NWN Enhanced Edition Notes and Discussion
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- Merago Jert
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Re: NWN Enhanced Edition Notes and Discussion
Semi related aside - Avlis got a (very) brief mention in this week's Beamdog stream -
https://youtu.be/SmIvNaHaXQs
https://youtu.be/SmIvNaHaXQs
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Re: NWN Enhanced Edition Notes and Discussion
Just as an update. Avlis/CoPap is looking to working towards EE.
We obviously cant promise it will work, but a number of us have stepped up to work on it.
(Not me, i have about as much code knowledge as a doorknob)
Once we have a clearer view on what we can do, I am sure there will be communications.
We obviously cant promise it will work, but a number of us have stepped up to work on it.
(Not me, i have about as much code knowledge as a doorknob)
Once we have a clearer view on what we can do, I am sure there will be communications.
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Re: NWN Enhanced Edition Notes and Discussion
Now starting to see some really cool community mods coming out for NWN EE. This group in particular seem to have produced some pretty professional looking stuff - https://www.youtube.com/watch?v=1QEGnawvS6k
And this fella has been reskinning some of the NWN placeables using images from Witcher 2 (with Projekt Red's permission), he's also done some great stuff with speed tree- https://forums.beamdog.com/discussion/7 ... r-2-models
And this fella has been reskinning some of the NWN placeables using images from Witcher 2 (with Projekt Red's permission), he's also done some great stuff with speed tree- https://forums.beamdog.com/discussion/7 ... r-2-models
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Re: NWN Enhanced Edition Notes and Discussion
Just an FYI - Beamdog has this 40% off right now for another couple of days
https://www.beamdog.com/products/neverw ... ed-edition
Base is $13.99
Digital Deluxe is $23.99
*goes to find some quick funds*
https://www.beamdog.com/products/neverw ... ed-edition
Base is $13.99
Digital Deluxe is $23.99
*goes to find some quick funds*
Re: NWN Enhanced Edition Notes and Discussion
Enjoy!
I personally have zero desire to purchase EE until CoPaP makes 'the move'
I personally have zero desire to purchase EE until CoPaP makes 'the move'
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Re: NWN Enhanced Edition Notes and Discussion
Bought it, tried a few other PWs, came back to Avlis
Waiting for CoPAP to switch, if we ever do.
One bonus if we do switch is it works on a Mac as well

Waiting for CoPAP to switch, if we ever do.
One bonus if we do switch is it works on a Mac as well

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Re: NWN Enhanced Edition Notes and Discussion
Nighthawk4 wrote:....
One bonus if we do switch is it works on a Mac as well

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Re: NWN Enhanced Edition Notes and Discussion
windows 10 is still messing up my NWN, causing crashes every time i transition.
I only feel myself, when i'm sombody else.
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Re: NWN Enhanced Edition Notes and Discussion
On a side note, just found out this happened.
https://play.google.com/store/apps/deta ... nwnandroid
https://play.google.com/store/apps/deta ... nwnandroid
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Re: NWN Enhanced Edition Notes and Discussion
Are there still plans afoot to possibly migrate Avlis to NWN EE or has that been indefinitely shelved?
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Re: NWN Enhanced Edition Notes and Discussion
EE is still being looked at, yes.
Someone else here can give more details if they want, since I've been missing for a year (kinda have to get caught up on that, after I finish another big priority project I left hanging
), but EE is still on the table. 
Someone else here can give more details if they want, since I've been missing for a year (kinda have to get caught up on that, after I finish another big priority project I left hanging


