Script change floaty names?
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- The Sveg
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Script change floaty names?
Another more difficult one:
Can the floaty name be changed in game by script? Nothing permanent, just for the current login of the char or for some time period.
I am trying to make such an item,but have failed so far, not that I even qualify as a newbie Toolset scripter.
Can the floaty name be changed in game by script? Nothing permanent, just for the current login of the char or for some time period.
I am trying to make such an item,but have failed so far, not that I even qualify as a newbie Toolset scripter.
"When is this project to start?
I, uh, accidentally did not see that it had not started yet, so tonight i killed all the elysian merchants on the list, and most of the wilderness ones."
Warning: Lawful Evil DM

I, uh, accidentally did not see that it had not started yet, so tonight i killed all the elysian merchants on the list, and most of the wilderness ones."
Warning: Lawful Evil DM

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- The Sveg
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Perhaps it can be changed with a trick. When possessing a familiar, your floaty name changes.
Perhaps possessing a typical human fe/male could be scripted as an effect?
Damn, I need to dig into the Toolset...
Perhaps possessing a typical human fe/male could be scripted as an effect?
Damn, I need to dig into the Toolset...
"When is this project to start?
I, uh, accidentally did not see that it had not started yet, so tonight i killed all the elysian merchants on the list, and most of the wilderness ones."
Warning: Lawful Evil DM

I, uh, accidentally did not see that it had not started yet, so tonight i killed all the elysian merchants on the list, and most of the wilderness ones."
Warning: Lawful Evil DM

- Neve
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A char is an object, which is saved by the game on the server, in a file... As far as I know it's only possible to change a floaty name by opening up the file and changing it there... Posessing another (fe)male would require moving the inventory to that new "object", equipping every item the player had equipped, creating the exact amount of gold and experience on that char, including the chosen feats and assigned skill points, AND customising the quickslots for that player
Besides, the "old" player object has to be removed. (Maybe that's not even possible because you logged in with that char
)


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- TheBluDragon
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the invisibility spell, among others gets rid of the label, and not being able to see a character (around a corner) hides thier name in the OOC window. Maybe there is something useful there you could use? Just an idea, I really have no idea what I am talking about.
"Evil is a point of view. God kills indiscriminately and so shall we. For no creatures under God are as we are, none so like him as ourselves" - Lestat
- CPU
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Now would that be cool if it was a simple a pulling some premade spell scripting code out of invisibility? Damned! I hope you are right?!!TheBluDragon wrote:the invisibility spell, among others gets rid of the label, and not being able to see a character (around a corner) hides thier name in the OOC window. Maybe there is something useful there you could use? Just an idea, I really have no idea what I am talking about.
*gold star placed on the forehead TheBluDragon for observational skill and cleverness*
- TheBluDragon
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Is it possible to make new spells in a hak or does that have to be done in the spells.2da or whatever the file is?
What I am thinking is a spell specifically for this that is a modified version of improv invis. The visible effect is removed (transparency) and the bonuses to hide etc are removed. That would basically have the desired effect no?
What I am thinking is a spell specifically for this that is a modified version of improv invis. The visible effect is removed (transparency) and the bonuses to hide etc are removed. That would basically have the desired effect no?
"Evil is a point of view. God kills indiscriminately and so shall we. For no creatures under God are as we are, none so like him as ourselves" - Lestat
Floating text string thoughts
Does the function: FloatingTextStringOnCreature(string, object, int) hide the PCs name? If it does, you could set an in on a PC that says to keep this text up and launch an action that puts whatever text you want up there then call itself before the text fades (if the int is still "true").
A bit processor intensive, but it might work. Just a thought.
- DM_Tim
A bit processor intensive, but it might work. Just a thought.
- DM_Tim
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- Aloro
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Re: Floating text string thoughts
Nope, sadly FloatingTextStringOnCreature doesn't cover up the PC name, and anyhow reapplying this to every PC every second or two isn't viable due to the massive CPU hit.DM_Tim wrote:Does the function: FloatingTextStringOnCreature(string, object, int) hide the PCs name? If it does, you could set an in on a PC that says to keep this text up and launch an action that puts whatever text you want up there then call itself before the text fades (if the int is still "true").
A bit processor intensive, but it might work. Just a thought.
- DM_Tim
Not a bad idea though, I appreciate devious workarounds.

- Aloro
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- Aloro
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Changing a PC's name fucks up EVERYTHING in the databases. That includes every quest the PC has completed, faction settings, etc. If we could hide or obscure the name, that would be fine, but changing it is bad.Morbid Ridicule wrote:Would it be possible to use some of the same stuff in Red Golem's Autobic program to change a pc's name?
- Aloro
Aleksandr Solzhenitsyn wrote:The meaning of earthly existence lies, not as we have grown used to thinking, in prosperity, but in the development of the soul.