If there was a good IC reason for it (and not just that they'd hit the wrong button), then sure - no problem. I suppose it might depend on what I was doing at the time as well, but I think I would assume that Gorethar had a great need of me in whatever location I ended up at, and run with that.Deider wrote: Would you as a player (I'm not talking about your character here for now) be pissed? Would you be happy?
Roleplay on Avlis
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I guess both examples fall under Deider's IC reason/explanation/justification thingy.Dirk Cutlass wrote:Fine by me. Of course, I prefer it when the Master of The Way uses his Ki to transport me over the Ethereal plane. Or that time the gnome inventor assembled his flying contraption so that I could be air-lifted from M'Check to the gates of Deglos.Deider wrote:Question:
Say there are only 4 or 5 people on the server. And say the DM online at the time used that good ole 'Jump all players to DM' button. And say there was some IC reason/explanation/justification.
Would you as a player (I'm not talking about your character here for now) be pissed? Would you be happy?
And yes, unless i was just having a very intense 1-on-1 talk with another player, i'd most likely welcome the event. But i guess it's very easy for DM's to check whether something like a purposeful meeting is going on before initiating the moving/grouping.
All-in-all i'd say a DM grabbing four lonely wanderers and grouping them for a mini-event would be a great thing. It would especially help in places like Le'Or or Deglos or Ferrell, where player-count is usually so low that that fact alone discourages many people from going there to look for interesting RP/action events.
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oh happy for sure... like Arandan's idea that Gorethar wanted him, but in my case it'd be Skern ... oh and it would be wouldnt it!Deider wrote:Question:
Say there are only 4 or 5 people on the server. And say the DM online at the time used that good ole 'Jump all players to DM' button. And say there was some IC reason/explanation/justification.
Would you as a player (I'm not talking about your character here for now) be pissed? Would you be happy?
- Achm3d
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Hehe, that used to happen all the time in the Wilderness, although I don't think it was the Jump feature.Deider wrote:Question:
Say there are only 4 or 5 people on the server. And say the DM online at the time used that good ole 'Jump all players to DM' button. And say there was some IC reason/explanation/justification.
Would you as a player (I'm not talking about your character here for now) be pissed? Would you be happy?
Back before persistent locations were implemented there would be server restarts (or crashes) that would send everyone to the Wilderness/Mikona transition, usually right into the middle of a Sereg invasion or in the presence of a dragon.
Those times were unexpected, and at times a little frustrating, but usually it initiated some great RP and injected a little excitement into the day.
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I think it also helps that the servers are catering more for the players. When I started, only Mikona, Wilderness and Elysia where really running anything stable. I stayed more in Mikona because Elysia could get a little empty.
Now You see players in Le'Or Deglos, all over the shop, We now have Ferrell so does that mean we will be seeing less of the wee folk? This is a good thing Avlis is huge so bumping into players can be tricky.
Also another comment on an observation, during the summer we got alot of players of dubious quality most wanted to hack and slash, you tried talking to them and they would be very unresponsive, unless you had a glowing sword
Now schools started again this should drop away.
Now You see players in Le'Or Deglos, all over the shop, We now have Ferrell so does that mean we will be seeing less of the wee folk? This is a good thing Avlis is huge so bumping into players can be tricky.
Also another comment on an observation, during the summer we got alot of players of dubious quality most wanted to hack and slash, you tried talking to them and they would be very unresponsive, unless you had a glowing sword

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I got a million of 'em!Dirk Cutlass wrote:Fine by me. Of course, I prefer it when the Master of The Way uses his Ki to transport me over the Ethereal plane. Or that time the gnome inventor assembled his flying contraption so that I could be air-lifted from M'Check to the gates of Deglos.