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Re: NWN Enhanced Edition Notes and Discussion
Yes. We are currently going through the Avlis code to determine what we need to add to adapt our code to NWN EE. The next step will be to write all of the functionality that will allow our existing code to work with NWN EE. So, it is ongoing, but is a non-trivial process.
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Re: NWN Enhanced Edition Notes and Discussion
This, I think, is going to be the most difficult. If Avlis converts to EE it will effectively cut the rest of the CoPaP worlds off from Avlis since the other worlds don't have the staff sizes to handle converting their content/code,as well as the EE and non-EE versions don't work together. It would take them years to 'catch up' to Avlis, IMO, which given this is nearly a 2 decade old game would basically render them left unconverted and dying a quicker death than they already are.
Last edited by terror2001 on Thu Apr 04, 2019 10:28 pm, edited 1 time in total.
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Re: NWN Enhanced Edition Notes and Discussion
Main challenge is making the extensions work and play nice with EE. Code and content that isn't reliant on NWNX should work fine.
The other thing is the NWNX made for EE isn't our NWNX. Arelith basically built up a whole new iteration of their own that last I checked in a dialog between one of their guys and Themicles lacked certain functionality that CoPaP needs to adapt to EE. That talk was about a year ago. No idea how their NWNX has progressed since then.
Sinfar I think was particularly resistant on a player base split and did up some Frankenstein solution that hacks it so both old and EE players can both play on the same server. Not sure how well that works out in practice but that would be an extremely last resort move to make if Beamdog hasn't locked out being able to do that.
The other thing is the NWNX made for EE isn't our NWNX. Arelith basically built up a whole new iteration of their own that last I checked in a dialog between one of their guys and Themicles lacked certain functionality that CoPaP needs to adapt to EE. That talk was about a year ago. No idea how their NWNX has progressed since then.
Sinfar I think was particularly resistant on a player base split and did up some Frankenstein solution that hacks it so both old and EE players can both play on the same server. Not sure how well that works out in practice but that would be an extremely last resort move to make if Beamdog hasn't locked out being able to do that.
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Vimes: Sir?
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Vimes: Sir?
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Vimes: Sir?
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- Merago Jert
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Re: NWN Enhanced Edition Notes and Discussion
I think Sinfar had a workable alternative, but they seem to have ditched it now (I assume because Beamdog have hard-coded in blocks). It makes sense I guess, there are a lot of new features already and some great graphical overhauls. It would take a lot of additional dev time to make it work/be ignored for older client versions. It's a shame, but I think Copap may have missed the player boost boat on this one now.
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Re: NWN Enhanced Edition Notes and Discussion
First, Hi Merago!Merago Jert wrote: ↑Sun Apr 14, 2019 1:25 amIt's a shame, but I think Copap may have missed the player boost boat on this one now.

Second, I am not sure this is true. I spent the last two or so months looking for a good roleplay server to play with EE. I gave up and just play Avlis again. So maybe not a huge boost but some would definitely find us.
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Re: NWN Enhanced Edition Notes and Discussion
Is a new server, running NWN:EE an option? For me, personally - I don't want to invest in a game that isn't supported anymore in modern OSes. NWN:EE is. I'm having great fun in some of the new PWs, but I'll be honest, I'd drop them all in a second for Avlis. I invested over a decade of my life in Avlis, and I'd be willing to help out however I can in an NWN:EE platform. To my mind, I don't see why there can't be an NWN Avlis PW and an NWN:EE Avlis PW. It was attempted for NWN2 after all - it's maybe an opportunity to pick a new country, or resurrect Kurathene and upgrade just that mod, stripping out the conflicting scripts?Merago Jert wrote: ↑Sun Apr 14, 2019 1:25 amI think Sinfar had a workable alternative, but they seem to have ditched it now (I assume because Beamdog have hard-coded in blocks). It makes sense I guess, there are a lot of new features already and some great graphical overhauls. It would take a lot of additional dev time to make it work/be ignored for older client versions. It's a shame, but I think Copap may have missed the player boost boat on this one now.
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Re: NWN Enhanced Edition Notes and Discussion
Hey Katroine! Long time. Hope you're keeping well?Katroine wrote: ↑Sun Apr 14, 2019 1:33 amFirst, Hi Merago!Merago Jert wrote: ↑Sun Apr 14, 2019 1:25 amIt's a shame, but I think Copap may have missed the player boost boat on this one now.![]()
Second, I am not sure this is true. I spent the last two or so months looking for a good roleplay server to play with EE. I gave up and just play Avlis again. So maybe not a huge boost but some would definitely find us.

