Magic Weapon Spell
Moderator: Event DM
Magic Weapon Spell
Mikona
Fifty50
Kered Rose
When I cast Magic Weapon on my +2 longsword it no longer works. I used to get a further enhancement bonus, but no I do not. Is the spel only supposed to work on non-magic weapons? Cos it always used to work before...
Fifty50
Kered Rose
When I cast Magic Weapon on my +2 longsword it no longer works. I used to get a further enhancement bonus, but no I do not. Is the spel only supposed to work on non-magic weapons? Cos it always used to work before...
If a sword has an enchantment already it doesn't enchant it further only if it exceeds the enchantment.
So magic weapon only works on unenchanted swords (atleast without an enchantment bonus). Greater magic weapon only has use if you can exceed the current enchantment.
This makes sense doesn't it. Else you could reach +10 swords or even unlimited if the spells would stack...
So magic weapon only works on unenchanted swords (atleast without an enchantment bonus). Greater magic weapon only has use if you can exceed the current enchantment.
This makes sense doesn't it. Else you could reach +10 swords or even unlimited if the spells would stack...
It could be that you mistaked the weapon to have an attack bonus. An attack bonus is different from an enchantment (most people don't seem to know that).
An attack bonus gives you just what it says, an attack bonus. Most weapons on Avlis which you can buy have an attack bonus and not an enchantment.
An enchantment gives you two things. First they give you an attack bonus and they give you a bonus to the damage done. A short sword with +2 enchantment gives you +2 to hit and +2 to damage.
An attack bonus gives you just what it says, an attack bonus. Most weapons on Avlis which you can buy have an attack bonus and not an enchantment.
An enchantment gives you two things. First they give you an attack bonus and they give you a bonus to the damage done. A short sword with +2 enchantment gives you +2 to hit and +2 to damage.
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
Examine the weapon. Some added bonusses don't show up in the character screen if it would be shown on a line that is already taken, for instance by an attack bonus. However the weapon properties will show all effects currently active.
I noticed this with my weapon with magical damage when adding fire damage. The fire damage wouldn't show up in my character screen but the enchantment was recognized when examining the weapon, and it did function ingame.
I noticed this with my weapon with magical damage when adding fire damage. The fire damage wouldn't show up in my character screen but the enchantment was recognized when examining the weapon, and it did function ingame.
Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
- Thalarian Arc'Thass
- Team Member; Retired with Honors
- Posts: 4575
- Joined: Wed Feb 18, 2004 6:42 am
- Location: Heidelberg, Germany
maybe as stupid question, but then it doesn't make any sense for me to buy an expensive +3 weapon, when my wizard can boost any cheap, rusty knife to +4 with greater magic weapon?
do i miss something? isn't that an uber spell then, if you consider how rare +3 weapons are on avlis?
do i miss something? isn't that an uber spell then, if you consider how rare +3 weapons are on avlis?
Emprod wrote:Don't trust no fekkin freak that don't come out in the sunlight.
-A. Brewer.
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
Indeed this is an issue, as discussed also in the "Gentle Reminder" thread...a typical OC-spell playing havoc on balance in a "low-magic" multi-player PW-setting like CoPaP.Thalarian Arc'Thass wrote:maybe as stupid question, but then it doesn't make any sense for me to buy an expensive +3 weapon, when my wizard can boost any cheap, rusty knife to +4 with greater magic weapon?
do i miss something? isn't that an uber spell then, if you consider how rare +3 weapons are on avlis?
Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Scurvy_Platypus
- Scholar
- Posts: 1211
- Joined: Mon Feb 17, 2003 12:12 am
- Location: Princeton, NJ. USA (GMT -5)
-
- Apprentice Scholar
- Posts: 854
- Joined: Mon Sep 29, 2003 10:11 pm
- Location: GMT+2
I've come to the same conclusion. My character is an archer but it makes noThalarian Arc'Thass wrote:maybe as stupid question, but then it doesn't make any sense for me to buy an expensive +3 weapon, when my wizard can boost any cheap, rusty knife to +4 with greater magic weapon?
do i miss something? isn't that an uber spell then, if you consider how rare +3 weapons are on avlis?
sense for him to pay the equivalent of a nice house for a +3 bow when he
will get a +5 long sword, shield and suite of armor from being a cleric one day.
The forest is vast and the council of nine is far away.
- Tangleroot
- Sage
- Posts: 2554
- Joined: Thu Oct 09, 2003 3:11 pm
- Location: In Character Dead, no more activity. Hey, I can say anything now, right?
-
- Apprentice Scholar
- Posts: 854
- Joined: Mon Sep 29, 2003 10:11 pm
- Location: GMT+2
Yes, thats why I wrote "...from being a cleric one day. "Tangleroot wrote:Don't you actually need to be 15 cleric for those..?
Last edited by Halvar Yanocen on Mon Apr 19, 2004 10:18 am, edited 1 time in total.
The forest is vast and the council of nine is far away.
- Tangleroot
- Sage
- Posts: 2554
- Joined: Thu Oct 09, 2003 3:11 pm
- Location: In Character Dead, no more activity. Hey, I can say anything now, right?
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
Aah...damn those powergamers...enchanting weapons to +5 after having been cleric for a day...Tangleroot wrote:Strange, I just somehow read it like you meant you'll get those after you've been a cleric for one day



