Problems with NWN...

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Wulgara
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Problems with NWN...

Post by Wulgara » Fri Jul 30, 2004 2:02 am

So I've got everything fully updated and patched; I've got all the haks and everything, and I've tried running it with the No-CD hack (i.e. no SecuROM), but my NWN keeps crashing.

When I run it without the no-CD hack, I can get right to where I'm standing in Mikona, and a few seconds later, it crashes. When I run it with the No-CD hack, I get to the character selection screen, and it crashes. I've reinstalled *everything* once (I lost my journals doing it), and it fixed it for a little while, but now I'm having the same problem again. Any ideas?
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Post by Mistcaller » Fri Jul 30, 2004 2:12 am

Defragment?
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Post by srn » Fri Jul 30, 2004 2:50 am

Run memtest86 overnight. Check the CPU/MB temps in your BIOS. Check your fans are running properly - CPU, MB cooler and Video card. I've had similar problems with an overheating video card GPU...
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Wulgara
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Post by Wulgara » Fri Jul 30, 2004 5:35 am

*cough* 66% fragmentation...

Yeah, that coulda been it. After two defragment sessions, it's working again. Thanks, Mistcaller. i r teh stupid.
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Post by Enverex » Fri Jul 30, 2004 9:21 am

Fragmentation wont cause the game to crash, it could be 99% fragmented, it still wont cause the game to crash.

Do what srn said.
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Post by Dirk Cutlass » Fri Jul 30, 2004 9:25 am

Enverex wrote:Fragmentation wont cause the game to crash, it could be 99% fragmented, it still wont cause the game to crash.

Do what srn said.
It shouldn't, not directly at least, but it will affect performance badly. It may affect performance to such an extent that Windows or the application can not cope with it, and this could cause a crash. Hell it's only s/w afterall, we all know it's full of bugs.
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Post by Enverex » Fri Jul 30, 2004 9:31 am

One issue I have though, is there are certain things that seem to make my NWN crash. I.e. there is a house in Rockhome with Sea Hags in, and as soon as they start to do anything EVERYONE in the area crashes out. Other times the game seems to crash is when certain creatures cast things, but those are random. Highly annoying to be in an action scene and then just have the game come up with a crash message.
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Wulgara
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Post by Wulgara » Fri Jul 30, 2004 9:33 am

Enverex wrote:Fragmentation wont cause the game to crash, it could be 99% fragmented, it still wont cause the game to crash.

Do what srn said.
Eh, it's Windows; it's not rational. I've seen things which had *no* right to work work, and things which had *every* reason to work not work, until the *right* person came up and restarted. For all anyone knows, it could be reacting to the fact I'm not wearing pants.
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Post by srn » Fri Jul 30, 2004 9:51 am

Dirk Cutlass wrote:
Enverex wrote:Fragmentation wont cause the game to crash, it could be 99% fragmented, it still wont cause the game to crash.

Do what srn said.
It shouldn't, not directly at least, but it will affect performance badly. It may affect performance to such an extent that Windows or the application can not cope with it, and this could cause a crash. Hell it's only s/w afterall, we all know it's full of bugs.
This is true.

It can also be that the extra work is causing something to overheat. It never hurts to run a memory test & check the temperatures every now and then, anyway.

Getting a disk checking utility is also a good idea - all the drive manufacturors have one, and they can actually warn you well in advance of an actual drive failure.
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dragon lord
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Post by dragon lord » Tue Aug 17, 2004 10:32 pm

do you have a legit CD key CoPaP cheaks all three when you log in :?: :?:
Last edited by dragon lord on Wed Aug 18, 2004 3:45 am, edited 1 time in total.
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Post by Lafferty » Tue Aug 17, 2004 11:30 pm

Avlis does not check the nwn serials.... bioware/gamespy does that.
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