I am pretty sure you can still get extra attacks using a different ratio of monk to figher lvls so you don't have to take monks lvls to the point where your fists are better than kamas.
I haven't really experimented though and i don't plan to.
Calculating BAB for multiclassed characters?
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As a power-gaming idea, it'd be hard though, since Charisma is so important to Paladins and 1) Monks already have to spread their stats over so many abiliites and 2) Dwarves have that Cha penalty.
Now... Monk/Dwarven Defender would be pretty nifty, methinks. This wouldn't be a kama-thing. Call it the Stonefist or something.
Now... Monk/Dwarven Defender would be pretty nifty, methinks. This wouldn't be a kama-thing. Call it the Stonefist or something.
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That was an IC roleplaying concept for someone that might be interested in the high number of attacks fighter/monk combo. I did not say it would be a great powergameing idea.AbominationFascination wrote:As a power-gaming idea, it'd be hard though, since Charisma is so important to Paladins and 1) Monks already have to spread their stats over so many abiliites and 2) Dwarves have that Cha penalty.
Now... Monk/Dwarven Defender would be pretty nifty, methinks. This wouldn't be a kama-thing. Call it the Stonefist or something.
That is my opinion, not nessasarily anyone else's opinon, might just be, but that would be a coincodence, and damnit, sometimes the crap I write is not even my opinion either.
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I had a friend who made a human Pal/Mnk/Shd combo that had a very cool backstory. He was torn between the teachings of his grandfather (a monk) and the expectations of his father (a paladin). He started out his life as paladin to try and please his father, but ended up abandoning the path of paladinhood and going back to what his grandfather taught him as a boy. As he traveled down this new path, he gained new powers granted to him through the study of this shadow martial arts style.
He was a cool character to RP with. The player did a very good job of playing a character torn between two different ways of being lawful good without over-dramatizing it. And he was very good to have on an adventure. A tank with improved evasion, immunities and high saves has little to fear from enemy spells or indiscriminate lobbings of fireballs from party members.
He was a cool character to RP with. The player did a very good job of playing a character torn between two different ways of being lawful good without over-dramatizing it. And he was very good to have on an adventure. A tank with improved evasion, immunities and high saves has little to fear from enemy spells or indiscriminate lobbings of fireballs from party members.