Yet another Pale Master question

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Yet another Pale Master question

Post by modigliani » Wed Aug 25, 2004 6:52 pm

And I haven't even taken the class yet (but it's been unlocked and will be coming very soon to a server near you). :twisted:

1. Can anybody summarize the benefits you reap from going past PM 10? The ones I know of are more boneskin, more paralzye and death attacks, higher DC on said attacks, more hit points. It will be IC for me to split between PM and my primary class, so no matter what I plan to go past it. But I'm just wondering. As for the summons:

2. Can anyone shed light on what summons are available to a PM, from lowly beginnings to the epic peak (lvl 30)? I have looked online for a chart of some sort, but have had absolutely no luck.

3. Would someone please kill me if I ask another Pale Master question this week?

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Post by Tangleroot » Wed Aug 25, 2004 6:59 pm

The 30th level summon is an ass-whooping lesser demi-lich. Not sure if there are others worth noting.
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Post by Dralix » Wed Aug 25, 2004 8:23 pm

There's a thread or two on the Bioware forums that list all the summons. I've been trying to search them for the last 20 minutes.
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Post by modigliani » Wed Aug 25, 2004 8:32 pm

Dralix wrote:There's a thread or two on the Bioware forums that list all the summons. I've been trying to search them for the last 20 minutes.
Man, will you ever be my hero if you can find it, D. I have searched endlessly. Hell, I've even jumped through the screen and run around in virtuo.
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Post by szabot » Wed Aug 25, 2004 8:53 pm

Summon Undead progression:
Level Creature
4,5 ghoul
6 shadow
7 ghast
8 wight
9 wraith

Summon Greater Undead progression:
Level Creature
9 mummy warrior
10 spectre
12 vampire rogue
14 greater bodak
16 ghoul king
18 vampire mage
20 skeleton blackguard
22 lich
24 lich lord
26 alhoon
28 elder alhoon
30 DEMI LICH
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Post by modigliani » Wed Aug 25, 2004 9:08 pm

szabot wrote:Summon Undead progression:
Level Creature
4,5 ghoul
6 shadow
7 ghast
8 wight
9 wraith

Summon Greater Undead progression:
Level Creature
9 mummy warrior
10 spectre
12 vampire rogue
14 greater bodak
16 ghoul king
18 vampire mage
20 skeleton blackguard
22 lich
24 lich lord
26 alhoon
28 elder alhoon
30 DEMI LICH
That is SO craptacular! Thanks so much, friend. I take it the Demi Lich is considerably more badass than everything else? (Haven't had the pleasure of meeting one. Yet. :twisted: )

By the way, can the undead summons be turned by a cleric?

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Post by szabot » Wed Aug 25, 2004 9:59 pm

Happy to help. :D

I guess I could have also added this:

Animate Dead progression:
Level Creature
2 tyrantfog zombie
6 skeleton warrior
10 skeleton chieftain

Also, animate dead is 1x/day; summon undead 2x/day; summon greater undead 1x/day.

What would be REALLY amazing: could someone post stats and whatnot on the creatures that the Pale Master can summon?

For example, the ghoul has knockdown and power attack, can cause disease when hits (DC 18 I think), and something else (hit creatures make a will save v. DC 12 - don't think I've seen a failed save yet, so don't know what it does). I didn't know any of those things about it until I saw it in action.
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Post by Dralix » Wed Aug 25, 2004 10:16 pm

The general consensus on the Bioware forums is that the summons suck, for whatever that's worth.
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Post by Midknight » Wed Aug 25, 2004 11:20 pm

Stats for the Demi-lich... counts as a level 21 Wizard... http://nwn.bioware.com/underdark/creature_demilich.html

Bioware says:
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Post by Dralix » Wed Aug 25, 2004 11:24 pm

The lvl 30 PM summon is a LESSER demilich
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Post by Midknight » Wed Aug 25, 2004 11:29 pm

Ah, my bad. Still, expect some spleen collecting.
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Post by mortzestus » Thu Aug 26, 2004 12:11 am

Pale master summons really do suck. It's also worth noting that the DC of the undead graft attacks stays the same all the way up to level 30 (17 for deathless master touch, feh).

The only real reason to become an epic pale master is to get an AC ridiculously high and perhaps to get epic bonus feats. And also, a pale master qualifies for epic spells at level 15, which is specially interesting for bards.
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Post by modigliani » Thu Aug 26, 2004 12:25 am

mortzestus wrote:Pale master summons really do suck. It's also worth noting that the DC of the undead graft attacks stays the same all the way up to level 30 (17 for deathless master touch, feh).

