these races are used as slaves by the lizardmen of Drotid. Goblins, kobolds and gnolls are also populous in the Orc nations of Brekon and Dubunat, but
they can be found all over Avlis. Goblins, kobolds and gnolls are all available as custom PC races.
- Xenon is CE.
- Maleki is CE.
- Gnoll's favorite class is ranger.
- The gods that have druids are: O'Ma, Dru'El, Pelar, Dre'Ana, Titanea, Dagath, Skern, and Verossa.
Orleron's post about gnolls says:
(...) Gnolls tend to be lawful. (...)
Religion: Gnolls think little about religion unless something happens that demonstrates its power to them. For the most part, they venerate the pack leader
who controls everything in their lives. They are not known to have ties to Maleki or Xenon per se, but will worship these gods if given reason to.
Questions & Suggestions:
- Aren't there more gnolls in Drotid then anywhere else? Followed by Brekon and Dubonat? The text from the players guide suggests that.
- Since a lot of gnolls should be rangers, wouldn't they have a more religious nature? I mean, shouldn't they have a god that gives them the rangers abilities?
- On a related matter, there are no god (except Dagath) for a LE ranger. And I cannot see Dagath as an important god for gnolls (the philosophy is to complex for
a race that receives -2 to intelligence). The only evil god that will give powers to rangers is Verossa. It would be good to have a NE god for rangers and druids.
Aarilax could have the natural selection, the nature that kills the weak and favors the strong added to his portfolio; using key words: natural selection, extinction
and abusive hunt.
I really don't understand why would Maleki create a race like the gnolls (specially if they are LE). They are much closer to Aarilax: grow stronger and kill the weak.
- The description of the gnoll's mentality is not exactly lawful. It lacks the organization of a lawful society. Wolves and dogs on the real world would be closer to a
neutral alignment. The gnolls are not a race that would look for flaws on the laws to benefit from it. They will follow the group, but they will betray if given the
opportunity to be the chief. Individualism in an organized way. Freedom within the law. That's neutral. (My monster manual says they are CE, but I think Orleron's
description is closer to NE.)
This is my background for gnolls in Drotid (unofficial, since there was none when I started playing my gnoll):
The gnolls used to live in the few forests of Drotid, and on some islands that appears in the swamps. They avoid the swamps, because they are slow in the water.
That lack of mobilities made them an easy prey to the shaahesk, who captured or killed almost all gnolls in Drotid. The stories of these primitives free tribes became
a legend to the gnolls, and the memory of the battles lost in the swamp made the gnolls afraid of water ("There is always something dangerous in the water!").
Today, they are used as soldiers, guards, pets or hunting animals by the shaahesks. They aren't put to work because they are hard to control (the aggressive
instincts of the gnolls make them attack even their masters sometimes), and they tend to think that they are too good to work ("This is the job of a small kobold, not a
strong gnoll!"). They understand they cannot become a free person under the laws of Drotid, so their best hope is to become the personal guard or the pet of a Boyar.
These are some questions and suggestions for the gnoll race. Use what you want. If you think I'm out of track here, please tell me (and use the rule-0 of RPG: the DM is always right).
Thanks for the recent posts describing each race. They are great!
____________________________________________________________
I guess someone casted confusion on me. I'll try to put all the information together, and the questions at the end.
From the Avlis Player Guide, about goblins, kobolds, & gnolls:
These races are sometimes called the lesser evil humanoids. They form societies and tribes, but have yet in the history of Avlis to be able to found their own nations.
All three of these races are used as slaves by the lizardmen of Drotid. Goblins, kobolds and gnolls are also populous in the Orc nations of Brekon and Dubunat, but
they can be found all over Avlis. Goblins, kobolds and gnolls are all available as custom PC races.
- Xenon is CE.
- Maleki is CE.
- Gnoll's favorite class is ranger.
- The gods that have druids are: O'Ma, Dru'El, Pelar, Dre'Ana, Titanea, Dagath, Skern, and Verossa.
Orleron's post about gnolls says:
(...) Gnolls tend to be lawful. (...)
Religion: Gnolls think little about religion unless something happens that demonstrates its power to them. For the most part, they venerate the pack leader
who controls everything in their lives. They are not known to have ties to Maleki or Xenon per se, but will worship these gods if given reason to.
Questions & Suggestions:
- Aren't there more gnolls in Drotid then anywhere else? Followed by Brekon and Dubonat? The text from the players guide suggests that.
- Since a lot of gnolls should be rangers, wouldn't they have a more religious nature? I mean, shouldn't they have a god that gives them the rangers abilities?
- On a related matter, there are no god (except Dagath) for a LE ranger. And I cannot see Dagath as an important god for gnolls (the philosophy is to complex for
a race that receives -2 to intelligence). The only evil god that will give powers to rangers is Verossa. It would be good to have a NE god for rangers and druids.
Aarilax could have the natural selection, the nature that kills the weak and favors the strong added to his portfolio; using key words: natural selection, extinction
and abusive hunt.
I really don't understand why would Maleki create a race like the gnolls (specially if they are LE). They are much closer to Aarilax: grow stronger and kill the weak.
- The description of the gnoll's mentality is not exactly lawful. It lacks the organization of a lawful society. Wolves and dogs on the real world would be closer to a
neutral alignment. The gnolls are not a race that would look for flaws on the laws to benefit from it. They will follow the group, but they will betray if given the
opportunity to be the chief. Individualism in an organized way. Freedom within the law. That's neutral. (My monster manual says they are CE, but I think Orleron's
description is closer to NE.)
