Of course, but not every char want to do it by that way. And there should be always choices...Aerill wrote:*coughs* Some people manage to do it very well without even using stealth.. *coughs*
And would that make invested stealth skills pointless?
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Of course, but not every char want to do it by that way. And there should be always choices...Aerill wrote:*coughs* Some people manage to do it very well without even using stealth.. *coughs*
If you go to the original thread I beleive there are some exceptions to this rule. If it is a door that does not autoclose and the PC does not bother closing it this rule obviously does not apply. The whole point is that if someone would take the effort to close doors behind them there is no physical way someone could sneak through.kombinat wrote:I think you mean any door, right? Avlis rules are that you are not to sneak through a door that someone else has opened, not just plot doors.
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Just in case someone else gets misled reading the above
First, look at the date of the last post made on this exact topic or at least the one you have quoted, and ask again who is bringing up the dead horse.CPU wrote:If you want to be holier-then-thou, fine, don't take the SD PrC. But could you please refrain from constantly hacking apart the PrC and those players that take it? Using HiPS it does not make you any less of an RP'er then the completely based Stealth player. It is an insult to all the players with SD's out there.
This thread was not supposed to be a dead horse rehash....
Actually bards in NWN do not get True Seeing at all...Fuzz wrote:True Seeing is one spell, and only 4 classes get access to it. Only one of these classes actually gets Spot as a class skill, and that class also gets TS the latest. (Bards)
Amplify is a 1st level Bard only spell, though it doesn't change your point anyway.. There's enough good spells on level 1 too.When it comes to Amplify, it has nothing to do with anything. I suggest you read the PnP rules, as you'd see Glitterdust ONLY affects Hide, not MS. It also only lasts 1 round/turn. It's also a level 2 spell. What else are level 2 spells? Pretty much ALL the good buffs.
Shit, good call. That just strengthens my point, since they actually DO get Spot.Aerill wrote:Actually bards in NWN do not get True Seeing at all...Fuzz wrote:True Seeing is one spell, and only 4 classes get access to it. Only one of these classes actually gets Spot as a class skill, and that class also gets TS the latest. (Bards)
I meant Glitterdust is a level 2 spell. Change in discussion focus halfway through there.Aerill wrote:Amplify is a 1st level Bard only spell, though it doesn't change your point anyway.. There's enough good spells on level 1 too.When it comes to Amplify, it has nothing to do with anything. I suggest you read the PnP rules, as you'd see Glitterdust ONLY affects Hide, not MS. It also only lasts 1 round/turn. It's also a level 2 spell. What else are level 2 spells? Pretty much ALL the good buffs.
Couple of things that folks should consider about glitterdust.storminj wrote:I have to say I agree with Fuzz *shudders* but glitterdust would add alot more strategy to the game of hide and seek. I could see every class using this is some fasion.
Yup, except for the lack of an item. in 3rd Edition they outline Glitterdust bags, as well as one of hte AD&D supplementals, from what I can remember of the initial conversation Liartes and I had when he first suggested it months ago.Bear wrote:1. Glitterdust is a spell only available to 3 classes (Bards, Sorcerors and Wizards). It's not available to everyone as proposed. Clerics, Rogues, Fighters, Rangers, etc., etc., etc., who could use a craftable Glitterdust item would be given something that is not available in PnP.
Also a 3E thing... comes with a -40 to Hide in the area of effect, not an infallible "you cannot hide at all" setup... suppose your hide is in the 80s with items and spells... -40 is still more than enough to hide you from someone with no Spot. Keep in mind it ONLY affects Hide, and the ONLY thing that can counter Hide is a Spot roll.2. Glitterdust is a 2nd level spell. My PnP DM's interpretation of the spell is that it shows invisible individuals, but not those "hidden". She made this decision b/c glitter dust says it shows invisible folks, but doesn't mention anything about those hidden. She claimed that if the folks at WoTC wanted it to show hidden individuals they would have said so right after they mentioned invisibled. She also said that it was unfair that a 40th level rogue completely dedicated to stealth could be "outed" so easily by a 2nd level spell. Although others can understandably disagree, this makes some sense to me. Frex, take a 30th level ranger that has hidden himself by covering himself in bushes and tall grass. When a 3rd level wizard shows up and casts glitterdust in the area, it will land on the bushes and tall grass -- not the ranger. In NWN it is not possible to cover yourself in grass and bushes, so you're kinda screwed.
The blinding effect is integral to the spell... without it, it'd be dirty. It also comes with Spot, Search and Concentration penalties, but I think those are more of a house rule in 3E.3. Glitterdust also has a "blinding" effect for everyone (including caster) in its area unless they save v. will. Are you proposing a similar effect here, or just the benefit of the spell?
An implementation is already floating around on teh vault... not that hard to code, and new spells are easy enough to add, just need a tlk fix, so this is the sort of thing that would be in a sweeping UniversalHak patch.4. Has anyone heard of a similar spell on another world, or has somebody with coding experience taken a look at whether this is even possible? In my experience with NWN engine there are so many bloody things hard-coded into the system that it's entirely possible that you could not create a spell to "out" stealted characters. The only way I can see to do this is to give folks Old-school True Seeing for a brief period of time. However, this kinda defeats the entire point of modifying True Seeing in the first place, and in some respects is moving 3 steps backwards b/c now everyone (not just high level spell casters) will have access to this craftable object (through sales or crafting).
