Is this possible?

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Velvet Embrace
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Is this possible?

Post by Velvet Embrace » Wed Oct 06, 2004 8:14 pm

methuselah wrote:There is an optional rule in the 3.0 Unearthed Arcana, which gives the DM the chance to use armor just about how they work in real life.

Light Armor
Padded +1 AC no DR
Leather +1 AC 1/-
Studed leather +2 AC 1/-
Chain Shirt +2 AC 2/-
Medium arnor
Hide +2 AC 1/-
Scale Mail +2 AC 2/-
Chain Mail +3 AC 2/-
Breastplate +3 AC 2/-
Heavy Armor
Splint Mail +3 AC 3/-
Banded Mail +3 AC 3/-
Half-Plate +4 AC 3/-
Full Plate +4 AC 4/-

If anyone is interested this and more is in th Unearthed Arcana, on page 111, the section is entitled "Armor as Damage Reduction" it also goes on to stacking damage reduction, IE with shields, Natural Armor and Damage Conversions.

"Uneartherd Arcana" is TM Wizards of the Coast inc. This information is ? Wizards of the Coast inc., is made available through the open gaming license, and is not to be used for any commercial purposes.

Unearthed Arcana is the shiznitt, and I think no PnP DM should be without one, I mean come on, Ghestalt characters? Need I say more.

I thought this a nice system. Is this in ANY way possible to implement in NWN? If so, how difficult would it be to script/code?

I'm not looking to get it placed in Avlis (though I think it would be great if it could. Just too much going on for the Team to ask them right now.), just want to know if it CAN be done. I have to ask because I have absolutely NO programming/scripting/coding ability what-so-ever :lol:
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Post by Fuzz » Wed Oct 06, 2004 8:17 pm

Can't change the DR system to make like effects stack. That's hardcoded Bioware, and also standard PnP rules.

If I recall correctly, Unearthed Arcana is mostly a compilation of house rules, and is not, in fact, official a la the class supplements or guides.
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Post by dougnoel » Wed Oct 06, 2004 10:01 pm

You could cobble this to work if you want, but like Fuzz said, I don't think the DR would stack.
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Post by Velvet Embrace » Wed Oct 06, 2004 11:54 pm

Wasn't looking to stack DR. Nor to have it created (thanks for the offer though, dougnoel :D )

I just wanted to know if it was possible for future notes.

Seems it may be possible, but sounds like a hell of a lot of work if it would be.

Thanks for the input 8)
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Post by dougnoel » Thu Oct 07, 2004 2:40 pm

Velvet Embrace wrote:(thanks for the offer though, dougnoel :D )
:roll:
dougnoel wrote:You could cobble this to work if you want,
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Post by Nob » Thu Oct 07, 2004 2:42 pm

I think the largest problem is differentiating the base armor types based on base AC, since NWN hardcodes what your base armor type is based on the torso model.
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Post by dougnoel » Thu Oct 07, 2004 3:32 pm

Nob wrote:I think the largest problem is differentiating the base armor types based on base AC, since NWN hardcodes what your base armor type is based on the torso model.
Add a property: Decreased AC: AC Armor Modifier. The DR would be harder, as it only comes in increments of 5.
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Post by WrathOG777 » Thu Oct 07, 2004 3:34 pm

dougnoel wrote:
Nob wrote:I think the largest problem is differentiating the base armor types based on base AC, since NWN hardcodes what your base armor type is based on the torso model.
Add a property: Decreased AC: AC Armor Modifier. The DR would be harder, as it only comes in increments of 5.
That is the magical bonus, not the base AC. That would make it -4enchantment 8Ac armor. Not 4AC with 0enchantment.

That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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Post by dougnoel » Thu Oct 07, 2004 3:59 pm

WrathOG777 wrote:
dougnoel wrote:
Nob wrote:I think the largest problem is differentiating the base armor types based on base AC, since NWN hardcodes what your base armor type is based on the torso model.
Add a property: Decreased AC: AC Armor Modifier. The DR would be harder, as it only comes in increments of 5.
That is the magical bonus, not the base AC. That would make it -4enchantment 8Ac armor. Not 4AC with 0enchantment.
I do not believe it is considered a negative enhancement bonus. But if you don't like that solution, the next step is 2da files. You could edit the base AC of every piece of armor. Then you could probably go into the item properties 2da and make smaller increments for DR. Although if you're going to go to all that trouble, you might as well do various DRs based on the kind of armor it is and the type of weapon.
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Post by Nob » Thu Oct 07, 2004 5:43 pm

I recall Orl putting something about a SetAC command through NWNx?

Does something like that exist?
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Post by Velvet Embrace » Thu Oct 07, 2004 7:33 pm

dougnoel wrote:
Velvet Embrace wrote:(thanks for the offer though, dougnoel :D )
:roll:
dougnoel wrote:You could cobble this to work if you want,

So I can't read :oops: *Giggles* Thanks for all the answers though. Thanks everyone :D
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