Taking an XP hit from death
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- Heronimous Fox
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Taking an XP hit from death
Quick question based on last nights high death rate.
People seem to be swayed away from doing the death quest by the length of time taken to get back to their body.......
and is this 'perceived' issue server dependent.
The issue of where players reappear has occured many times before, the alternative would be, MAYBE, to use the groves scattered around avlis as an idea.
People seem to be swayed away from doing the death quest by the length of time taken to get back to their body.......
and is this 'perceived' issue server dependent.
The issue of where players reappear has occured many times before, the alternative would be, MAYBE, to use the groves scattered around avlis as an idea.
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- Gorgon
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Do death quest on Mikona/Elysia whatever as the naked run appears shorter
This is the complete opposite for me. I'll do it on Deglos or Ferrell... Only died once on Le'Or, I think. Mikona, the wilderness and Elysia were always too unstable.
If it is an event, or I'm with a party and the only one who dies, then I'll take the raise to keep things moving. You can always get more xp.
Last edited by Gorgon on Mon Dec 13, 2004 9:19 am, edited 1 time in total.
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- Salis
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verbiage
don't know i'd quite agree with the word 'happily' there. 
Last night I spent close to an hour trying to finish my death quest before giving up (dont know if the bug was server related or i just got supremely unlucky).
xp from crafting comes pretty slowly and it was a cow of a choice to forfeit it.
on the funny side, i learnt not to kill the animals in the NG death plane. the other animals dont like it and neither does the terminator looking guy with the big swords. Naked PC vs terminator looking guy with big swords.
but the roasted falcon wings were worth it!
/soggy boot salis

Last night I spent close to an hour trying to finish my death quest before giving up (dont know if the bug was server related or i just got supremely unlucky).

on the funny side, i learnt not to kill the animals in the NG death plane. the other animals dont like it and neither does the terminator looking guy with the big swords. Naked PC vs terminator looking guy with big swords.
but the roasted falcon wings were worth it!
/soggy boot salis
The only time when I am tempted to do be raised rather than do the death run (I don't feel the ease of being raised is worth the XP hit) is when I am either in North TNanshi or the Underdark entrance right next to where it enters into Elysia. Both spawn me in MChek when I die and it's just not funny. Because now, not only do you have to run back to Mikona and wait for a boat, you have to catch it to Ferrell, and then go back from there. It easily takes upwards of 30 minutes to get back to your corpse. 1hr + with any lag.
- Katika
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None of the above - It's not about the XP or time for my Char.
Raised if available (for RP & continuity rather than time issue)
Death run otherwise.
Raised if available (for RP & continuity rather than time issue)
Death run otherwise.
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Good answerKatika wrote:None of the above - It's not about the XP or time for my Char.
Raised if available (for RP & continuity rather than time issue)
Death run otherwise.