The only real reason to become an epic pale master is to get an AC ridiculously high and perhaps to get epic bonus feats. And also, a pale master qualifies for epic spells at level 15, which is specially interesting for bards.
Is this so? I thought you had to be able to cast 9th level spells. Even with the extra PM spell slots, a bard can't ever cast those, right? I think I'm missing something.... Unless it's what level spells you could cast were they available.
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Post by mortzestus » Thu Aug 26, 2004 1:07 am

In NWN you don't need to be able to cast level 9 spells in order to qualify for epic spells. According to the manual you need to be epic in a spellcasting class and have a certain number of ranks in the spellcraft skill. However, the manual is wrong and the requirements for an arcane caster are to be an epic sorcerer or wizard or a pale master of level 15. A bard can never qualify for epic spells in NWN, a bard/pale master can qualify once he gets 15 pale master levels, no matter how many bard levels he has (could have as few as three). This is also true for wizards and sorcerers: for instance, a wizard 3/fighter 7/pale master 15 can cast just up to level 6 spells... yet his 15 pale master levels allow him to qualify for epic spells. Worst implementation ever but that's how it works in NWN.

This bard/pale master can never meet the requirements for the automatic metamagic feats, though. The ability to cast level 9 spells is required for those.
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Post by spokeydonkey » Thu Aug 26, 2004 3:15 am

mortzestus wrote:The only real reason to become an epic pale master is to get an AC ridiculously high and perhaps to get epic bonus feats. And also, a pale master qualifies for epic spells at level 15, which is specially interesting for bards.
And I thought the only reason was the sexah bone arm! :oops:
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Re: Yet another Pale Master question

Post by Aloro » Thu Aug 26, 2004 3:31 am

modigliani wrote:3. Would someone please kill me if I ask another Pale Master question this week?
Sure!
modigliani wrote:By the way, can the undead summons be turned by a cleric?
modigliani wrote:Is this so? I thought you had to be able to cast 9th level spells. Even with the extra PM spell slots, a bard can't ever cast those, right?
Since you've already asked three (3) more questions, why don't I kill you three times, just to keep things fair? :D

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Post by modigliani » Thu Aug 26, 2004 5:54 am

mortzestus wrote:In NWN you don't need to be able to cast level 9 spells in order to qualify for epic spells. According to the manual you need to be epic in a spellcasting class and have a certain number of ranks in the spellcraft skill. However, the manual is wrong and the requirements for an arcane caster are to be an epic sorcerer or wizard or a pale master of level 15. A bard can never qualify for epic spells in NWN, a bard/pale master can qualify once he gets 15 pale master levels, no matter how many bard levels he has (could have as few as three). This is also true for wizards and sorcerers: for instance, a wizard 3/fighter 7/pale master 15 can cast just up to level 6 spells... yet his 15 pale master levels allow him to qualify for epic spells. Worst implementation ever but that's how it works in NWN.

This bard/pale master can never meet the requirements for the automatic metamagic feats, though. The ability to cast level 9 spells is required for those.
That is so groovy I think I might cry. *sniff*

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You and yer bleedin' technicalities.... :wink:
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Post by szabot » Sat Aug 28, 2004 12:54 am

Just thought I'd share a story of how PM summons aren't very good. I summoned one ghoul, buffed it, then watched it get killed by one dwarf merc, which then also tore through my second ghoul and my animated corpse. One dwarf mercenary. Three PM summons. Hmm. I know dwarf mercs are tough, but come on.
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Post by szabot » Sat Aug 28, 2004 11:47 pm

Thought about putting this in a rant, but thought this would be more constructive...possibly.

Another thing that sucks about pale master summons: as little as a lesser dispel on the PM unsummons them.

Does anyone have the answer to whether or not PM summons can be turned by the turn undead ability? I'm guessing probably yes...
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Post by Enverex » Sat Aug 28, 2004 11:55 pm

If they are undead, yes. Turn undead works on any undead.
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Post by Midknight » Sun Aug 29, 2004 2:17 am

Really, the only nasty thing about undead summons vs. regular summons are their special undead immunities - cold, critical hits, mind magic, etc.
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Post by mortzestus » Sun Aug 29, 2004 3:55 am

szabot wrote:Another thing that sucks about pale master summons: as little as a lesser dispel on the PM unsummons them.

Does anyone have the answer to whether or not PM summons can be turned by the turn undead ability? I'm guessing probably yes...
Take into account that until Avlis goes 1.64 the dispels will be bugged. The new patch is supposed to fix them but right now all dispels aren't capped by neither the type of dispel nor the level of the caster, so a high level mage can dispel as much stuff with a lesser dispel as with a Mordenkainen's disjunction (leaving aside the breaching effect of the disjunction, of course).

All undead summoned/animated by a pale master are supposed to have +4 turn resistance. Don't know if this is implemented in NWN but i'm fairly sure that it isn't.
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Post by Grizpin » Wed Sep 01, 2004 1:51 pm

mortzestus wrote:All undead summoned/animated by a pale master are supposed to have +4 turn resistance. Don't know if this is implemented in NWN but i'm fairly sure that it isn't.
Will this turn resistance be modified in Avlis if it is not implemented already?
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Post by szabot » Fri Oct 29, 2004 5:06 pm

Interested in an answer to the previous question.
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Post by dougnoel » Fri Oct 29, 2004 7:57 pm

There is no summoning script for familiars, animal companions and the like (Shadow Dancer, Blackguard, Pale Master). To change what happens with summons we have to replace the summons with custom versions and then modify the OnSpawn scripts. So, not any time soon...
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