Spell changes?

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Wobbun
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Spell changes?

Post by Wobbun » Sat Jun 05, 2004 12:04 pm

I've been looking around the forums and the site, trying to get a hold of a spell changes list without much success... either I'm blatantly blind or the list is really good at hiding. I'm really sorry if this is a common question but I really couldn't find anything.. so please, point me in the right direction, thanks.
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Khaelindra
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Post by Khaelindra » Sat Jun 05, 2004 12:45 pm

Hmm...i don't think there is one.

As a veteran it didn't stand out to me because i followed each discussion/change when it came, i guess that may be the case with many.

I think it's a very good request/suggestion to actually have a special thread dedicated to listing all the spell-changes.

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Wobbun
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Post by Wobbun » Sun Jun 06, 2004 11:34 am

Yeah, at least I'd appreciate it a lot.
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Post by Gairus » Sun Jun 06, 2004 12:19 pm

Been mentioned a few times, considered low priority, wizard forums are a good start.

Notable:
True seeing: Adds to spot and gives see invisibility, no longer sees hidden people automatically. Also gives the advantages of ultravision.

Find Traps: Now finds without Removing

Knock: Now has tiny range and uses a DC based on level (less useful than a single point in open lock so far :p)

Isaac's missile storms: Nerfed to only allow a small number of missiles per target (2 with the lesser)
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Fire Monkey
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Post by Fire Monkey » Sun Jun 06, 2004 1:49 pm

Add:

Flame Brand. Less brands, rated at x amount per lvl.


I think the general agreement on the list of changed spells was that so many had minor changes in one way or another that it wasn't really practical. But the mage forums are definitely a good place to look.
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Post by Enverex » Sun Jun 06, 2004 2:39 pm

How come Knock was killed? In pre-NWN times I found it one of the most useful spells. I would ask in the Mage forums but I still haven't been accepted.
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Fire Monkey
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Post by Fire Monkey » Sun Jun 06, 2004 4:24 pm

Knock had a massive area of effect and unlocked all locks regardless of dc. This meant that a level 5 mage could stand in the middle of the most secure jail in Avlis and with one spell unlock every door in the place even if they all had DC 100. This was clearly unbalanced and totally devalued the years of training rogues put into learning to pick locks. Therefore the range of the spell was greatly diminished and the dc's of the locks it would work on are now rated on the caster level.
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Post by Enverex » Sun Jun 06, 2004 5:30 pm

Ah, the AoE I can agree with, but doesn't the DC thing now make it useless?
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