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- Dirk Cutlass
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Don't quite know what it is you're talking about Fox, and your poll doesn't really seem ideal either, but I'll a few random comments anyway.
1) dying anywhere is bad
2) dying 2 transitions away from the re-spawn point is a lot nicer than dying at opposite ends of the server
3) dying whilst alone in a dungeon is the worst (particularly if you are item-dependant, e.g. fighter, monk, or possibly rogue with poor hide/sneak skills).
4) doing quest and naked run whilst the rest of your party sits around twidling their thumbs waiting for you is just bad manners in my book - I'd always take the hit and get raised (unless maybe I'd had a bad day, and it was my Nth death
)
As for servers, some are definitly worse than others:
Deglos: Big, dangerous, but if you know where you are you can get back... unless you're down a dangerous dungeon somewhere, and then your'e in deep. Of course, knowing where you are is half the problem in Deglos! If you're alone, you're in very deep because the server is often quite and trying to find help is difficult. On the plus side, invis potions are available from several places.
Wilderness: Big, and the re-spawn point at Equaloria Keep can be a long walk if you died in NE T'Nanshi. But Invis potions are at hand and body retrival is usually more of a chore than a nightmare. If you're alone down the LRC or Underdark, then you could be in trouble - but maybe you shouldn't have been there alone
Eysia: Is there anywhere dangerous in Elysia ?
(just kidding). But there is enough population around that getting an invis spell or potion from someone isn't too hard, or more help if you need it.
Ferrell: Ditto above. OK as long as you're not down some hole alone ... but you're not likely to die anywhere other than a hole are you (e.g. Salt Mines, Rift, etc.). As far as I know invis potions are not for sale, and if there is nobody about it can be quite hellish.
Mikona: Usually enough people around to seek help for body recovery. As far as I know invis potions are not for sale to general public (although they are in a certain place IIRC).
LeOr: No experience of this.
1) dying anywhere is bad
2) dying 2 transitions away from the re-spawn point is a lot nicer than dying at opposite ends of the server
3) dying whilst alone in a dungeon is the worst (particularly if you are item-dependant, e.g. fighter, monk, or possibly rogue with poor hide/sneak skills).
4) doing quest and naked run whilst the rest of your party sits around twidling their thumbs waiting for you is just bad manners in my book - I'd always take the hit and get raised (unless maybe I'd had a bad day, and it was my Nth death

As for servers, some are definitly worse than others:
Deglos: Big, dangerous, but if you know where you are you can get back... unless you're down a dangerous dungeon somewhere, and then your'e in deep. Of course, knowing where you are is half the problem in Deglos! If you're alone, you're in very deep because the server is often quite and trying to find help is difficult. On the plus side, invis potions are available from several places.
Wilderness: Big, and the re-spawn point at Equaloria Keep can be a long walk if you died in NE T'Nanshi. But Invis potions are at hand and body retrival is usually more of a chore than a nightmare. If you're alone down the LRC or Underdark, then you could be in trouble - but maybe you shouldn't have been there alone

Eysia: Is there anywhere dangerous in Elysia ?

Ferrell: Ditto above. OK as long as you're not down some hole alone ... but you're not likely to die anywhere other than a hole are you (e.g. Salt Mines, Rift, etc.). As far as I know invis potions are not for sale, and if there is nobody about it can be quite hellish.
Mikona: Usually enough people around to seek help for body recovery. As far as I know invis potions are not for sale to general public (although they are in a certain place IIRC).
LeOr: No experience of this.
Personally I'll always do my naked run as Kered can cast extended invisibility, extended haste or extended (forgot what it is called, where you retreat quickly?) and a few other helpful buffs. That means reaching my corpse is rarely a problem, as long as I know where it is. Laen also has items to duplicate the above.
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Hmm.. I'd say it mostly depends on circumstance. Granted, Arborea is nice and pleasant in terms of getting exp back and still being raised, but when Elysium was still the place to hang out after death, I'd do the naked run if died somewhere along, while exploring, and rather get raised while in the middle of a group plot or something similar. All other possibilities fell somewhere in between.
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So So..
I would prefer to see a small penalty for doing the death quest rather than gettin all XP back and similar XP hit for Res.
Just my 2c worth
I would prefer to see a small penalty for doing the death quest rather than gettin all XP back and similar XP hit for Res.
Just my 2c worth
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Do you mean Expeditious Retreat?Fifty wrote:Personally I'll always do my naked run as Kered can cast extended invisibility, extended haste or extended (forgot what it is called, where you retreat quickly?) and a few other helpful buffs. That means reaching my corpse is rarely a problem, as long as I know where it is. Laen also has items to duplicate the above.

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I always hate standing over a body, scroll at the ready, and getting a message like "please don't raise me, i want to do the quest" then have to wait for 30-60 minutes until the character in question has made his/her way back to the corpse. It's not only OOC to not raise the person, it's also bloody annoying to have to wait a long time with an entire party because of the xp-scrooginess. It's not that bad if it's a straightforward deathquest and a 3-area leisure walk back to the corpse, but in most instances...
Consequently i always accept an offered raise if deathplaned myself too. If alone, i have little choice of course, but when in a party, the party-play is most important, and having people wait for 30 minutes in a 3-hour event is simply rude. All my characters have Expeditious Retreat and Invisibility, so i'd probably get there walking as well, but it's the principle of staying IC (who would not Raise someone because "they surely prefer to try and get out themselves"?) and keeping the momentum in the action.