Also true, and is also an option... Glitterdust has other applications, which was hte point of suggesting it... it does a lot more than lower people's Hide and expose invisible people. It's weaker than caltrops in many respects, since there's the chance to blind yourself as well as the short duration. In a bag form, it would only be a level 3 variant fo the spell, which amounts to 18 seconds ingame. Compound the fact that the area is small, and if they move out of it, there are no lingering effects in teh least, and really, it's not nearly as powerful a spell as most people are thinking. It's some fluff to add a new angle. Really, the blinding effect available to any class with simple/rogue/monk proficiency is the handiest thing about the spell, but even that is pretty low DC (DC14 at level 3 with no spell mods) and thus not a game-breaking thing.5. If you are looking for a good RP way to "detect" whether a stealthed rogue is nearby, or if you are looking for a great way to force rogues to use strategy that item already exists in game -- Caltrops. Even a stealthed based character cannot walk over caltrops without you noticing. Simiply lay down the caltrops in a hallway, and then walk away. If you are being followed, you will know about it. Perhaps we can just get a team ruling that if somebody takes damage from caltrops you can assume you've seen the caltrops move, and know you are being followed or that somebody is in the area. This seems like the easiest solution to me if all you are looking for is someway to "notice" stealthed characters, and to force them to use strategy.
Cool. I remember something like that from 2nd ed.Fuzz wrote: Yup, except for the lack of an item. in 3rd Edition they outline Glitterdust bags, as well as one of hte AD&D supplementals, from what I can remember of the initial conversation Liartes and I had when he first suggested it months ago.
Spot mod or negative hid mod is the only way to do this and would also alleviate the necessity to create an old school true seeing effect.Fuzz wrote:Also a 3E thing... comes with a -40 to Hide in the area of effect, not an infallible "you cannot hide at all" setup... suppose your hide is in the 80s with items and spells... -40 is still more than enough to hide you from someone with no Spot.
Agreed. That would be the only way to do this.Fuzz wrote:The blinding effect is integral to the spell... without it, it'd be dirty. It also comes with Spot, Search and Concentration penalties, but I think those are more of a house rule in 3E.
Cool, it will be interesting to see how they do this.Fuzz wrote:An implementation is already floating around on teh vault... not that hard to code, and new spells are easy enough to add, just need a tlk fix, so this is the sort of thing that would be in a sweeping UniversalHak patch.
Yup, another option. I would still like to see a team ruling that damage from caltrops means that you notice somebody is around. If I remember correctly the damage shows up in the right hand box which is supposed to be OOC. However, I think it reasonable to say that b/c somebody took damage you noticed the caltrops moving or something. Would at least give folks an option now, instead of waiting for something to come up in the future.Fuzz wrote:Also true, and is also an option... Glitterdust has other applications, which was hte point of suggesting it... it does a lot more than lower people's Hide and expose invisible people. It's weaker than caltrops in many respects, since there's the chance to blind yourself as well as the short duration. In a bag form, it would only be a level 3 variant fo the spell, which amounts to 18 seconds ingame. Compound the fact that the area is small, and if they move out of it, there are no lingering effects in teh least, and really, it's not nearly as powerful a spell as most people are thinking. It's some fluff to add a new angle. Really, the blinding effect available to any class with simple/rogue/monk proficiency is the handiest thing about the spell, but even that is pretty low DC (DC14 at level 3 with no spell mods) and thus not a game-breaking thing.
Ahhhh ok. If you are directing this at me, the only other time that I have responded to one of your posts is when you made the flat statement that shadow dancing was broken, could be used when time stopped, petrified, etc. That wasn't what our results showed when we tested it.Fuzz wrote: But, since apparently any suggestion I make is revolting, and ever actually agreeing with any of my suggestions is a reviled thing, I guess I'll just retract it entirely, since it must be a pretty bad idea since I'm one of the few that likes it.
Look - I'm just trying to add something to the discussion and make the world a better place for all of us -- Make sure we've considered all the angles of the situation. I appreciate your response to the first part, as it helps clarify what's going on. However, I don't need greif from you if that's what you indented.Fuzz wrote: Not trying to be rude, I just find the trite commentary wholly unneccesary, especially when several of the handful of suggestions I have made in the last year and a half have actually been implemented in some form.
Wasn't directed at you.Bear wrote:Ahhhh ok. If you are directing this at me, the only other time that I have responded to one of your posts is when you made the flat statement that shadow dancing was broken, could be used when time stopped, petrified, etc. That wasn't what our results showed when we tested it.
See above, wasn't directed at you.Bear wrote:Look - I'm just trying to add something to the discussion and make the world a better place for all of us -- Make sure we've considered all the angles of the situation. I appreciate your response to the first part, as it helps clarify what's going on. However, I don't need greif from you if that's what you indented.Fuzz wrote: Not trying to be rude, I just find the trite commentary wholly unneccesary, especially when several of the handful of suggestions I have made in the last year and a half have actually been implemented in some form.