HotU spell: Greater Magic Weapon

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Brock Fanning
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HotU spell: Greater Magic Weapon

Post by Brock Fanning » Fri Dec 05, 2003 12:07 pm

http://www.gamebanshee.com/neverwintern ... e.php#null

Looks cool, but how will this spell jive in a low magic world?
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Post by storminj » Fri Dec 05, 2003 1:57 pm

well since it has a duration I bet it will not effect much except to get mages to party with fighter types and vice e versa. One more spell to use on the fighter quisinart.
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Post by Heronimous Fox » Fri Dec 05, 2003 2:03 pm

:shock: seen the duration...i expected to read 1 turn per level...
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Post by Brock Fanning » Fri Dec 05, 2003 2:20 pm

Heronimous Fox wrote::shock: seen the duration...i expected to read 1 turn per level...
Yah, I know. I read that and was like, "Well, I guess Hargas has a +5 warhammer now. Cool." I wonder if it works on top of my Frigid Hammer... 8)
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Post by FunkOdyssey » Fri Dec 05, 2003 2:25 pm

This spell will enable mages and clerics to better support the non-casters in their parties, along with flame weapon and keen edge for mages and darkfire for clerics. A high level fighter who's hasted with imp. invis, greater magic weapon, flame weapon and keen edge is going to clean house for you.
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Post by Sarrena » Fri Dec 05, 2003 5:49 pm

Yay! I'm gona be a magic weapon pumping machine! No fighter will ever be without a little loving in my party! Plus I'm gona take taht little floating dagger spell, tahts just too fun looking. Black blade of distaster is sooooooo my new toy :)
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Post by Vian » Fri Dec 05, 2003 5:54 pm

Vian can cast this on himself (although is pretty useless to him :p hehehe)

Anyways... but have you seen the 4lvl spell... Holy Sword!!!

Turn your weapon into a holy avenger (1round/lvl) .... that means Vians sword will also be able to dispel on hit and do holy damage vs evil...
>:0)
all I can say is

feel the pain.

muwahahaha

V~
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Post by Arandil » Fri Dec 05, 2003 5:55 pm

Do sorcerors get to choose new spells beyond 20th btw?
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Post by Emprod » Fri Dec 05, 2003 5:58 pm

Vian wrote:Vian can cast this on himself (although is pretty useless to him :p hehehe)

Anyways... but have you seen the 4lvl spell... Holy Sword!!!

Turn your weapon into a holy avenger (1round/lvl) .... that means Vians sword will also be able to dispel on hit and do holy damage vs evil...
>:0)
all I can say is

feel the pain.

muwahahaha

V~
Erm. Did they give the opposite to blackguards?
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Post by 4x4_Ender » Fri Dec 05, 2003 7:08 pm

Emprod wrote:
Vian wrote:Vian can cast this on himself (although is pretty useless to him :p hehehe)

Anyways... but have you seen the 4lvl spell... Holy Sword!!!

Turn your weapon into a holy avenger (1round/lvl) .... that means Vians sword will also be able to dispel on hit and do holy damage vs evil...
>:0)
all I can say is

feel the pain.

muwahahaha

V~
Erm. Did they give the opposite to blackguards?
No, blackguards get screwed because their spells are feats rather than actual divination spells. My opinion is that if they are going to be truely anti-paladins that they should be able to cast as wide a range of spells at paladins can. But, as it is a blackguard is just a fighter with a couple extras.
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Post by Tangleroot » Fri Dec 05, 2003 7:14 pm

The only real blackguard thing i noticed on a quick look to the manual is

"The character's evil and hatred grow strong enough to attract the attention of an Epic Vrock when summoning a fiendish servant from the outer planes. This vile creature is a master in the arts of melee combat and, fuelled by its master's evil soul, grows in strength and power as the blackguard gains new levels. Prereq: 21st lev, blackguard 15
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Post by WrathOG777 » Fri Dec 05, 2003 7:24 pm

That would impress me if I did not think Vrocks were wimpy.
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Post by Khaelindra » Sat Dec 06, 2003 7:14 am

WrathOG777 wrote:That would impress me if I did not think Vrocks were wimpy.
Epic Vrocks are wimpy? Lets wait and see what their stats are first.

I thought a Dire Wolf would too be wimpy too for a level 20 character, but the companion-type Dire Wolf turned out 54 times stronger at CLvl 20 than your average summoned Dire Wolf.
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Post by Brock Fanning » Sat Dec 06, 2003 1:16 pm

Arandil wrote:Do sorcerors get to choose new spells beyond 20th btw?
Good question, anyone who has the expansion figure this out yet? Can sorcerors and bards still trade out old spells after 20? I would imagine yes, but who knows.
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Post by Tangleroot » Sat Dec 06, 2003 1:59 pm

Fiddled around a bit.. here's the epic vrock stats from my test blackguard.

360 hp,
+31/+25/+21/+16 attacks,
20something spell resistance, some damage resists
27 (!) feats, most to do with combat ofc.
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