I dont know where to begin to do this. Im guessing you use the GetItemPossesedby() command to determine if the PCis carrying the necessary item. But, do you have to create two different stores? Or, does the store need to be created from the script itself and have one of two scripted inventories based on if the PC has the item or not?Krator wrote:That will be quite easy to include in the conversation that opens the store.4x4_Ender wrote:One more question:
Is it possible for the store to identify a PC's plot guild item and, if that PC posesses one, open a different store inventory for them??
Im a horrible coder, but i think this should be pretty basic so some help here would be appreciated.
