Fog draw distance

Moderator: Event DM

Post Reply
eggyt
Prince of Bloated Discourse
Posts: 222
Joined: Fri Mar 07, 2003 8:30 am
Location: Edinburgh UK (GMT)

Fog draw distance

Post by eggyt » Sat Mar 12, 2016 10:35 am

Hi did a bit of searching but everything I can find is out of date. I downloaded all the various optional extras in the files list and assumed the latest camera updates would include this but there still seems to be a draw limit before the fog kicks in. Or darkness indoors.

Is there an up to date way to change this as I like the epic views that modern machines can easily handle. Plus it does make everywhere feel a bit dull and dreary.

Cheers.
Yohan Kurgenson

"Success is a journey, not a destination.... so stop running"
User avatar
Gorgon
Father of Avlis EE
Posts: 6637
Joined: Fri Oct 17, 2003 10:14 pm
Timezone: PST -8
Location: Vancouver, BC, Canada

Re: Fog draw distance

Post by Gorgon » Sat Mar 12, 2016 11:59 am

Fog is set in the toolset by the builders, so mostly a server-side setting. A client-side player option with fog is a less-known Console command (not even listed there) to adjust the fog on a per area basis.
The command is mainscene.fog #.# (replace #.# with a decimal like 0.5 to set fog to half what it normally is, 0 to disable it entirely and 1 to reset it the way it started)

Console commands can also be typed into chat (and quickslotted) by adding ## as a prefix, so if you type ##mainscene.fog 0.5 in chat, it will do the same thing. Remember, this is a per area setting, and is reset to 1 every area change, so not a permanent tweak. Also, this is just in your client, and does nothing to what others see (like a player override does for any other game content).

Hope that helps.
"God not only plays dice, he throws them in the corner where you can't see them."
-- Stephen William Hawking (1942-2018) --


Sprucing up ye olde NWN | NWN:EE Wiki | ~Avlis Theme Song~
Post Reply