Functionality of Death Corpses

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Functionality of Death Corpses

Post by Ankh Seeker » Mon Sep 27, 2004 7:41 pm

Boy I ask a lot of questions. Heh. It's because I like the place, so even though during the week I can play very little, I can at least consider possibilities and try to learn the system.

The death corpse system of Avlis is new to me, but it sounds similar to another I've heard about. In this other system, not only is a dead body lootable, but party members had the option of dragging the heavy body to safety if need be. A safe place to raise them, or at least a safer place for the naked resurrectee to reach.

Is that an option here? Is it possible to pick up the death corpse and have all the inventory come with it, without gathering every last herb? I ask because it seems realistic to me, and apparently other servers do it this way. If the party is hoping to revive a body, or that the character's spirit might independently fight its way back to its body, at the very least they would remove the body from immediate danger. However, I have not seen this done, so perhaps under the current system this is not possible. At least one could gather all the gear and bring it along, but avoiding accidental theft of odds and ends would be almost impossible in this case.

And, for obvious reasons this concerns me, what happens if there is a system crash while you are separated from your gear? Is it all lost, or does the server save the corpse location on reload, or do you appear fully equipped? (minus, apparently, extraplanar gear from other servers.)
I know that gear lost in crashes is not replaced, so I am curious how vigorously I ought to curse if such a crash happens. (dang those bandits, leave you without a stitch!)

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Re: Functionality of Death Corpses

Post by Mistcaller » Mon Sep 27, 2004 9:51 pm

Ankh Seeker wrote: In this other system, not only is a dead body lootable, but party members had the option of dragging the heavy body to safety if need be. A safe place to raise them, or at least a safer place for the naked resurrectee to reach.

Is that an option here? Is it possible to pick up the death corpse and have all the inventory come with it, without gathering every last herb?
Yes it is.. At least the code is in... But for some reason players do not use it much... You can even take the corpse to a priest to raise it.
And, for obvious reasons this concerns me, what happens if there is a system crash while you are separated from your gear? Is it all lost, or does the server save the corpse location on reload, or do you appear fully equipped? (minus, apparently, extraplanar gear from other servers.)
If you have died and you havent managed to reach your corpse in time and the server crashes, then all of your items (except off world items) will be returned to you once you login again ON THE SAME server you died.
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Re: Functionality of Death Corpses

Post by Dralix » Mon Sep 27, 2004 9:55 pm

Mistcaller wrote:Yes it is.. At least the code is in... But for some reason players do not use it much... You can even take the corpse to a priest to raise it.
Maybe I'm just dense, but how do you pick up the corpse? Do you just pick up the corpse item in the inventory and all the characters items are picked up with with it?
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Re: Functionality of Death Corpses

Post by Malathyre » Mon Sep 27, 2004 10:03 pm

Dralix wrote:Maybe I'm just dense, but how do you pick up the corpse? Do you just pick up the corpse item in the inventory and all the characters items are picked up with with it?
In my experience, yeah, that's exactly how it works. Moving these things around isn't easy, though, as they are quite heavy.

I didn't know you could take them to priests. Usually, there aren't nearby priests...but it's still good to know. :)
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Post by GreyLynx » Mon Sep 27, 2004 10:07 pm

Could the NPC priests' conversations allow them to offer to raise a body if one is nearby? Or are they that way already? That would be awesome!
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Post by Mistcaller » Mon Sep 27, 2004 10:10 pm

GreyLynx wrote:Could the NPC priests' conversations allow them to offer to raise a body if one is nearby? Or are they that way already? That would be awesome!
I just found out myself recently when reviewing the NPC priests in Mikona. If you carry a corpse, then the correct dialogue option should appear.
Any volunteer to test it by being the corpse? :D
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Post by GreyLynx » Mon Sep 27, 2004 10:14 pm

:shock:

*points to Malathyre*
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Post by Malathyre » Mon Sep 27, 2004 10:17 pm

ahem...er....I think Dralix would be better suited for this kind of experiment. *passes the buck*
Last edited by Malathyre on Mon Sep 27, 2004 10:25 pm, edited 1 time in total.
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Post by Mistcaller » Mon Sep 27, 2004 10:20 pm

Aye.. the most dense...to test max weight too..

/me will wait for Dralix in Mikona.. 8)
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Post by Dralix » Mon Sep 27, 2004 10:21 pm

:shock:

*hides in Ferrell*
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Post by Marleh » Mon Sep 27, 2004 10:35 pm

I have dragged bodies out of dangerous situations, then tried to raise them with a scroll and nothing happens. I have been able to raise numerous characters before with no problem, but at the site of their death. It seems if I move a body it doesn't work. I've tried it three times that I can remember.

Anyone know more about this? Same thing also happened on Rockhome so I wrote it off as a coding limitation, but if I should have been reporting it as a bug, lemme know.
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Post by kombinat » Mon Sep 27, 2004 11:46 pm

Also note that corpses act like chests. If you remove items from the corpse and the server crashes before you save your char (which, depending on when you use your emote wand or rest, could be an hour or more) then the items are lost forever.
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Post by Jordicus » Mon Sep 27, 2004 11:59 pm

Marleh wrote:I have dragged bodies out of dangerous situations, then tried to raise them with a scroll and nothing happens. I have been able to raise numerous characters before with no problem, but at the site of their death. It seems if I move a body it doesn't work. I've tried it three times that I can remember.