I stand by my comments though- I suspect there are a lot of people out there that bought NWN EE and discovered they couldn't play on their old haunts anymore - I'm one of them. I jumped at NWN EE because it supported new OSes and new tech and promised an overhaul of both engine and graphics - it also tantalised (in my head to be fair, not via Beamdog marketing) a potential player number boost. It seemed a no brainer. I didn't do my homework though and didn't realise that a lot of the old scripts were going to be a problem (and be, essentially, ignored by Beamdog). So, while I'm enjoying what I'm doing in NWN:EE PWs. I still miss my home. But it's not just a case of buying Diamond Edition and logging back in - the servers are going to be just as quiet as when I left. The potential player number boost was an added attraction, and, much as they're not "home", I'm still being afforded the opportunity of logging in to other worlds at any time and knowing there are people to RP with.
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Re: NWN Enhanced Edition Notes and Discussion
Stirring up the EE talk again here.
This EE project has been slow going due to a shortage of coders who are able to work on it. I don't think Avlis moving to EE will be terribly difficult, just some work to get done. Each of our modules(servers) use the same set of scripts and NWNX plugins, so we will make the necessary changes to the scripts and then move all Avlis modules to NWN:EE in one go. NWN:EE has some additional patches beyond 1.69, so it will take some testing to remove any code we have in place to work around old bugs and fix up code to deal with any new functionality.
I know people have asked about CoPaP, portals to other worlds, and whether we will run NWN1 along side NWNEE servers, but those are discussions to have once we get EE figured out. But know that we are in communication with other CoPaP worlds about their EE efforts (they are understaffed on coders as well).
Regarding the question of moving NWN1 PCs over to NWNEE or starting with new PCs in the NWNEE servers. NWNEE supports a one-way migration of PCs from NWN1 -> NWNEE, so we will evaluate that option. We will make a decision on this once we get EE figured out and decide whether to run both NWN1 and NWNEE servers or just NWNEE servers.
So, how to we get this EE work done?
The first step relates to NWNX/NWNXEE
There are a couple of NWNX modules that we use in NWN1 that do not exist for NWNXEE, so we either need to create wrappers for them, replace them with some alternative NWNXEE module, or alter our design/implementation to remove the requirement for those modules. Yes, it is possible to write our own NWNXEE modules, but I'm pretty certain that is more work than any other option.
The next step relates to tracking down things that we have to change due to moving from patch 1.69 to 1.78. But this cannot happen until the NWNX work is finished.
In Summary, we are short on coders who can work on the NWNX stuff. So, if you know how to: run a local NWNEE server for your own testing/development (currently automated using Docker), read the NWNX APIs (NWScript), learn to use Redis, and write NWScript, contact me (PM tizmo) for an Avlis developer application.
Edit: Removed requirement for C++, just need to be able to write NWScript and read API documents. Added need to learn about Redis. - tizmo
This EE project has been slow going due to a shortage of coders who are able to work on it. I don't think Avlis moving to EE will be terribly difficult, just some work to get done. Each of our modules(servers) use the same set of scripts and NWNX plugins, so we will make the necessary changes to the scripts and then move all Avlis modules to NWN:EE in one go. NWN:EE has some additional patches beyond 1.69, so it will take some testing to remove any code we have in place to work around old bugs and fix up code to deal with any new functionality.
I know people have asked about CoPaP, portals to other worlds, and whether we will run NWN1 along side NWNEE servers, but those are discussions to have once we get EE figured out. But know that we are in communication with other CoPaP worlds about their EE efforts (they are understaffed on coders as well).
Regarding the question of moving NWN1 PCs over to NWNEE or starting with new PCs in the NWNEE servers. NWNEE supports a one-way migration of PCs from NWN1 -> NWNEE, so we will evaluate that option. We will make a decision on this once we get EE figured out and decide whether to run both NWN1 and NWNEE servers or just NWNEE servers.