Yes, you need to be lvl 15, but already at lvl 6 it's a +2 on to hit and damage which easily outshines a +3 bow (which after all only gives a bonus on to hit, not on damage) against anything but a few specific (+3 or better to hit) monsters. Not to mention the 1d4+6 fire damage that same lvl 6 caster could also add to said same rusty dagger.
Generally, the casters can enchant the weapons to about one-and-a-half to double the amount that the fighters of equal level could expect to have, and even then the fighter would have to quest or bleed hard for them while the caster need only select them from the list of availables...
Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
Precisely!kombinat wrote:So party up with a mage or cleric...
Forget about all that questing for wonderful weapons, forget about valueing that one special weapon you received to aid you in a quest, forget about saving money and bribing people and licking peoples heels to get that one weapon that will allow you to kill the kill the undead giant of elemental evil that slew your family...
Just buy a rusty dagger, find a mage or cleric and have them turn that into a +5 uberweapon with 25 points of bonus damage spread over various damage types...much more effective and your 5-yr old can do it.

Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
-
- Team Member; Retired with Honors
- Posts: 3365
- Joined: Fri Jun 13, 2003 12:33 am
- DM Avatar: Senath
- Location: Sydney, Australia (GMT+10)
Partying up gives a bigger benefit than equipment in a low-magic world? Wow... who'd've thunk it.Khaelindra wrote:Precisely!kombinat wrote:So party up with a mage or cleric...
Forget about all that questing for wonderful weapons, forget about valueing that one special weapon you received to aid you in a quest, forget about saving money and bribing people and licking peoples heels to get that one weapon that will allow you to kill the kill the undead giant of elemental evil that slew your family...
Just buy a rusty dagger, find a mage or cleric and have them turn that into a +5 uberweapon with 25 points of bonus damage spread over various damage types...much more effective and your 5-yr old can do it.
Be mindful of the prayers you send
Pray hard but pray with care
For the tears that you are crying now
Are just your answered prayers
Pray hard but pray with care
For the tears that you are crying now
Are just your answered prayers
Personally I think the magic weapon spells are overpowerd too. And I even play a mage who uses them. IMHO they should be changed to +1 enhancement per 5 or 6 levels and cap it at +4. As it is now, it makes magic weapons useless to any mage or cleric or anyone partied with a mage or cleric. Or possibly change it to 1 round/lvl too.
- Nob
- Lore Council Member
- Posts: 7930
- Joined: Mon Jun 30, 2003 1:19 am
- DM Avatar: Dead but still a Dreamer
Well, first they should adjust the fekking spawns that all have +5/20 resists whenever an epic character passes by.Jeffi0 wrote:Personally I think the magic weapon spells are overpowerd too. And I even play a mage who uses them. IMHO they should be changed to +1 enhancement per 5 or 6 levels and cap it at +4. As it is now, it makes magic weapons useless to any mage or cleric or anyone partied with a mage or cleric. Or possibly change it to 1 round/lvl too.
I'm sick of continually getting "weapon ineffective" whenever I fight something that spawns at my level.
- Vanor
- Team Member; Retired with Honors
- Posts: 8376
- Joined: Thu Aug 15, 2002 7:46 pm
- Location: Wisconsin (GMT -5)
Re: Magic Weapon Spell
Magic weapon should do nothing here. It gives a weapon that has a +2 enhancement bonus a +1 enhancement bonus. So the net change is 0. Greater Magic weapon on the other hand, could give a +3 or better bonus which would have an effect.Fifty wrote:When I cast Magic Weapon on my +2 longsword it no longer works.
A little off topic, but does anyone know whether Flame Weapon has any effect when cast on a Familiar? It implies it will work when cast on "a Creature"; but do animal attacks constitute a melee weapon for the purposes of the spell?Jeffi0 wrote:The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
I suspect not, as there's no flame effect ...