Anyone know more about this? Same thing also happened on Rockhome so I wrote it off as a coding limitation, but if I should have been reporting it as a bug, lemme know.
the raising the dead person from the corpse all depends on what the PC is doing. on Avlis, if they are still in their death plane, then the raise should work. sometimes, if the person you are intending to raise is moving around a bit, it won't always be successfull, but I think that's rare nowadays..

once the person has finished their death quest and left their death plane, then the raise will no longer work.
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Post by Comick » Tue Sep 28, 2004 12:02 am

I remember having played with corpses about 9 months ago and I made a mess (ended with duplicated corpses in the same area). Everything went fine in the end (no items were lost) but since that day I don't carry corpses anymore and I warn newbies not to play with them.

It would be nice to know what's the state of the code on this topic. Carrying corpses can be quite helpful for fallen party members

*heads to Ferrell in order to catch Dralix and drag him back to Mikona*
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Post by Mistcaller » Tue Sep 28, 2004 12:32 am

*heads to Ferrell in order to catch Dralix and drag him back to Mikona*
Thats the spirit! :D
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Post by Dralix » Tue Sep 28, 2004 12:36 am

Mistcaller wrote:
*heads to Ferrell in order to catch Dralix and drag him back to Mikona*
Thats the spirit! :D
Good luck. I haven't even left work yet.

*blows raspberry*
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Post by Ankh Seeker » Tue Sep 28, 2004 4:47 am

Hmm. So until the glitches are fixed, sounds like most will be reluctant to haul bodies around. Or have they already been fixed, and the player base is just too cautious to test it? If losing your whole inventory is a possibility, it's not hard to see why, either.
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Post by Midknight » Tue Sep 28, 2004 4:49 am

Most people don't got through the trouble because bodies often weigh 100+ lbs. Most people don't have that kinda room in their inventory.
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Post by beezel_bug » Tue Sep 28, 2004 5:58 am

Comick wrote:I remember having played with corpses about 9 months ago and I made a mess
More information than we need to know :D
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Post by Themicles » Tue Sep 28, 2004 6:19 am

Last I checked, moving a corpse DOES NOT move the inventory that's on it...

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Post by Marleh » Tue Sep 28, 2004 6:39 am

Jordicus wrote: the raising the dead person from the corpse all depends on what the PC is doing. on Avlis, if they are still in their death plane, then the raise should work. sometimes, if the person you are intending to raise is moving around a bit, it won't always be successfull, but I think that's rare nowadays..

once the person has finished their death quest and left their death plane, then the raise will no longer work.
Unfortunately not, the character I was trying to raise hadn't finished his deathquest by the time I dragged him to a secure location - my alignment hadn't been messed with until that point, that's how I knew - so I tried a raise dead. That didn't work, and it was going to be a long wait while he did the naked run, so I tried again. Still nothing. As I remember it, there was not UMD check, the only server note I received was "you have lost a scroll of raise dead" or however that is worded.

Which reminds me - after trying twice and the raise dead still not working, I sat down to wait and watch the entrance to the area where my companion had died. I had been waiting for at least 5 minutes when the big bad monster crossed the transition and appeared not 10 feet from my character, which about gave me a heart attack.

This certain baddie seemed to have wandered all the way down a long hallway and stepped onto the transition, which should give a warning to everyone, don't assume you are safe just because you have crossed a transition. Or, (and more likely ;) ) it was a DM testing to see if a player dies of a heart attack, does the character live on? Either way, I have never been on a site with more persistant baddies than Avlis. And I say that in a good way. :D
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Post by Comick » Tue Sep 28, 2004 11:28 am

Dralix wrote:
Mistcaller wrote:
*heads to Ferrell in order to catch Dralix and drag him back to Mikona*
Thats the spirit! :D
Good luck. I haven't even left work yet.

*blows raspberry*
*Crafts scroll of Summon Ebony Mage and heads to the Temple of Dagath in Mikona*

Anyway if you need someone to test that feature I am in. Just tell me when you're available so we can arrange a meeting. It would be useful to define first a set of test cases that can be run on every server.
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Post by Dirk Cutlass » Tue Sep 28, 2004 11:36 am

There seems to be mixed opinions here:

Camp 1: Picking up and moving the corpse should and does work (the corpse and all the inventory is moved with it).

Camp 2: It doesn't work, the inventory stays on the original corpse, and you end up with a duplicate corpse in the same area.

My experience is "camp 2", tried to pick up corpse, corpse stayed where it was, and I had a new corpse in my inventory (nothing on it). I dropped the new corpse and now I have 2 corpses! :shock:

So, which is it? Is it bugged? I will do more testing ... next time I find a corpse.
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Post by Dirk Cutlass » Tue Sep 28, 2004 11:41 am

Marleh wrote:Which reminds me - after trying twice and the raise dead still not working, I sat down to wait and watch the entrance to the area where my companion had died. I had been waiting for at least 5 minutes when the big bad monster crossed the transition and appeared not 10 feet from my character, which about gave me a heart attack.

This certain baddie seemed to have wandered all the way down a long hallway and stepped onto the transition, which should give a warning to everyone, don't assume you are safe just because you have crossed a transition. Or, (and more likely ;) ) it was a DM testing to see if a player dies of a heart attack, does the character live on? Either way, I have never been on a site with more persistant baddies than Avlis. And I say that in a good way. :D
Offtopic, but since you asked...

I think i'ts the AI, they sometimes do follow you, but I don't quite understand how (some do, some don't, none do if you run far enough away, zombies can be quite persistent - if rather slow ;)). Avlis used to run some different experimental monster AI which made the monsters chase you - but it got rather silly, they could track you through all sorts of terrain for miles and miles and miles. I think this was one of the reasons it was removed.
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Post by Comick » Tue Sep 28, 2004 11:43 am

Dirk Cutlass wrote:So, which is it? Is it bugged? I will do more testing ... next time I find a corpse.
Come pay a visit to Lydia dear so she can play with your corpse ! :twisted:
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