Consequently i always accept an offered raise if deathplaned myself too. If alone, i have little choice of course, but when in a party, the party-play is most important, and having people wait for 30 minutes in a 3-hour event is simply rude. All my characters have Expeditious Retreat and Invisibility, so i'd probably get there walking as well, but it's the principle of staying IC (who would not Raise someone because "they surely prefer to try and get out themselves"?) and keeping the momentum in the action.
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Thats not really viable for 95% of people. Not to mention it would be blatant metagaming to join the TNanshi army simply to change your respawn location.Wyrmwing wrote:A certain group of people have another option available to themHamlet wrote:I really am frustrated on Equaloria being the sole place of ressurection in Wilderness.
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Then why do you think I hadn't mentioned just which group (your assumption is not completely true btw) had said option available to them, hmm?Enverex wrote:Thats not really viable for 95% of people. Not to mention it would be blatant metagaming to join the TNanshi army simply to change your respawn location.Wyrmwing wrote:A certain group of people have another option available to themHamlet wrote:I really am frustrated on Equaloria being the sole place of ressurection in Wilderness.
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The death system would be better if the deathquest deposited you closer to your corpse.
But death runs, especially on laggy servers can take over an hour.
But death runs, especially on laggy servers can take over an hour.
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That is the one. All I could think of was exponential retreat, and I knew that wasn't right.Nighthawk4 wrote:Do you mean Expeditious Retreat?Fifty wrote:Personally I'll always do my naked run as Kered can cast extended invisibility, extended haste or extended (forgot what it is called, where you retreat quickly?) and a few other helpful buffs. That means reaching my corpse is rarely a problem, as long as I know where it is. Laen also has items to duplicate the above.

hahahaArandil wrote:Exponential retreat is the one where you get faster the further away you are from the point of casting. Eventually you reach light speed and die.
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IC there is no way that anyone would be able to ask you if you want raised or not, so if you're travelling with a party and die and they raise you against 'your wishes' then you really just have a couple of options :
i. suck up the xp loss and get on with it
ii. find other travelling companions
iii. learn to duck or run away
if i'm alone and die its usually cause i did something stupid so i deserve the long haul back to wherever my body is.
i do view the respawn on the wilderness server as badly placed for those that are base in the le'or end of the server. but the is purely for the reasons of it dumping you in enemy territory and nothing to do with the inconvience of the long walk.
and lets face it, life is easier/safer knowing that your character is coming back no matter what so i think we can have no complaint about dying being a major pain in the ass.
i. suck up the xp loss and get on with it
ii. find other travelling companions
iii. learn to duck or run away
if i'm alone and die its usually cause i did something stupid so i deserve the long haul back to wherever my body is.
i do view the respawn on the wilderness server as badly placed for those that are base in the le'or end of the server. but the is purely for the reasons of it dumping you in enemy territory and nothing to do with the inconvience of the long walk.
and lets face it, life is easier/safer knowing that your character is coming back no matter what so i think we can have no complaint about dying being a major pain in the ass.
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Its shitty in the fact that you are dumped in or near the warzone, and if you dont know the way you actually do hit the warzone, which is banned
So your right long walk is fine. warzone is shitty.
IMO of course.

So your right long walk is fine. warzone is shitty.
IMO of course.
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particularly if ye get dumnped on the wrong side o the warzoneTalwin Hawkins wrote:Its shitty in the fact that you are dumped in or near the warzone, and if you dont know the way you actually do hit the warzone, which is banned![]()
So your right long walk is fine. warzone is shitty.
IMO of course.
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yeah,thinking about it Mcheks got it good 

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