Taking an XP hit from death

Moderator: Event DM

I would rather:

Do the death quest whereever rather than loose XP whatever
41
47%
Happily loose the XP as the run is perceived to be too far on wilderness/deglos
21
24%
Do death quest on Mikona/Elysia whatever as the naked run appears shorter
12
14%
Have a harder death penalty it's not hard enough
14
16%
 
Total votes: 88
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Post by Snow » Mon Dec 13, 2004 12:33 pm

Wyrmwing wrote:A certain group of people have another option available to them ;)

Bwahahahahahahaha

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Post by Alex Noble » Mon Dec 13, 2004 1:32 pm

Were is the option for: Goes to Limbo and always takes a res, because it can take all day to get out of that place. Out of all the times my Limbo based character has died I think I have only done the quest twice. So he tries very hard not to die.
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Post by Albion » Mon Dec 13, 2004 1:34 pm

My case is a good example. My PC dies in the attack on the Drutid on the T'nanshi coast a DM run event.

I know that if i do the death quest i will come back in the middle of M'check i would then have to run half the length of M'check and cross the war zone just to get back to T'nanshi. Then cross half of T'nanshi just to find my body.

I know that even if i do not die somewhere along the way it would take 30- 40 minutes to do the naked run. This would mean keeping the rest of the people in the event waiting all that time.

So in the end i just ask to be raised instead.
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Post by loki70 » Mon Dec 13, 2004 2:28 pm

Great advantage to being a monk, your naked run goes much faster. I tend to do the run, as it seems more of a punishment. One good day of crafting, exploring, or a solid DM quest gives me most of the xp back. I only raise if it seems vital to the flow of the situation/group. Otherwise, I usually do the run.
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Post by RCon » Mon Dec 13, 2004 3:22 pm

Raise? Geez, for us young folks, that's rarely an option!

Actually, my main has only died twice now. First time, had to do the quest, as all of the group was level 5 or below (not to mention that we all died). Luckily, we were quite close to the respawn point. Second time, I had started to do the quest, then was totally shocked when I got the offer of a raise. As he hardly understands the concept of deathplanes, my char jumped all over the idea. Of course, he then spent five minutes grilling his poor savior about what happened (sorry Moira :) ).
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Post by Zyndro » Mon Dec 13, 2004 3:24 pm

I usualy run. If there's a group I'm with, I tell them not to wait for me. My character usualy doesn't die on some main road where the corpse would be looted anyway, so it doesn't really need guards. Making people stand guard out in the middle of nowhere where the chances of anyone finding the corpse are one in a million would just be mean. If it's on a main road, I usualy let them take something, like a potion of heal, as reward for guarding.

I only raise if a) I feel like logging off soon and don't want to spend an extra hour in the wilderness running to get my second-rate junk back. Or b) I'm with a group exploring and my character is the strongest one, in which case the others are screwed if I don't raise. Or c) I'm in some DM quest that my character is somehow important in. I'm in about three or four DM events a week on average, but my character is almost never the central character (if there even is one), so c) isn't really an issue.

<hijack>
As for the running thing, why is it that animals, like tigers, in NWN are so out of shape and lethargic that they can't run faster than the average human? The gait on my dire tiger is so slow that it looks like it's trying to run underwater. It's kind of silly turning into something that can fly, and being out-run by someone with one level of barbarian, but I digress.</hijack>
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Post by Heronimous Fox » Mon Dec 13, 2004 3:24 pm

Dirk Cutlass wrote:Don't quite know what it is you're talking about Fox, and your poll doesn't really seem ideal either.
True firstly because its difficult to find answers on two topics with one question in any linear poll system......as well as me loosing the final two question options I wanted to ask. :evil:

The main thread of this is to find out if people are that bothered about loosing xp or not in death and whether this is related to the time away from playing.

Thats all
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Post by Wyrmwing » Mon Dec 13, 2004 3:28 pm

Heronimous Fox wrote:The main thread of this is to find out if people are that bothered about loosing xp or not in death and whether this is related to the time away from playing.
Nope for me then.. XP's have become a non-issue like 10 levels ago.
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Post by Fifty » Mon Dec 13, 2004 3:57 pm

I used to get annoyed at needing a raise if I was on a DM quest. It felt like going on a DM quest was a sure fire way to lose XP. Nowadays it still feels like going on a DM quest is a good way to lose XP, but I've come to realise that quite a small percentage of my XP comes from quests anyway, so what the hell, the important thing about DM plots is the FAME, not the swartz. Swartz you can get any time, FAME is harder to come by.

For that reason I am happier to get a raise on a DM questso I can go on getting more FAME, but on a regular non-DM dungeon crawl I'd most likely try to get back to my body alone.
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Post by Fire Monkey » Mon Dec 13, 2004 7:34 pm

If I am going on a big mission I will normally except the XP hit. Its just not practical or reasonable to expect everyone else to wait around for you while you do the naked run. Recently I also try to strip down my inventory before and event so if I die it also won't take me hours to re-equip everything.

For ages I have also kept a few raise dead scrolls loose on my body just in case I die and someone is near my corpse who doesn't have any scrolls. As I found out in Deglos the other day when meeting an ancient amber dragon this can be a very good idea.
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Post by WrathOG777 » Mon Dec 13, 2004 7:38 pm

I stand by my statement that the death planes and their quests are the best solution to a death penalty.

The question is not how to add penalty to death. It is which death planes need harsher enviornments and/or harder death quests.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by sozin » Mon Dec 13, 2004 7:45 pm

I love the idea of letting PCs pick holy places as resurrection spots.

Simply, give NPC holy persons the ability to pin a PCs respawn point in their holy temple/grove.

