Damage REsist

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Beary666
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Damage REsist

Post by Beary666 » Mon Feb 02, 2004 5:27 pm

Is damage resist supposed to stack?

Because I have a char who has 5 slashing resist from each a belt, gloves and armour and they are not stacking.

And, does anybody know why my char don't use the new running animations when I play multiplayer but they do use them in single player? Other people who had HotU installed will use the new animations but none of mine will.
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Dirk Cutlass
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Post by Dirk Cutlass » Mon Feb 02, 2004 6:04 pm

They don't stack.

EDIT: different types can be worn, e.g. 5 slashing and 5 peircing and you get both. But if they are the same it just takes one (the higher I guess).
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Tharliss
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Post by Tharliss » Mon Feb 02, 2004 6:11 pm

It should also be noted that damage resistance DOES stack with damage reduction.

So if you have a +1/5 damage reduction item and a 5 slashing resistance item, then the first 10 points of damge will be ignored from slashing weapons. (As long as the weapon is not +1 or higher).
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Brock Fanning
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Re: Damage REsist

Post by Brock Fanning » Mon Feb 02, 2004 6:15 pm

Beary666 wrote: And, does anybody know why my char don't use the new running animations when I play multiplayer but they do use them in single player? Other people who had HotU installed will use the new animations but none of mine will.
Because the server doesn't use HotU yet. When they make the switch over, you can run around like there's a stick up your ass all you want. :)
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WrathOG777
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Post by WrathOG777 » Mon Feb 02, 2004 6:21 pm

Nothing is supposed to stack accept dodge bonuses. Not ac, not attack bonuses, nothing. Each will have a specific name.
+1 attack and +1 enchantment = +1 to-hit. but for to-hit, +5 magic, +5 enchant, +1 bless, +1 aid, +? bard song all stack.
Sheild ac bonus, natrual ac bonus, deflection ac, armor ac all stack.
5/- slashing and 5/- peircing stack. 5/- slashing and 10/- slashing only gives you 10/- slashing.
5/+1 damage resist and 10/+3 damage resist = 10/+3 damage resist

NWN does stack stats and resists though. So +1 str and +1 str = +2str. or +1 universal save and +1 universal save = +2 universal save.
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Post by Xeo » Mon Feb 02, 2004 7:41 pm

Its like you running home for a big smelly pooo and the little fella is poking his head out....
Thats my description on the new Walking stance :lol:
Silk wrote: I don't know, I think flinging poo in a catapult could be pretty damn effective.
I know if I was on the battlefield and I got hit by a pile of shit... I'd probably go home.
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Brock Fanning
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Post by Brock Fanning » Mon Feb 02, 2004 8:04 pm

Kind of like a turtle head...
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Post by hathas » Tue Feb 03, 2004 1:20 am

A turtle head buttin ya undies.
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_Wake_
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Post by _Wake_ » Tue Feb 03, 2004 1:54 am

:lol:
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Beary666
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Re: Damage REsist

Post by Beary666 » Tue Feb 03, 2004 2:58 am

Brock Fanning wrote:
Beary666 wrote: And, does anybody know why my char don't use the new running animations when I play multiplayer but they do use them in single player? Other people who had HotU installed will use the new animations but none of mine will.
Because the server doesn't use HotU yet. When they make the switch over, you can run around like there's a stick up your ass all you want. :)

But all of White Ravens characters use the new animation on my screen and his. But mine don't use them on anybody's screen.
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Jeffi0
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Post by Jeffi0 » Tue Feb 03, 2004 3:27 am

Then youre lucky, you dont have to walk around looking stupid. :D My characters dont seem to have the new walk, either.
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Aloro
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Post by Aloro » Tue Feb 03, 2004 3:39 am

WrathOG777 wrote:Nothing is supposed to stack accept dodge bonuses. Not ac, not attack bonuses, nothing.
In NWN, skill bonuses also stack. Thus you can equip multiple e.g. Hide items, and get the combined benefit of all of them.

- Aloro
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Post by Gorgon » Tue Feb 03, 2004 5:01 am

Fot those who don't like the new running animations...
Dirk Cutlass wrote:Haven't tried it but ...
Nereth wrote:Funny I just got done reading a post about this on the NWN:Hordes official forums about this.

http://nwvault.ign.com/Files/hakpacks/d ... 6264.shtml

Someone posted some files on the NWN Vault that puts the old animations back in. Just download and unzip this into your override folder.
It is from this old thread btw: viewtopic.php?t=24953&highlight=

I use it all the time. The new run is crap. Just don't overwrite any other files you already have in the override directory. (Eg. I have the new 2 weapon/unarmed combat animations in there.)
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