DO NOT UPDATE to 1.65

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Sindol
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DO NOT UPDATE to 1.65

Post by Sindol » Mon Dec 13, 2004 7:59 pm

I've just been informed that NWN patch 1.65 was released. Do not update until the Avlis team has announced it is safe to do so, or you will find yourself unable to connect to Avlis.

There's no official ETA on this, but we will need to update the haks, so we're looking at a weeks delay at the least.

EDIT: Because many people seem unaware of this: you can revert your 1.65 installation back to 1.64 using the revert patch for your correct version. Pick it from the list here.
Follow instructions there carefully and you'll end up with version 1.64 which means you can play on Avlis.
There's no ETA for the update for Avlis yet, but it's probably somewhere next year. :P
Last edited by Sindol on Mon Dec 27, 2004 12:22 pm, edited 1 time in total.
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Post by dougnoel » Mon Dec 13, 2004 10:24 pm

I moved this here so hopefully no one misses it.
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Post by Enverex » Mon Dec 13, 2004 10:26 pm

*sighs*

How much do you think this patch is going to break?
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Post by modigliani » Mon Dec 13, 2004 10:27 pm

*cheers for Bioware and laughs at all the people who are going to whine when Improved Knockdown is fixed*

:lol:
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Post by Ravan Seiryu » Mon Dec 13, 2004 10:31 pm

Ooooh :( I was so looking forward to using IKD in dragon form in year or two :lol: I think this fix make lot of scence and fix to Circle kick will fix flat footed issue, though not the targeting problem. Overall, this patch looks good.
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Post by Enverex » Mon Dec 13, 2004 10:34 pm

modigliani wrote:*cheers for Bioware and laughs at all the people who are going to whine when Improved Knockdown is fixed*

:lol:
Cripples my character. My highest AB now will only be 15. For a level 18 fighter type that is awful. I stuggle to hit anything as is, IKD was the only reason I could.
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Post by TiVO25 » Mon Dec 13, 2004 10:38 pm

My goodness, the poor Team is still trying to get things back to normal from the last update, and we've got another one already?!?! Zort!
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Post by Zyndro » Mon Dec 13, 2004 10:39 pm

I've been on the recieving end of IKD spamming, and it is very dull. You just sit there with your character on the ground. They may as well cast level 6 bigby on you if they're going to do that. I'm very glad it'll be fixed.

..but that's not important..

What's important is that they're fixing shifters..

..again..

..maybe..

..hope they get it right this time.
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Post by -v-v-FANG-v-v- » Tue Dec 14, 2004 2:38 am

Good grief! :shock: It doesn't seem all that long ago, that we updated to 1.64, and now there is a possibility of a 1.65 update too.
Will these updates ever end? *points a concerning finger at Bioware* Heh heh. :P
Last edited by -v-v-FANG-v-v- on Tue Dec 14, 2004 2:44 am, edited 1 time in total.
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Post by Velvet Embrace » Tue Dec 14, 2004 2:42 am

*puts head in hands and sighs*

*goes out and gets the kegs ready to help the Team through the headaches ahead*
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Post by Wyrmwing » Tue Dec 14, 2004 8:38 am

Heh.. I'm mostly looking forward to this little gem:
- Slight change of behavior for Attacks Of Opportunity. Now if have an invisibility effect applied (e.g. Invisibility, Sanctuary) you will no longer make attacks of opportunity.
:D
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Post by kombinat » Tue Dec 14, 2004 8:49 am

There are SO MANY great fixes in this patch it's amazing... some of the most egregious problems in NWN are fixed, it's great :)
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Post by Rhissaerk Jalesh » Tue Dec 14, 2004 8:51 am

IKD spam may be my chief weapon, but I'm quite glad to see it fixed. It will still be decently effective, but it has a downside now, thankfully.
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Post by Hylia » Tue Dec 14, 2004 8:55 am

Fixed an issue where the DM's screen could end up being permanently blacked out after the DM unpossessed a creature that was inside an AOE darkness effect.
YARR!!!
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Post by beezel_bug » Tue Dec 14, 2004 9:54 am

and dont forget this one....
Circle Kick should no longer try to target creatures that you can not reach (which was making you become flat footed).
that should help out a few people and I might take it too if it works. Please let us know when we update
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Post by Isengrim » Tue Dec 14, 2004 10:09 am

*sighs*

Here it goes again.. another update, another delay by Polish distributor... anyone cares to send us, poor Polish people, a christmas present? :D
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Post by Corlindale » Tue Dec 14, 2004 11:01 am

Typical...I've just updated :-(
*sigh*And my Internet connection will be terminated in a weeks time, I was hoping to be able to play a little before that...
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Post by Sindol » Tue Dec 14, 2004 11:16 am

Corlindale wrote:Typical...I've just updated :-(
*sigh*And my Internet connection will be terminated in a weeks time, I was hoping to be able to play a little before that...
Download the un-patch back to 1.64 from the bioware site. I didn't chcck myself if there is one, but usually they release one for these occasions.
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Post by Corlindale » Tue Dec 14, 2004 11:23 am

Thank you Sindol, hadn't thought of that
There goes another week of my free-time then... :-)
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Post by KilrathiSly » Tue Dec 14, 2004 5:01 pm

Anyone knows if they fixed the problem with the disarming of NPC when weapons are tagged as non droppable problem ?

Anywhere we can read about this 1.65 bug fix list
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Post by Tissa » Tue Dec 14, 2004 5:55 pm

KilrathiSly wrote:Anywhere we can read about this 1.65 bug fix list
viewtopic.php?t=43815&highlight=1%2A+65

http://nwn.bioware.com/support/patchdetails165.html
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Post by -v-v-FANG-v-v- » Tue Dec 14, 2004 6:58 pm

Erm.... just out of pure interest/curiosity, please could someone tell me what IKD means? I've seen it written down a few times already, and now it's sparked off an interest in wanting to know.

Thanks. :cool:
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Post by fyrmin » Tue Dec 14, 2004 7:20 pm

improved knockdown
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Post by storminj » Sat Dec 18, 2004 4:27 pm

I have to say that this patch was expected. This is what suprised me. I do not recall which team memeber said it but that after every big patch there is another patch to fix what the big patch broke. The question is wheither this is a big patch to and they will need another to fix anything that breaks in this one.

Any ETA on this yet?
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Post by Drall » Thu Dec 23, 2004 11:36 pm

storminj wrote: Any ETA on this yet?
Same question ;)
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