This is my background for gnolls in Drotid (unofficial, since there was none when I started playing my gnoll):
The gnolls used to live in the few forests of Drotid, and on some islands that appears in the swamps. They avoid the swamps, because they are slow in the water.
That lack of mobilities made them an easy prey to the shaahesk, who captured or killed almost all gnolls in Drotid. The stories of these primitives free tribes became
a legend to the gnolls, and the memory of the battles lost in the swamp made the gnolls afraid of water ("There is always something dangerous in the water!").
Today, they are used as soldiers, guards, pets or hunting animals by the shaahesks. They aren't put to work because they are hard to control (the aggressive
instincts of the gnolls make them attack even their masters sometimes), and they tend to think that they are too good to work ("This is the job of a small kobold, not a
strong gnoll!"). They understand they cannot become a free person under the laws of Drotid, so their best hope is to become the personal guard or the pet of a Boyar.
Cheers.
-
- World Advisor, Co-founder
- Posts: 15149
- Joined: Fri Sep 14, 2001 9:48 pm
- Timezone: GMT-5
- Contact:
First let me say that World Info forum takes precidence over Player's Guide, because World Info forum is all written by me, and Player's Guide had blanks filled in by team members who just guessed sometimes.
At best you could say Lawful evil with neutral tendancies.
See above. Gnolls are found in Drotid, but no more than anywhere else.- Aren't there more gnolls in Drotid then anywhere else? Followed by Brekon and Dubonat? The text from the players guide suggests that.
Not necessarily. Also make the distinction between commoners and adventurers. Adventurers favor the ranger class because they need to survive on their own. Commoners do not need classes. Ranger is the preferred class for gnoll adventurers.- Since a lot of gnolls should be rangers, wouldn't they have a more religious nature? I mean, shouldn't they have a god that gives them the rangers abilities?
Gnoll commoners are LE. Lone gnoll adventurers are not necessarily LE. This is true of every Avlis race. The rule talks about the norm, not the exception. Gnoll rangers may take to worshipping Verossa if they are chaotic or even Aarilax if they are neutral. Lawful ones may opt for other gods, but there aren't too many LE gods on Avlis.- On a related matter, there are no god (except Dagath) for a LE ranger. And I cannot see Dagath as an important god for gnolls (the philosophy is to complex for
a race that receives -2 to intelligence). The only evil god that will give powers to rangers is Verossa. It would be good to have a NE god for rangers and druids.
Aarilax could have the natural selection, the nature that kills the weak and favors the strong added to his portfolio; using key words: natural selection, extinction
and abusive hunt.
It didn't say specifically that Maleki created them. It just said he had something to do with the story.I really don't understand why would Maleki create a race like the gnolls (specially if they are LE). They are much closer to Aarilax: grow stronger and kill the weak.
I disagree. Gnolls will benefit from their pack mentality if they can, but they are also accepting of power if it is lorded over them. Lawful evil wimps would believe in this way. They would accept their plight and not do anything about it until given the opportunity, and meanwhile they would respect the law of the pack. Individualism in an organized way and betrayal to be the chief are both lawful evil actions. They are selfish, yet orderly. Neutral evils will refuse to work with anyone else unless they absolutely had to, at which point they would give in. Gnolls would work with the pack whether they had to or not, because they believe in it.- The description of the gnoll's mentality is not exactly lawful. It lacks the organization of a lawful society. Wolves and dogs on the real world would be closer to a
neutral alignment. The gnolls are not a race that would look for flaws on the laws to benefit from it. They will follow the group, but they will betray if given the
opportunity to be the chief. Individualism in an organized way. Freedom within the law. That's neutral. (My monster manual says they are CE, but I think Orleron's
description is closer to NE.)
At best you could say Lawful evil with neutral tendancies.
"Truth has no form."
--Idries Shah
--Idries Shah
- Drysh
- Apprentice Scholar
- Posts: 607
- Joined: Mon Jun 28, 2004 3:34 pm
- Timezone: GMT -3
- Location: Brazil
- Contact:
Is Aarilax a god that rangers may worship? The list for Druids (from the players guide) includes O'Ma, Dru'El, Pelar, Dre'Ana, Titanea, Dagath, Skern, and Verossa. Should Aarilax be included?Orleron wrote:Gnoll rangers may take to worshipping Verossa if they are chaotic or even Aarilax if they are neutral. Lawful ones may opt for other gods, but there aren't too many LE gods on Avlis.
What do you think of my idea of adding natural selection and extintion to Aarilax potfolio? Is it a valid aspect of Aarilax, or is there another god that already has it?
I mean: Could my gnoll ranger worship Aarilax as the god who teaches that nature kills the weaker and favors the stronger?
Cheers.
- Gorgon
- Father of Avlis EE
- Posts: 6637
- Joined: Fri Oct 17, 2003 10:14 pm
- Timezone: PST -8
- Location: Vancouver, BC, Canada
Worth a bump since I'm interested in the answer as well.Drysh wrote:Is Aarilax a god that rangers may worship? The list for Druids (from the players guide) includes O'Ma, Dru'El, Pelar, Dre'Ana, Titanea, Dagath, Skern, and Verossa. Should Aarilax be included?Orleron wrote:Gnoll rangers may take to worshipping Verossa if they are chaotic or even Aarilax if they are neutral. Lawful ones may opt for other gods, but there aren't too many LE gods on Avlis.
What do you think of my idea of adding natural selection and extintion to Aarilax potfolio? Is it a valid aspect of Aarilax, or is there another god that already has it?
I mean: Could my gnoll ranger worship Aarilax as the god who teaches that nature kills the weaker and favors the stronger?
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
-- Stephen William Hawking (1942-2018) --
Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~