Jhevon
- Khaelindra
- Master Sage
- Posts: 7001
- Joined: Tue May 13, 2003 3:02 pm
- Timezone: GMT+1
- Location: Almere, the Netherlands(GMT+1, GMT+2 in summer)
I don't know which one, but either Darkfire or Flame Weapon was cast on my Animal Companion and he sure did do fire damage.Jhevon wrote:A little off topic, but does anyone know whether Flame Weapon has any effect when cast on a Familiar? It implies it will work when cast on "a Creature"; but do animal attacks constitute a melee weapon for the purposes of the spell?Jeffi0 wrote:The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
I suspect not, as there's no flame effect ...
Jhevon

Lady Divinia Cecil, Combat Medic; Frederique Moriana, Dragon Avalanche; Amber, redhead Bandit Mascotte; Khaelindra, Mystic Archer
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
AbominationFascination: "Powergaming without RP is masturbatory and RP without combat and growth is fluffy poseurism."
Gary Gygax wrote:
A Master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved.
Everybody Loves Paula (tm)
- Jordicus
- Team Member; Retired with Honors
- Posts: 8042
- Joined: Tue Jan 21, 2003 3:46 pm
- Location: Whitehall, PA (GMT -4)
- Contact:
there are very few spawn encounters that have +5/20 resist in Avlis. Frankly only in a few specific areas. maybe you need to get around a bit more..Nob wrote:Well, first they should adjust the fekking spawns that all have +5/20 resists whenever an epic character passes by.
I'm sick of continually getting "weapon ineffective" whenever I fight something that spawns at my level.

You see things and you say, "Why?" But I dream things that never were and say, "Why not?" George Bernard Shaw
I tried on my familiar and it wouldn't work for a floating eye that I saw. It did work on my summoned boar and badger. Very effective actually.
Jhevon wrote:A little off topic, but does anyone know whether Flame Weapon has any effect when cast on a Familiar? It implies it will work when cast on "a Creature"; but do animal attacks constitute a melee weapon for the purposes of the spell?Jeffi0 wrote:The flame weapon buff never shows up on the character sheet because the damage is not really added to the weapon, it's added to the hit. If you notice when you attack something, you do two lines of damage- one for the flame weapon spell that does fire damage, then followed by the normal weapon damage line. Sounds to me like a bug, if his caster class is 9 or higher anyway. Never seen that before though.
I suspect not, as there's no flame effect ...
Jhevon
Captain Friday Alibar of The Good Ship Clandestine
Privateer Extraordinaire of Privateer Enterprises
Sales Representative of FeatherFinger Trading
South Avlis Trade Federation (SATF) Member
Privateer Extraordinaire of Privateer Enterprises
Sales Representative of FeatherFinger Trading
South Avlis Trade Federation (SATF) Member
"Hey, I don't make the crazy rules, I just twist them to my purpose." Celia OOTS 278
- WrathOG777
- Master Sage
- Posts: 5325
- Joined: Fri Mar 07, 2003 4:17 pm
- Location: Abyss (GMT 2200-0500)