So, how to we get this EE work done?
The first step relates to NWNX/NWNXEE
There are a couple of NWNX modules that we use in NWN1 that do not exist for NWNXEE, so we either need to create wrappers for them, replace them with some alternative NWNXEE module, or alter our design/implementation to remove the requirement for those modules. Yes, it is possible to write our own NWNXEE modules, but I'm pretty certain that is more work than any other option.
The next step relates to tracking down things that we have to change due to moving from patch 1.69 to 1.78. But this cannot happen until the NWNX work is finished.
In Summary, we are short on coders who can work on the NWNX stuff. So, if you know how to: run a local NWNEE server for your own testing/development (currently automated using Docker), read the NWNX APIs (NWScript), learn to use Redis, and write NWScript, contact me (PM tizmo) for an Avlis developer application.
Edit: Removed requirement for C++, just need to be able to write NWScript and read API documents. Added need to learn about Redis. - tizmo
Re: NWN Enhanced Edition Notes and Discussion
Thank you for the update Tizmo!
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Re: NWN Enhanced Edition Notes and Discussion
I hope you guys (and girls) can get the NWN EE stuff done, because that'll be I suspect a lot of happy players rejoining the ranks. Myself included.
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Re: NWN Enhanced Edition Notes and Discussion
I jumped into the EE world and I'm doubting that I'll find anything like Avlis or CoPaP.... still looking, though. I check back here every few months to see how things progress.
I doubt that Avlis will make the jump.
Would it be easier to start from scratch?
I doubt that Avlis will make the jump.
Would it be easier to start from scratch?
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Re: NWN Enhanced Edition Notes and Discussion
The systems have to be 'started from scratch' to migrate since despite Avlis being the OG for NWNX, EE devs used NWNX by name but then claimed that none of it derived from original NWNX. There's nothing to 'migrate' or it'd have likely been done.
While I am sure plenty of NWNX:EE can be modified to fit existing NWNX that we have to prevent reinventing the wheel, it may as well be from scratch.
(Anyone can correct me if I'm wrong)
The 'from scratch' would just be making a brand new world, that has none of our current systems or anything. At that point, is the amount of effort worth making a world that has all of the same stuff as other established worlds in NWN EE, what would Avlis offer that they don't have?
While I am sure plenty of NWNX:EE can be modified to fit existing NWNX that we have to prevent reinventing the wheel, it may as well be from scratch.
(Anyone can correct me if I'm wrong)
The 'from scratch' would just be making a brand new world, that has none of our current systems or anything. At that point, is the amount of effort worth making a world that has all of the same stuff as other established worlds in NWN EE, what would Avlis offer that they don't have?
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Re: NWN Enhanced Edition Notes and Discussion
The short answer is no.
We've got a person in CCC now who is dedicated to the transition to EE so they can add more detail if they like. But we're all volunteers and RL comes first and I can't speak for others but RL is pretty crazy right now with work and the pandemic. Will we eventually transition to EE? I think so. When? When we get to it.

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Re: NWN Enhanced Edition Notes and Discussion
Deider is spot on. And I'll add that I have had a couple of other people speak to me recently who are looking to help with our EE transition and I'm trying to work out details.. so *fingers crossed*.Deider wrote: ↑Thu Aug 13, 2020 3:37 pmThe short answer is no.
We've got a person in CCC now who is dedicated to the transition to EE so they can add more detail if they like. But we're all volunteers and RL comes first and I can't speak for others but RL is pretty crazy right now with work and the pandemic. Will we eventually transition to EE? I think so. When? When we get to it.![]()