Moderator: Event DM
-
szabot
- Team Member; Retired with Honors
- Posts: 10693
- Joined: Thu Jun 17, 2004 11:36 pm
- Timezone: Central (GMT-5)
- DM Avatar: Wilsash
- Location: The Abyss
-
Contact:
Post
by szabot » Fri Oct 29, 2004 11:10 pm
dougnoel wrote:There is no summoning script for familiars, animal companions and the like (Shadow Dancer, Blackguard, Pale Master). To change what happens with summons we have to replace the summons with custom versions and then modify the OnSpawn scripts. So, not any time soon...
Oh, hehe. Won't count on that one then.

-
mortzestus
- Team Member; Retired with Honors
- Posts: 3964
- Joined: Wed Sep 17, 2003 4:34 pm
- Location: Madrid, Spain (GMT +1)
Post
by mortzestus » Sat Oct 30, 2004 6:32 am
Actually, it can be changed. The pale master animate undead ability is controlled by the script x2_s2_sumundead and summon greater undead is defined by x2_s2_sumgrund. Changing the creatures summoned is easy enough, however custom creatures would have to be made to replace the standard ones and that would be a lot of work. I don't see that happening either.
Very few of the class abilities are hardcoded and they can be modified via scripting. This is true for the summoning class feats and many other special abilities. Even something like bardsong could be modified if there was a reason to do so, that is.