1) It places the onus of bitching about where you respawn on the player. Aren't happy with your hour long Naked Run? Should've picked your respawn place closer before you took on that clan of vampires.

2) It facilitates role playing. Worshipper of Dru'el? Pin your respawn point in the Hands of Dru'el.

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Post by sozin » Mon Dec 13, 2004 7:48 pm

I love the idea of letting PCs pick holy places as resurrection spots.

Simply, give NPC holy persons the ability to pin a PCs respawn point in their holy temple/grove.

1) It places the onus of bitching about where you respawn on the player. Aren't happy with your hour long Naked Run? Should've picked your respawn place closer before you took on that clan of vampires.

2) It facilitates role playing. Worshipper of Dru'el? Pin your respawn point in the Hands of Dru'el.

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Post by Kareth » Mon Dec 13, 2004 8:27 pm

The last DM event I got involved with, I died and was raised 4 or 5 times, I think I just about came out ahead other the night due to quest exp and rp cookies, but the thing that sticks out about the night was the event itself not the exp. It would have been a very boring night for me (and everybody else playing) if I had to do 4 runs across the wilderness because I didn't want to lose exp.
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Post by Heronimous Fox » Mon Dec 13, 2004 10:01 pm

WrathOG777 wrote:I stand by my statement that the death planes and their quests are the best solution to a death penalty.
No argument there
The question is not how to add penalty to death. It is which death planes need harsher enviornments and/or harder death quests.
Nope...this is just to ascertain whether people are 'sucking up' the xp hit on some servers and not others in one part. So far the reaction is inconclusive. But the descriptions by people tend to indicate in certain circumstances they will accept the xp hit and this seems to be more prevalent the further you have to run regardless of server.
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Post by WrathOG777 » Mon Dec 13, 2004 10:05 pm

I think...

Resurection should give a PC their exp back. Grouping, and dieing in a group with a friend to resurect you should be encouraged.

How is that for skirting your question?

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Heronimous Fox » Mon Dec 13, 2004 10:09 pm

Sounds good.....more fat to chew for the team maybe.
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Post by WrathOG777 » Mon Dec 13, 2004 10:11 pm

Notice I said resurrection, not raise dead.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Enverex » Mon Dec 13, 2004 10:13 pm

I agree with Wrath, seems odd that you lose experience when doing something that really should be encouraged. May also bring out more call for skilled healers.
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Post by Fifty » Mon Dec 13, 2004 10:34 pm

I'm with Wrath on this one.
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Post by Drysh » Tue Dec 14, 2004 7:54 am

I will go a bit farther. The death quest and the raise dead / ressurection should be two different things!

The death quest is about getting your swarts back. So let people do it if they want. Make it harder, or don't (I would like it harder, but that's not the point here). But let them be raised when they finish it! I cannot believe raise dead and ressurection are things to be afraid of.

This is how I would like to see it:
- A place to take you to the temple. A portal or something that would raise you, and put you in the temple, without the swarts. Then you do the death run, and get your things.
- A quest to get your swarts back, that will take some time, and won't take you back to the temple. When you finish it, you can wait for a raise / ressurect, or you can use the portal to be raised and taken to the temple.

Do the death quest if you want your swarts back (all you will lose is time).
Have friends around if you want to go back to the adventure.

It's not impossible to play alone, but it's better if you play with the others.
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Post by TripleAught » Tue Dec 14, 2004 7:21 pm

WrathOG777 wrote:Notice I said resurrection, not raise dead.
I like this idea. Especially when participating in a DM event. Usually encounters are a bit harder, and when the clerics come around afterward cleaning up the dead, it is hard to know you are going to have to stay on for another hour or two hours to make up the XP you lost.
That said, I love DM events, especially because you get to interact with more players than normal. However, b/c you are going into a more dangerous situation than you might on your own or even with a group, it's hard to just suck up the XP loss.

But to answer Fox's question, I do the death quest and make the run unless I am on patrol (army) or in an event. Doesn't really matter which server I am on.
And I do this because, while I know that Avlis is RP heavy, and I have enjoyed some great RP with other players, the sad fact is that in the Army you need to get some XP under your belt, if for nothing else than to have the HP to withstand more than one NPC soldier attacking you. So, I don't go around powergaming to build levels, but I also don't get as much responsibility in the army b/c my character just wouldn't be able to live through it.

Maybe everyone should just be 40th level so we wouldn't have to worry about XP :roll:
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Post by WrathOG777 » Tue Dec 14, 2004 7:31 pm

TripleAught wrote:...Maybe everyone should just be 40th level so we wouldn't have to worry about XP :roll:
i would be happy with a lvl cap of ~12 myself. So what if people max out relatively quickly. If they did not want to RP they will leave. Same as folks getting to 40.

Noone, nohow is unbeatable at lvl 12. None of these super great epic feats that make folks unstopable. No +5 spell buffs. no shadowshield, no timestop, no wail of the banshee. Only the pure classes have their real power. Multiclassing uber combos are gone with the wind. A group of low lvls working well together can smite a lvl 12.

I do not think epic adds a whole lot to the game. I think the endless lvl grind and powerful PGs add nothing to the game.

but that is just not going to happen.
Last edited by WrathOG777 on Tue Dec 14, 2004 7:39 pm, edited 1 time in total.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by Hortis » Tue Dec 14, 2004 7:33 pm

Limbo is easy. Normally takes ~ 5 minutes to get out of it. You're just a powergaming wimp, Alex! :)
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Post by Isengrim » Tue Dec 14, 2004 8:52 pm

Hortis wrote:Limbo is easy. Normally takes ~ 5 minutes to get out of it. You're just a powergaming wimp, Alex! :)
Unless you have a very bad luck... my record - 23 minutes... :S
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