My main concern with this would be crafters. I never did a lot of crafting, but I could see some people getting ticked if they had just loaded a couple tons of ore into a forge and then got teleported halfway across the Wilderness.
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Well, considering your original example mentioned the 4 people on the server situation, I would trust the DM to leap to player, take a good look at what they are doing and then make a call. You might want to stand next to the crafter and leap them all to him and build the quest around teh crafter so he'd get involved. Chances are if I'm on and there are only 4 people, I'd be delighted to be called away at a moments notice like that. besides, if there are only 4 people on, as DM, you could also send 4 quick IC tells summoning to a spot and not have to use the jump-player-to-DM button.Deider wrote:I got a million of 'em!Dirk Cutlass wrote:Fine by me. Of course, I prefer it when the Master of The Way uses his Ki to transport me over the Ethereal plane. Or that time the gnome inventor assembled his flying contraption so that I could be air-lifted from M'Check to the gates of Deglos.![]()
My main concern with this would be crafters. I never did a lot of crafting, but I could see some people getting ticked if they had just loaded a couple tons of ore into a forge and then got teleported halfway across the Wilderness.
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maybe somtimes
I liked this also when it happend. I think the jump all might not be a good idea in some cases because of IC reason. For instance would an caotic evil character join the protecors of Mikona in repelling undead? I think not. So somtimes it might be hard to have everyone on the server work together with the jump all button.Aradan Kir wrote:The Mikona City Defence Bell that a DM used recently worked really well - so something like is good.
Then those that don't care about Mikona have a choice of whether to defend it or not
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Diggin it...diggin it... go for it I would love it, since there doesnt seem to be a preponderance of dms and the US west coast I'm all for itDeider wrote:Question:
Say there are only 4 or 5 people on the server. And say the DM online at the time used that good ole 'Jump all players to DM' button. And say there was some IC reason/explanation/justification.
Would you as a player (I'm not talking about your character here for now) be pissed? Would you be happy?
I'm embracing my inner curmudgeon.
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ok, gotta chime in here:
Please, do not jump me if the DM event is "just" a monster hunt or similar.
Not everyone plays combat-liking chars...
As Aradan said: I loved the Alarm Bell ringing, as it gave a very good ic reason to get out and see what's happening. If your one of those cowards, you have all the more reason to simply barricade in whatever house you were hiding.
Pity that this is impractical when in the wilderness, but here other things might help ("you see lots of Animals fleeing from.." , "a smoke column rises in the north"...)
Otherwise, I will never turn down DM love, so jump ahead
Please, do not jump me if the DM event is "just" a monster hunt or similar.
Not everyone plays combat-liking chars...
As Aradan said: I loved the Alarm Bell ringing, as it gave a very good ic reason to get out and see what's happening. If your one of those cowards, you have all the more reason to simply barricade in whatever house you were hiding.
Pity that this is impractical when in the wilderness, but here other things might help ("you see lots of Animals fleeing from.." , "a smoke column rises in the north"...)
Otherwise, I will never turn down DM love, so jump ahead

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I wish I'd seen this sooner. Definitely count me in as one who would love to be teleported, regardless of what any of my characters was doing.
I do like the mood messaging suggestions (Mikona defense bell, column of smoke rising, animals fleeing, etc.) but I could definitely find some way to roleplay getting teleported away if an explanation wasn't already provided.
Basically for me, any opportunity to roleplay is one I will leap at as a player.
Cemm
I do like the mood messaging suggestions (Mikona defense bell, column of smoke rising, animals fleeing, etc.) but I could definitely find some way to roleplay getting teleported away if an explanation wasn't already provided.
Basically for me, any opportunity to roleplay is one I will leap at as a player.
Cemm
From what I've read back on the comments it seems that some suggest that crafting has changed, or lowered the amount of RP. Maybe a consideration would be to have hours of opperation (IC game hours that is) on the crafting areas? After all, not all stores would be open 24 hours a day IRL, so one could very well have certain store hours for IG places such as crafting. Perhaps this would also temper the "buy items then run back out and beat/craft stuff syndrome"?
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With regard to the DM teleport question.
As long as I had the time available to take part in the quest, I would be OK.
I think my character would do something like:
I assume that the DM would see that we were retuned to somewhere safe, once the quest was over.
The only problem for me and probably for others, is that I might be about to quit for the night. It is a little difficult to explain this, especially IC.
Incidentally, the DMs on Mythos were very keen on this ploy and it was a real pain. Of course, there we didn't have a clue where we were or how to get back and there was no explanation of why this was done
As long as I had the time available to take part in the quest, I would be OK.
I think my character would do something like:
etc.WTF? Oh, sorry my Lord - you want me to .........(whatever). Of course, it would be an honour.
I assume that the DM would see that we were retuned to somewhere safe, once the quest was over.
The only problem for me and probably for others, is that I might be about to quit for the night. It is a little difficult to explain this, especially IC.
Incidentally, the DMs on Mythos were very keen on this ploy and it was a real pain. Of course, there we didn't have a clue where we were or how to get back and there was no explanation of why this was done

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